- 6,515
- Southampton
- RacingAtHome
With the notes being released for Patch 1.03, I'd say it's time for a Patch and Update discussion thread.
- Reenabled HDR.
- Several enhancements and improvements to Career Mode.
- Several enhancements and improvements to the in-game HUD.
- Enhancements and improvements to Time Trial, Director and Broadcast modes.
- Enhancements and improvements to Photo Mode.
- Support for larger saved replays.
- Several enhancements and improvements for online play.
- Several enhancements and improvements to AI.
- Smaller tweaks to Motorsport Presets, car handling, pit stops, vehicle graphics, rendering and special effects.
AI
- Various Cornering and Racing Line improvements across various tracks
- Improvements to AI Balancing in Snow and Rain
- First Attempt at improving simulated race times.
- Fix for the delay when entering the setup screen
- Fixed crash when using large Super Sampling values
- Fix for an intermittent crash caused by missing animated meshes
- Fix for lobby browsing and filtering that prevented players from joining some sessions
• Improved driving line assist.
• Various AI behavioural and race line improvements.
• Multiple improvements and enhancements to multiplayer, and lobby handling.
• Improvements and enhancements to audio and sound effects.
• Improvements and enhancements to replays and replay cameras.
• USB keyboard support improved.
• Improvements, enhancements and fixes to Career flow.
• Enhancements to various cars’ handling and standard setup improvements.
• Tweaks and fixes to Achievement / Trophy unlock logic.
• Tweaks and fixes to setup UI and flow.
• Improved default assists for gamepad users.
• Fixes and improvements to headlights and brake lights.
• Fixes and improvements to ICM appearance and functionality.
• Improvements and enhancements to steering wheel support.
• Fixes and improvements to certain weather / tyre combinations.
• Optimisations to tracks across the game.
• Myriad render and performance tweaks and improvements.
• Various AI behavioural and race line improvements.
• Multiple improvements and enhancements to multiplayer, and lobby handling.
• Improvements and enhancements to audio and sound effects.
• Improvements and enhancements to replays and replay cameras.
• USB keyboard support improved.
• Improvements, enhancements and fixes to Career flow.
• Enhancements to various cars’ handling and standard setup improvements.
• Tweaks and fixes to Achievement / Trophy unlock logic.
• Tweaks and fixes to setup UI and flow.
• Improved default assists for gamepad users.
• Fixes and improvements to headlights and brake lights.
• Fixes and improvements to ICM appearance and functionality.
• Improvements and enhancements to steering wheel support.
• Fixes and improvements to certain weather / tyre combinations.
• Optimisations to tracks across the game.
• Myriad render and performance tweaks and improvements.
Online / Multiplayer
- New game mode - The Online Championship game mode is now available, allowing players to compete online in full championships, spanning multiple rounds.
- Fixed an exploit where some players could load custom setups in Community Events when Default Setups are enabled.
- Improved logging and syncing when joining online games already in progress.
- Fix for an online issue where players would be shown an incorrect error message when attempting to join a game session which was full.
- Online Reputation: When being kicked from a race, the system now checks your recent history to help decide if points should be deducted from your ranking score.
- Online Reputation: Fixed a bug where remaining players would not score for a win against disconnected players.
- Resolved a problem where a previously kicked player, joining back into a game after accepting an invite, would be auto-kicked.
- For players joining an active qualifying or practice session, there is now a 3-minute cut-off as the session approaches completion, after which it will no longer be possible to join the session.
- An error message is now displayed when an incorrect password is entered when joining a password-protected lobby.
- New Invitational Event - McLaren 720S VIP Challenge.
- Fix for career multi-class races, so that the finish position within the class is used for series progression, rather than the overall race position.
- Nissan Skyline Silhouette, Nissan Skyline BNR32, Nissan R89C, and Porsche 961 can now be used in Career mode.
- Fix for an issue where pop-ups for unlocking Invitational events were displayed in the wrong location.
- Improvements to the VR-specific replay camera system.
- Fix for screen dirt and rain drops not rendering correctly in VR.
- Fix for an issue when VR combined with NVIDIA Surround caused the game to attempt display of ultra-widescreen content in the VR headset.
- Changed the VR Gaze pointer behaviour to also hide when the UI is disabled in Photo Mode and Replays.
- Fix for VR Photo Mode initial FOV settings when switching camera mode.
- Fix for screenshots taken in VR Photo Mode not saving correctly to the <Documents\Project CARS 2\screenshots> folder.
- Logitech - Fix for G29 and G920 lock stops.
- Fanatec - improved anti-jolt and high-frequency anti-vibe on the CSWB series.
- Thrustmaster - Improvements for the 458 Italia.
- Improvements to various controller’s vibration effects.
- Session information such as race duration is now displayed on the pre-race menu.
- Changed the HUD colouring scale for race rain tyres.
- Added a dialog to show replay saving progress.
- Change to the way the Start Type is displayed on the Round dialog so that it matches the Race Settings dialog.
- Fix for an issue where a menu would become disabled when moving 'down' from the bottom of the menu.
- Updates to various buttons to better indicate when a button is selected/highlighted.
- Fix for buttons on online post-race results screen so that they only show when they can be pressed.
- Fixed cases where the RPM Gauge on the HUD was not matching the actual RPM of the car.
- Fixed loading bar to become invisible when local loading is complete.
- Added new Help Text for Menu Spring Strength in FFB settings.
- Added fuel estimation to Tuning Setup screen and ICM.
- Added auto-scroll to a number of info feeds to prevent overlapping text.
- Added the name of the car setup currently in use to the 'Setup' button on the Pre-Race screen.
- Fix for fuel being displayed incorrectly as mass, not volume.
- Improvements to the lap timing and visual-split timing HUD widgets.
- Fix for incorrect number of records being counted on Community Event screen.
- Fixed an issue in Time Trial where Loaded Ghosts and Options on the Pre-Race menu were highlighted at the same time if the player added multiple ghosts in Time Trial.
- Fixed an issue where an incorrect weather forecast icon is displayed for the client in the lobby details screen.
- Various tyre behaviour tweaks and improvements to the different tyre compounds.
- Altered the pre-heating temperatures of various tyres to prevent them from being outside optimum temp range at race starts.
- New rain tyre compound improvements for Group C, GTP, all Formula cars, GT1, and LMP900.
- Driveline improvements with increased synchro effect for Hewland-type gearbox
- Lowered the time to jam gears together after a missed shift for all gearboxes.
- Changes to Vintage Lotus treaded tyres to improve wet speed balance.
- Altered radiator damage to make it more progressive, and not accumulate damage from minor impacts.
- Fix for issues with radiator settings on the Toyota GT86 GT4, and Rocket Bunny versions, which under some conditions were causing engine overheating.
- Changes to downshift protection based on vehicle speed.
- Lowered minimum shift time for cars with H-pattern racing gearboxes.
- Improved physics setup and damage for Mercedes-Benz 300 SEL 6.8 AMG.
- Fixed missing radiator damage for Ford Escorts, and Ford Mustangs.
- Improvements to Formula Renault 3.5 default stable setup.
- Performance balancing changes to the LMP1, GT3 and GT4 Classes.
- Refinements to Vintage Low Grip tyre.
- Balanced performance for BMW M3 GT4, and Ford Mustang Boss 302 R1.
- Improved Modern Touring Car tyre compound.
- Road car tyres: Tuned the aquaplaning and more sensible behaviour in very deep water.
- Increased threshold for detaching front wings of Formula cars.
- Adjusted various default setups:
- Aston DB11: Loose
- Aston Vulcan: Loose, and Stable
- BMW 320 TC: Stable
- BMW M3 E30: Loose, and Stable
- Chevy Camaro ZL1: Loose, and OEM
- Ferrari 330 P4: Loose, and Stable
- Ford Fusion Stockcar: Loose.
- BMW 2002 StanceWorks: Fixed tyre texture, better strut geometry for kingpin angle and scrub radius, improved drag centre of forces in the aero model.
- Improved AI in low- and high-speed cornering.
- Improved balance between player and AI in wet conditions.
- Improvements to general AI behaviour and racecraft across all tracks.
- Tweaks to how AI are affected by snow and ice.
- Improvements to the AI driving on slick tyres in wet weather.
- AI Practice and Qualifying grip levels rebalanced to better match expected behaviour.
- Better balanced AI speed on corner exit.
- Generally improved the AI racing balance and ability across many tracks.
- Update to various AI car sounds.
- Added new sounds for lower pitch skidding.
- Improved AI audio levels in replays.
- Improvements to Lamborghini Huracán engine audio.
- Reduced the skid sounds for the McLaren 720S.
- Modified falloff curves for surface and skid sounds.
- Updated sound mix for replays, with improved reverb settings for tunnels and bridges.
- New tyre skid sound effects for treaded tyres.
- Fix for an issue with audio not panning to all speakers in 7.1 under certain conditions.
- California Highway Stage 3 - Added an alternate start line to clean up occasional start line issues.
- DirtFish (all) - Fixed an issue with render flickering on main building.
- DirtFish Mill Run - Fix for an exploit to prevent unrealistic lap times (This includes a leaderboard reset for Time Trial and Community Events on DirtFish Mill Run to remove bogus lap times).
- Fuji - Fixed an issue with some render flickering on the front of the pit buildings.
- Indianapolis Motor Speedway Oval - Updated dynamic marks, updated AI alternate start line for better cleaner starts.
- Circuit de 24 Heures du Mans - Fix for render flickering issue on the fence left of start straight, and in the curve entering the long straight.
- Lohéac - Fix for an issue on one kerb where the physics would didn’t behave correctly.
- Oulton Park - Fixed floating white lines near entry to pit lane.
- Red Bull Ring—National: Changed some dynamic barriers and fixed LODs.
- Red Bull Ring GP and National layouts - Fixes for various Replay and Pre-Race camera issues.
- Sakitto - Fixed various render popup issues.
- Fixed issues with the race start at various tracks.
- Adjusted the pit lane placement of Pit Limiter Entry and Exit boards at several tracks.
- Improvements to track cut settings at various tracks.
- Audi A1 Quattro - Rebalanced the AI in rain vs. dry.
- BAC Mono - New wet tyre compound.
- BMW 320 TC - Fixes for gaps in the rear of cockpit, and fixed cockpit display clipping.
- Caterham Seven 620 R - Improved wet tyre.
- Chevrolet Camaro 1969 - New suspension geometry to better match the Hotchkiss design at the rear and SLA up front.
- Chevrolet Corvette C7 Z06 - OEM setup differential opened up.
- Dallara DW12 Road - New player rain compound, and new AI wet grip adjustments.
- Formula X & Dallara IR-12 - Adjusted engine lifetime model.
- Ferrari 488 GT3 - Reduced extra slip allowance at low speeds for better stability.
- Ferrari F40 LM - Fixed various cockpit detail issues that were visible in VR.
- Ford Escort RS1600 - Adjusted dry and wet speeds for AI to match latest physics changes.
- Ford Falcon V8 Supercar - New rain compound.
- Ford Falcon V8 Superca - Added a new tyre carcass and made some minor improvements to car handling.
- Formula Renault 3.5 - Increased rolling drag and friction torque to AI to balance their speed on straights.
- Ginetta G40 - Improved AI tyre stiffness, grip and rolling resistance, to better match player, added new Junior tyre.
- KTM X-Bow GT4 - Changed spring and damper data, and added optional final drive ratio.
- Ligier JS P - Fixed exhaust positions.
- Ligier LMP3 - Fixed rear 3rd bump stop having no range adjustment.
- Lotus Type 51 - Increased players wet grip to better match the AI.
- Mazda MX-5 Radbul - Engine cooling and durability adjustment to prevent engine from blowing after one lap. New drift setup added.
- McLaren P1 GTR - Updated the differentials for Stable, and Loose default setups, for more stability and ease of driving.
- Mercedes-Benz AMG GT3 - Improved default setup to improve stability.
- Nissan Fairlady Z GTS - Various fixes enabling radiator damage, texture fixes, better drag balance, and bigger set of gear ratios.
- Nissan Fairlady Z GTS-II - Raised shift light RPM-trigger to 8,000 RPM.
- Nissan Skyline Super Silhouette - Boost adjustment for default setup to make the car more competitive with other Group 5 cars.
- Porsche 936/77 - Added a wider set of gear ratios.
- RWD P20 LMP2 - Changed shift lights to better match engine peak-power.
- Toyota GT86 - Altered aero positioning, and fixed an aero-lose problem without changing the setup.
- GT4 cars - Change to the tyre carcass model.
- LMP1 Cars - Fixed an issue where the AI weren't using the hybrid system, causing an imbalance with the player.
- LMP2 cars - Reduced aero drag by 35lbf @ 150mph.
- Various road cars - Changed OEM tyres to the correct ones.
- Kart - Disabled differential setup adjustments, new tyre carcass construction.
- Improved dirt texture on various cars.
- Fixed mud and snow textures on various cars.
- Fixed an issue in Time Trial where the player could load a ghost’s setup for a different car from the player’s car if the selected ghost was in the same class as the player’s car.
- Improved the rendering of the edges of LiveTrack puddles for off-road/off-track areas.
- Fixed an issue with mud and dust particles being visible inside cockpits.
- Improvements to the wet track darkening render effect.
- Much-improved motion blur and bokeh effects.
- Fix for an issue where, in certain cases, LiveTrack conditions could be carried over from one game type to another.
- Improved the synchronisation of clouds and rainfall, and the effects on cars.
- Fix for a red/yellow graphical glitch sometimes appearing on track surface.
- Fix for an occasional crash when switching shadow detail level.
- Fixed an intermittent crash when entering text for a new pit strategy.
- Fixed an issue where occasionally some AI cars would not move on the first viewing of a replay.
- Fix for an issue that would reset the player’s tuning setup to default when Pausing and choosing to return to pits.
- ...and many other small tweaks, improvements and performance enhancements.
Project CARS 2 - PS4 PATCH 1.3.0.1
Online / Multiplayer
Online / Multiplayer
- New game mode - The Online Championship game mode is now available, allowing players to compete online in full championships, spanning multiple rounds.
- Fixed an exploit where some players could load custom setups in Community Events when Default Setups are enabled.
- Improved logging and syncing when joining online games already in progress.
- Fix for an online issue where players would be shown an incorrect error message when attempting to join a game session which was full.
- Online Reputation: When being kicked from a race, the system now checks your recent history to help decide if points should be deducted from your ranking score.
- Online Reputation: Fixed a bug where remaining players would not score for a win against disconnected players.
- Resolved a problem where a previously kicked player, joining back into a game after accepting an invite, would be auto-kicked.
- For players joining an active qualifying or practice session, there is now a 3-minute cut-off as the session approaches completion, after which it will no longer be possible to join the session.
- An error message is now displayed when an incorrect password is entered when joining a password-protected lobby.
- New Invitational Event - McLaren 720S VIP Challenge.
- Fix for career multi-class races, so that the finish position within the class is used for series progression, rather than the overall race position.
- Nissan Skyline Silhouette, Nissan Skyline BNR32, Nissan R89C, and Porsche 961 can now be used in Career mode.
- Fix for an issue where pop-ups for unlocking Invitational events were displayed in the wrong location.
- Logitech - Fix for G29 and G920 lock stops.
- Fanatec - improved anti-jolt and high-frequency anti-vibe on the CSWB series.
- Thrustmaster - Improvements for the 458 Italia.
- Improvements to various controller’s vibration effects.
- Session information such as race duration is now displayed on the pre-race menu.
- Changed the HUD colouring scale for race rain tyres.
- Added a dialog to show replay saving progress.
- Change to the way the Start Type is displayed on the Round dialog so that it matches the Race Settings dialog.
- Fix for an issue where a menu would become disabled when moving 'down' from the bottom of the menu.
- Updates to various buttons to better indicate when a button is selected/highlighted.
- Fix for buttons on online post-race results screen so that they only show when they can be pressed.
- Fixed cases where the RPM Gauge on the HUD was not matching the actual RPM of the car.
- Fixed loading bar to become invisible when local loading is complete.
- Added new Help Text for Menu Spring Strength in FFB settings.
- Added fuel estimation to Tuning Setup screen and ICM.
- Added auto-scroll to a number of info feeds to prevent overlapping text.
- Added the name of the car setup currently in use to the 'Setup' button on the Pre-Race screen.
- Fix for fuel being displayed incorrectly as mass, not volume.
- Improvements to the lap timing and visual-split timing HUD widgets.
- Fix for incorrect number of records being counted on Community Event screen.
- Fixed an issue in Time Trial where Loaded Ghosts and Options on the Pre-Race menu were highlighted at the same time if the player added multiple ghosts in Time Trial.
- Fixed an issue where an incorrect weather forecast icon is displayed for the client in the lobby details screen.
- Various tyre behaviour tweaks and improvements to the different tyre compounds.
- Altered the pre-heating temperatures of various tyres to prevent them from being outside optimum temp range at race starts.
- New rain tyre compound improvements for Group C, GTP, all Formula cars, GT1, and LMP900.
- Driveline improvements with increased synchro effect for Hewland-type gearbox
- Lowered the time to jam gears together after a missed shift for all gearboxes.
- Changes to Vintage Lotus treaded tyres to improve wet speed balance.
- Altered radiator damage to make it more progressive, and not accumulate damage from minor impacts.
- Fix for issues with radiator settings on the Toyota GT86 GT4, and Rocket Bunny versions, which under some conditions were causing engine overheating.
- Changes to downshift protection based on vehicle speed.
- Lowered minimum shift time for cars with H-pattern racing gearboxes.
- Improved physics setup and damage for Mercedes-Benz 300 SEL 6.8 AMG.
- Fixed missing radiator damage for Ford Escorts, and Ford Mustangs.
- Improvements to Formula Renault 3.5 default stable setup.
- Performance balancing changes to the LMP1, GT3 and GT4 Classes.
- Refinements to Vintage Low Grip tyre.
- Balanced performance for BMW M3 GT4, and Ford Mustang Boss 302 R1.
- Improved Modern Touring Car tyre compound.
- Road car tyres: Tuned the aquaplaning and more sensible behaviour in very deep water.
- Increased threshold for detaching front wings of Formula cars.
- Adjusted various default setups:
- – Aston DB11: Loose
- – Aston Vulcan: Loose, and Stable
- – BMW 320 TC: Stable
- – BMW M3 E30: Loose, and Stable
- – Chevy Camaro ZL1: Loose, and OEM
- – Ferrari 330 P4: Loose, and Stable
- – Ford Fusion Stockcar: Loose.
- BMW 2002 StanceWorks: Fixed tyre texture, better strut geometry for kingpin angle and scrub radius, improved drag centre of forces in the aero model.
- Improved AI in low- and high-speed cornering.
- Improved balance between player and AI in wet conditions.
- Improvements to general AI behaviour and racecraft across all tracks.
- Tweaks to how AI are affected by snow and ice.
- Improvements to the AI driving on slick tyres in wet weather.
- AI Practice and Qualifying grip levels rebalanced to better match expected behaviour.
- Better balanced AI speed on corner exit.
- Generally improved the AI racing balance and ability across many tracks
- Update to various AI car sounds.
- Added new sounds for lower pitch skidding.
- Improved AI audio levels in replays.
- Improvements to Lamborghini Huracán engine audio.
- Reduced the skid sounds for the McLaren 720S.
- Modified falloff curves for surface and skid sounds.
- Updated sound mix for replays, with improved reverb settings for tunnels and bridges.
- New tyre skid sound effects for treaded tyres.
- Fix for an issue with audio not panning to all speakers in 7.1 under certain conditions.
- California Highway Stage 3 - Added an alternate start line to clean up occasional start line issues.
- DirtFish (all) - Fixed an issue with render flickering on main building.
- DirtFish Mill Run - Fix for an exploit to prevent unrealistic lap times (This includes a leaderboard reset for Time Trial and Community Events on DirtFish Mill Run to remove bogus lap times).
- Fuji - Fixed an issue with some render flickering on the front of the pit buildings.
- Indianapolis Motor Speedway Oval - Updated dynamic marks, updated AI alternate start line for better cleaner starts.
- Circuit de 24 Heures du Mans - Fix for render flickering issue on the fence left of start straight, and in the curve entering the long straight.
- Lohéac - Fix for an issue on one kerb where the physics would didn’t behave correctly.
- Oulton Park - Fixed floating white lines near entry to pit lane.
- Red Bull Ring—National: Changed some dynamic barriers and fixed LODs.
- Red Bull Ring GP and National layouts - Fixes for various Replay and Pre-Race camera issues.
- Sakitto - Fixed various render popup issues.
- Fixed issues with the race start at various tracks.
- Adjusted the pit lane placement of Pit Limiter Entry and Exit boards at several tracks.
- Improvements to track cut settings at various tracks.
- Audi A1 Quattro - Rebalanced the AI in rain vs. dry.
- BAC Mono - New wet tyre compound.
- BMW 320 TC - Fixes for gaps in the rear of cockpit, and fixed cockpit display clipping.
- Caterham Seven 620 R - Improved wet tyre.
- Chevrolet Camaro 1969 - New suspension geometry to better match the Hotchkiss design at the rear and SLA up front.
- Chevrolet Corvette C7 Z06 - OEM setup differential opened up.
- Dallara DW12 Road - New player rain compound, and new AI wet grip adjustments.
- Formula X & Dallara IR-12 - Adjusted engine lifetime model.
- Ferrari 488 GT3 - Reduced extra slip allowance at low speeds for better stability.
- Ferrari F40 LM - Fixed various cockpit detail issues that were visible in VR.
- Ford Escort RS1600 - Adjusted dry and wet speeds for AI to match latest physics changes.
- Ford Falcon V8 Supercar - New rain compound.
- Ford Falcon V8 Superca - Added a new tyre carcass and made some minor improvements to car handling.
- Formula Renault 3.5 - Increased rolling drag and friction torque to AI to balance their speed on straights.
- Ginetta G40 - Improved AI tyre stiffness, grip and rolling resistance, to better match player, added new Junior tyre.
- KTM X-Bow GT4 - Changed spring and damper data, and added optional final drive ratio.
- Ligier JS P - Fixed exhaust positions.
- Ligier LMP3 - Fixed rear 3rd bump stop having no range adjustment.
- Lotus Type 51 - Increased players wet grip to better match the AI.
- Mazda MX-5 Radbul - Engine cooling and durability adjustment to prevent engine from blowing after one lap. New drift setup added.
- McLaren P1 GTR - Updated the differentials for Stable, and Loose default setups, for more stability and ease of driving.
- Mercedes-Benz AMG GT3 - Improved default setup to improve stability.
- Nissan Fairlady Z GTS - Various fixes enabling radiator damage, texture fixes, better drag balance, and bigger set of gear ratios.
- Nissan Fairlady Z GTS-II - Raised shift light RPM-trigger to 8,000 RPM.
- Nissan Skyline Super Silhouette - Boost adjustment for default setup to make the car more competitive with other Group 5 cars.
- Porsche 936/77 - Added a wider set of gear ratios.
- RWD P20 LMP2 - Changed shift lights to better match engine peak-power.
- Toyota GT86 - Altered aero positioning, and fixed an aero-lose problem without changing the setup.
- GT4 cars - Change to the tyre carcass model.
- LMP1 Cars - Fixed an issue where the AI weren't using the hybrid system, causing an imbalance with the player.
- LMP2 cars - Reduced aero drag by 35lbf @ 150mph.
- Various road cars - Changed OEM tyres to the correct ones.
- Kart - Disabled differential setup adjustments, new tyre carcass construction.
- Improved dirt texture on various cars.
- Fixed mud and snow textures on various cars.
- Added a Graphics Bias option
- Fixed an issue in Time Trial where the player could load a ghost’s setup for a different car from the player’s car if the selected ghost was in the same class as the player’s car.
- Improved the rendering of the edges of LiveTrack puddles for off-road/off-track areas.
- Fixed an issue with mud and dust particles being visible inside cockpits.
- Improvements to the wet track darkening render effect.
- Much-improved motion blur and bokeh effects.
- Fix for an issue where, in certain cases, LiveTrack conditions could be carried over from one game type to another.
- Improved the synchronisation of clouds and rainfall, and the effects on cars.
- Fix for a red/yellow graphical glitch sometimes appearing on track surface.
- Fix for an occasional crash when switching shadow detail level.
- Fixed an intermittent crash when entering text for a new pit strategy.
- Fixed an issue where occasionally some AI cars would not move on the first viewing of a replay.
- Fix for an issue that would reset the player’s tuning setup to default when Pausing and choosing to return to pits.
- ...and many other small tweaks, improvements and performance enhancements.
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