- 636
- Indiana
- alexschmidt1995
Quick question, are there Invisible walls on all tracks or is it like gt6 where I can travel all terrain on willow springs?
There are no invisible walls.
That was days ago post 12037 wheel was fine at 8am this morning was playing quite happily till the PS4 did it firmware change around 10:00 this morning The wheel stopped then after reboot no wheel
Sorry mate as I said im bouncing off the wall here. And really peed off with Sony's attitude when I rang them they could be bothered to even look into it.
It gas been reported on the crew website but there is little to no chance they will do anything it takes 2 months for them to respond to tickets, They are ten times worse than Sony.
Maybe a stupid question, but I'm not into racing sport as much as some of you guys: does the paint on a track make the track more slippy (dry or wet condition)?!
Build 969 (27/03/15) - 69.4 MB
Online/Multiplayer:
* Send back to main menu if disconnected during connected gameplay (fixes WMD-6537 - User is redirected to Vehicle selection screen on disconnecting Ethernet cable during gameplay)
GUI:
* Pit Engineer subtitles made wider (WMD-5978)
* WMD-6460: Checking the postponed pit schedule type to DQ on final lap if they didn't stop due to damage
* Add an additional point for unregistering applinks to avoid deleted member variables still being registered on race entry - WMD-6559
* WMD-6568: Fix for "Emergency Stop" achievement awarding on retiring to pits. Strengthened up the surrounding logic, and added more conditions to check that the participant is still active on track.
Cameras:
* JIPing participant does not have the Attached camera assigned during initial load, if his vehicle does not exist yet. Added NULL pointer checks to prevent crashes due to this camera being set late. Fix for WMD-6458
Characters/Animations:
* Drivers: Eyebrows transparency issues with visor fixed (removed eyebrows layer), fixed RCF entries, materials tweaks (visor) - JIRA: WMD-6109
Build 968 (26/03/15) - 125.6 MB
Audio:
* Fixes 6451 adjustment to timing when engineer makes qually motivational calls and their frequency.
Render:
* Switch to a hybrid Screen Based Reflection shader for reflective water.
* Reflection Rendering: Only enable full reflection rendering in the wet (no longer required when a track has water due to the new screen based water reflection rendering)
* WMD-6533: windscreen drops - drop texture used on windscreen and bodywork texture edited so that the drops don't leave pixels at the edges when they fade in/out, also rounded a few of the more angular ones. Rebalanced the emap intensity of the drops, particularly at dusk when they were very bright and ice like.
GUI:
* WMD-6257: Changed the required wins for "Home Field Advantage" from 20, to 21 wins.
* WMD-6328: Changed the required wins for "Player 1 Versus the World" from 25, to 26 wins.
* Fixes enable/disable of game card button when viewing non-remote-player entries in monitor list - WMD-6388
* Ingame menu no longer sets attached camera on deactivate, if there are animated camera sequence running (those will set it correctly back when they are over), fix for WMD-6545
Online/Multiplayer:
* WMD-6506: Added PULC restrictions to the Community events screen. Now disabling the "enter community event" button, and also restricting profile storage of PULC vehicles to avoid selected vehicles being used in other modes
DedicatedServer:
* HttpInterface wip: Added http handlers and factories associated with requests. Tweaked the request classes to provide information about the URI path and arguments while http handler is working on it. Implemented parsing of URI path and started on using http handler factories to handle the requests based on the path
Cameras:
* Violent camera shake issues for bumper and cp cams fix - Target Pertubation scale set to 0 on all cams
* Fix for unexpected jumping when switching cameras while fast forwarding or rewinding replays.. Also fix so you can freelook in replays.
Characters/Animations:
* F1 chief mechanic L+ R: source files updated +1 idle animation tohelp desync anims in relax phase
AI/Pitstops:
* Added protection in GetBestMainOrBranch for same waypoint (WMD-6430)
Physics:
* Tires: WMD-5724, brake rumble tied to ABS or brake lockups.
* Ginetta G40: Slowed AI speed in the rain 1-2 secs a lap at default pro strength.
Tracks:
* Lakeville: Updated placement to fix a few issues, eg misplaced spotlight poles and a rogue barrier in the middle of the track. Also tweaked the LOD distances on a few tyres to prevent popping on the drag strip looking from the main straight
Build 967 (25/03/15) - 55.7 MB
Render:
* Rollback because of black screen issue.
* Ground cover changes to ensure safety of internal operations if something external fails, e.g. a bad camera location
GUI:
* Fix for Movement with Photo mode camera.
* Set pause menu session name for Community Events (WMD-6476).
* Ensure 'green, green, green' VO is only ever played for a race session. Fixes WMD-6429.
* Remove state texts for Anti-Lock Brakes, Stability Control and Traction Control options when in real mode (WMD-6482).
Cameras:
* Update for centre cam orientation
* Fix for bug WMD-6519. Issue with cameras when alt tabbing
* Fix for random camera cut issues when fastfowarding replays
* Code so that the eular ordering is XYZ for camera offset orienations.
* Code to ensure that we order our eulars Y X Z when converting to and from quaterions.. This helps stop othe random flips.
* Camera config edits: Turned off free look and chase look on all cine cams so you can't look around when they are used in replays. cp cam fwd/bwd physics movement x4 to match helmet cam. centre cam head physics enabled, kept existing values which were around half set in helmet cam.. doubled the fwd/bwd physics movement of chase cam
Online/Multiplayer:
* WMD-6148: PC/PS4/XB1 - Online - Empty grid slots at the start
* The weather random seed is no longer newly generated for each JIP participant and old seed, used by the host is sent. fix for WMD-5993
* Ensure that the best personal times are updated immediately when crossing the SF line (fixes WMD-6422 GUI - Split time is against your best lap in the current session, not the best lap overall)
Characters/Animations:
* WMD-6527: F1 CHM add more relax idle variations
* Driver head texture update-eyebrows added back on
* GT chief mechanic: L side idle - fix clipping hand/fingers
AI/Pitstops:
* Pit Engineer: Correct logic for checking for first career race. Fixes WMD-6413.
* WMD-6472: EngineDamage value is a hidVehicle variable only. This variable was only updated in metrics when under player control, I've added metrics updating of the value for players under AI control as well.
Physics:
* Tires: Fix impulse breaking of driveline solve WMD-6499
* Caterham Classic: Adjusted AI rain performance down some to better match player. Part of WMD-5478
Vehicles:
* Ford Capri Group5: Typo fixed in RCF file (WMD-6464)
Tracks:
* Watkins Glen: Edits corridor edges for rolling starts.
* Lakeville: Tighten cut tracks as strict as possible around the hairpin area. National also got some general cut track edits in this area right before the turnin point. Checked the rest of the track all 3 versions.
Build 966 (24/03/15) - 48 MB
Render:
* Fix for static/dynamic emaps using imposter reflections (WMD-6486)
GUI:
* Fixes credits page markup isses - WMD-6407
* Steam achievement text and translation updates.
* Fixed attachments on Driver Network replay lists (WMD-6205)
* Duplicate A buttons on Video Calibration screen removed (6465)
* Fixes to correctly display game pad variant for platforms - WMD-6491
* Changing start time hour for time trial from 9 to 11. Fix for WMD-6427
* Duplicate 'Rear Left Ride Height' text fixed on Tuning screen (WMD-6371)
* Check and handle point to point status in skip to end of session (WMD-6444)
* Stop toggling steering, braking and auto-start assists unlocking driving aids (WMD-6462).
* WMD-6500: Fix for "Eastbound & Down" achievement. Now ensuring that the race has been finished before awarding.
* WMD-6495: Fix for "Double Rainbow" and "No I In Team" achievements. Now not clearing the record whenever a non-final championship is played.
* Deleting obsolete tyre wear settings, which was overriding an accelerated tyre wear modificator, removing one obsolete ifdef and adding assert regarding active profile. Fix for WMD-6457
* Fixed qualifying position calculation for social media messages, as finishing outside the podium position would always select the negative comment (was mis-counting the number of session opponents). WMD-6134
Cameras:
* Fix for camera flashing on chase cameras.
* Fixes for pause issue and replay rewind bug.
* Cine cams updated from world to local space to work with latest cams
* Code to make non chase attached cameras ignore velocity orienation changes..Fixes issues with the cine cameras.
Characters/Animations:
* Pit fuel animations: GT_L_LC: am V12 vantage gt3
AI/Pitstops:
* WMD-6475: Fixed a very old code bug that messed up racedistances when the cars were behind the half track point before the start line ( only detectable in certain extreme rolling start setups ). Fixed it by added specific code to the calculations when behind the start line so as to leave the calculations to be equivalent after the start line.
Vehicles:
* FG1000: Set range of motion for gearshift lever animations
Build 962-965 (23/03/15) - 156.8 MB
Render:
* Fix for convolution maps not being cleared on initialisation.
* WMD-6432: Fixed "Sunday Driver" achievement. Now invalidating when skipping to end of session
* Code to eleminate the camera flipping (flashing) when yaw would move into different quadrants.
* Fix for WMD-6442 (Crash - Game crashes with an 'Unhandled Exception' error message during the gameplay)
GUI:
* Disable pit menu driver swap option in MP (WMD-6334).
* Fixes wrong menu option being selected on starting races - WMD-6387
* WMD-6318: Added pause state handling to the pit strategy selection screen
* WMD-6431: Missing control text for "Cycle Motec LCD" added to controls screen
* Prevent profile post read livery fixup affecting vehicle in current game mode (WMD-6428).
* Fixed "A day in the life" achievement from being awarded if you retire and wait until the end.
* Removes redundant 'DisableUpdate' from Tuning slot exit flow, which was disabling the 'quick access' menu WMD-6443
* WMD-6480 Fixup for confusing the achievement when you don't cross any sector points, yet overtake an opponent and cross the first SF line before they do.
* Fix for empty news text from wrong way DQ. Also switched FalseStartPenalty/FalseStartDisqualification DQ text to use the generic DQ text, as the HUD text they were using no longer made sense. WMD-6356 (part of bug was fixed in LOC update to fix incorrect German token)
* WMD-6453/WMD-6454: Updated the "petrolicious love" achievement, to not total all of the wins under respective favourite vehicles. Rather, it now just waits until your current favourite vehicle has reached the threshold target. Updated the "VIP" achievement, to not total all of the invites under all careers played, rather is now requires the invites to occur under one career.
Cameras/Replays:
* Code to allow free look to be locally orienated.
* Code to remove the cameras from the physics tick and the renderbridge.
* Environment Manager: Update tick delta during replay playback. Add detection/handling for discontinuous ticks (e.g. restarts, replay rewinds/loops etc.) Fixes WMD-6273 (and the directly related audio issue WMD-6272).
Online/Multiplayer:
* WMD-6426: Disabled leaderboard uploads from Free Practice.
* WMD-6373: Fixed joining sessions via browser displaying join error when canceling the join manually.
* WMD-6365: Updated PC/Steam peer to peer protocol to prevent messages sent to member of a lobby still being processed by the memeber after they switch to another lobby. Bumped protocol version to 49.
* WMD-2905: Query privacy settings for users on leaderboards, and handle entries of users who block access to stats. Fixes issues with leaderboards showing wrong details (like the controller icon) for blocked users. The user entries will still show, just with any details apart from name and time hidden (because we can't access them)
Controllers:
* WMD-5724 : Fanatec PC brake rumble is not working when attached to the wheel. I have added code which will take a USB connected pedal set in preference as this works with rumble.
Characters/Animations:
* WMD-6411: CHM Pitcrew stands in the walls
* WMD-6420: Added more animations to GT Pitcrew relax state
* GT pitcrew: Fuel mechanic L-> fixed anim name in catabe file
* GT_L fuel mechanic: Added missing l_hos_done_lrfui animation
* GT pitcrew: Added exported anims for Fuel mechanic_01: GT_R_LC, GT_L_LC, GT_R_LR, GT_L_LR
* GT Chief mechanic: Added initial GT_R relax animations & full reexport with latest anim exporter
AI/Pitstops:
* WMD-6418: Player car under AI control won't retire when unable to continue the race. If the player under AI control is flipped over he will attempt to reset just like a player, otherwise he will be sent to pits.
Vehicles:
* Formula A: Fixed CPIT display issues (WMD-6467)
* Ford Capri Group5: Added missing manager livery (WMD-6464)
Physics:
* Fixing starting velocities
* Tires: FA heat fix : andreww
* Tires: Fixed wear transfer from AI to HD -- WMD-6313
* Increase resistance to grass when driving further offroad (WMD-6250)
* Tire.rg: Switch temperature reporting mode back to tread as it was before
* Tires: Simple offroad slowdown model without "sinking", using e_surface_resistance to control WMD-6250
Build 960-961 (20/03/15) - 64.4 MB
Audio:
* Locks added to car sound array to protect AICarSound::StopSurfaceSounds against unloading sounds before executing (WMD-6193).
Render:
* DX11: Fix for first lap frame stutters, caused by dynamic inputlayout creation on lightweight and generic primitive types.
GUI:
* Default strategy name returning null, caused by CL 535211 FIX for WMD-4074
* Weather sync during JIP, that takes in account loading times, fix for WMD-5993 - protocol version bump
* WMD-6357: "Pit Boss" achievement fix. Now only processing the save event, if the save button was pressed.
* WMD-6338: Fixed the "Credit Where Credit's Due" achievement. Re-introduced the on vehicle collision game metric event
* WMD-6290: "Speed Racer" achievement fix. Now implemented correct MP public/private calls to determine game accesibility.
* Player DriverDetails can't be selected when setting up AI participants. Fixes blank name sometimes showing up in simulated career series. WMD-6304
* Fix added to check we're in front end lobby - WMD-6322 ONLINE - 'TUNING SETUP' screen fails to open upon selecting 'Edit Tuning Setup' in 'Multiplayer Session Lobby'
Replays:
* Correct participant indices saved in replay snapshots - fixes WMD-6176
Characters/Animations:
* GT chief mechanic: L side idle animations
* GT pitcrew: Triggers for L chief mechanic
* GT pitcrew: Added L idle animations for chief mechanic
Physics:
* If stuck in gear and gear damaged, don't allow missed gear to be skipped (WMD-6089)
Tracks:
* Sakitto: Went over cut tracks and adjusted the problem corners to as severe as they could be. Tested and got cut track message in each case. WMD-5809
* Laguna Seca: Fixed instances, crowds and statics placement around pit wall, fixed placements, rotations and sizes of bushes and trees, added lamp posts to places where are lights placed
Build 959 (19/03/15) - 44.7 MB
GUI:
* Leaderboard filtering upgrade WMD-5527
* Reverted mistaken checkin of allowing 1 player MP races
* WMD-6198: Now handling in game menu page returning for multiplayer
* WMD-6300: Fixed null pointer crash when selecting invalid vehicles in MP
* Scoretable rankings updated to handle ties better (optional), number of podium positions earned are used as tiebreakers in career. Part of WMD-4215
* Per-Round career Results format now consistent with the driver/team standings, for per-class scoring too. Display updates to show difference between tied and tie-broken drivers to go with CL 559205. WMD-4215
* WMD-6265: Improvements to handling of failed leaderboard queries: Fixed reporting of leaderboard error states on all platforms. Failed leaderboard queries are no longer cached. Added handling of leaderboard failures to game-side leaderboard helpers. Implemented leaderboard failure message on all board GUI handlers.
Online/Multiplayer:
* WMD-5994: PC - Online - Peers can't shift on race start
* WMD-6265: Added LeaderboardError quad to all leaderboard pages, similar to LeaderboardEmpty but will be used when the query fails rather than when it returns empty results (without failing).
Controllers:
* WMD-6345, WMD-5721: Fixed profile issue where shared USB device id's were not being dealt with properly.
Cameras/Replays:
* Replay Cameras: Imola - Initial grid camera fixed to work better when cars cross the finish line. WMD-6292
* Reselect chosen player camera if it had been switched to something else during post-race replay playback. - Fixes WMD-6274
Characters/Animations:
* F1 fuel mechanic: Fixed wrong name for FG100 unplug animation
* GT fuel mechanic: R side pitstop variation , added initial animations
* GT fuel mechanic: Mclaren P1 , ford capri grp5 for GT_R and GT_L pitstop side
* GT fuel mechanic: New exports with corrected animation name for fum_L_hos2_ ...RRFUI
* GT fuel mechanic: Left pitsop , car specific /plug,fill,unplug/ anims for ford capri grp5, mclaren p1-only affected "done" animations
Career:
* Kart rolling start races, tweaked to ensure front row are always behind start line when lights go green. WMD-6293
* Invitationals with too fast weather transitions caused my accelerated weather and minimal duration - weather transition durations rebalanced (set 2). WMD-6294
Vehicles:
* Renault Megane RS: Fixed missing interior parts when on Ultra detail
Build 958 (18/03/15) - 75.8 MB
GUI:
* Update in-race applinks for race overview; ensures the 'view gamercard' button is correctly disabled - WMD-5340
* Race sessions simulated from the calendar now generate correct scores for series using per-class scoring. WMD-6142
* WMD-6283: Restart option is available in post-race public games. Allows restart option only for MP private/pw races.
* WMD-6251: "Triple Crown" achievement fix. Now all consecutive achievements are only counter per career profile save, not globally
Controllers:
* WMD-6229: Fixed control mode setup code to initialise properly for keyboard and also setup all control parameters correctly (some were getting missed out on switching).
AI/Pitstops:
* Fix for tyres not changed properly in pitstops due to tirewear fix for WMD-5786
* WMD-6301: Slightly reduced the front width of the pit specific wallchecking raycasts to be able to go through Snetterton cleanly
* Pitstop scripts no longer send events, when the session is not running (as the pitstop script restart is not immediate and some events might get sent even after player restarts session), preventing the values of resetted vehicles to be overwritten by outdated data, fix for WMD-6258
Tracks:
* Fixing Greenwood and Dubai Autodrome reported lighting issue sorting WMD-6247
* Monza: Fixed tyrestacks cutting through armco, fixed levitating physical tyrestacks in 1st chicane, fixed CSM around few tyrewalls, fixed all fencepoles (UV's and rotation), fixed managers logo missed before
Build 957 (17/03/15) - 37.2 MB
GUI:
* WMD-6061: Career delete bug with mouse interface corrected.
* WMD-6249: Discount time-attack mode from 'races entered' stat
* Fix for incorrect message when failing Load Sychronisation (WMD-6184)
* Fixes misplaced 'X' when selecting 'find me' in time trial and event screens - WMD-6169
* Garage: Added missin NULL check into focusDevice decision to avoid crash. Fix for WMD-6254
* WMD-6050: Removed frame optimisation- now processing the lapped opponent achievement every frame.
* Dubai Kart Drome & Greenwood: TRD updates setting the Setup Group as "Karts" instead of "Circuits" - WMD-6223
* Low fuel gadget disabled in events where fuel consumptions are set to zero (Time Trial for example). Fix for WMD-6252
* WMD-6211: Fix for garbage appearing and missing message in chat box when user votes to kick (also needs data CL 558506)
* Add tuning screen track list sorting and prevent non-Kart vehicles from saving to tracks with Karts setup group (WMD-6222).
* WMD-6236: Fixed disconnect in Time Trial/Community Events to use the "service" disconnect message instead of the "multiplayer session" message.
* Reset fetch mode after Find Me fails. Fixes WMD-6228 - The game fails to display gamercard of the player on selecting the players gamertag within Leaderboards.
* WMD-6257: "Home Field Advantage" achievement fix. Set the number of wins per-current-favourite, otherwise it will be an accumulation of all the previous favourite tracks
* Fix for scores being applied incorrectly to the following session when quitting a session and saving (session progress was being updated before scores), introduced in CL 528078. WMD-6248
* TimedRace sessions terminate session with EndSession properly. Was causing progress not to save when quitting and saving session, because it wouldn't save if the session was still running. WMD-6162
Online/Multiplayer:
* WMD-6256: Added invitation and force back to lobby timer to Photo page and Vehicle Showcase gui handlers ( XR124-01 - User is unable to join online session after accepting a game invite when user is in ?MY GARAGE? view info page. )
DedicatedServer:
* WMD-6242: Rebuilt Windows DS executable.
* WMD-6242: Rebuilt Linux exectuable with latest code and version.
Controllers:
* Remove FFB calibration from Thrustmaster T80 controller page - WMD-6246
* Disable 'invert Y axis' setting if the controller has no 'look up' or 'look down' controller input set - WMD-6220
Characters/Animations:
* Pit fuel animations: GT_R_LR: ford_boss302r, merc_a45_amg, mit_fq400, ml_mp4, stock_1990
AI/Pitstops:
* WMD-6253: AI use boost and KERS if available
Physics:
* WMD-5932: Updated vehicle CCD shape and collision group.
I didn't mean the curbs I meant the paint like on the side of a track or when entering the pits. But if you mean that too, thank you.Depends on the paint. On modern tracks with modern curbs like Spa it shouldn't
I didn't mean the curbs I meant the paint like on the side of a track or when entering the pits. But if you mean that too, thank you.
Alright. Thank you.Well curbs are painted as well, just mostly in a different color so there shouldn't be much of a difference![]()
Judging by the level of detail this game is going too, most likely. Going to have to watch tire temps.Alright. Thank you.
Another question: will it be helpful to warm up the tires to drive like zick zack in an entry round (like they do in RL)?!
Yeah you get a drive through penaltyAlright. I thought so myself. Sorry for more questions coming to my mind right now.
Is false start included in the game? Maybe with RL penalty system?!
Not at the moment. You get a flag icon on your screenPop quiz time; does someone wave a checkered flag when you cross the finish line? Does the flag system have actual marshals waving them at the side of the track?
Not at the moment. You get a flag icon on your screen
At the moment means they are working on it? Would make PCARS stand out from the masses as i haven't seen this in a racing game so far, yet it is how it goes in real lifeNot at the moment. You get a flag icon on your screen
Great idea. 2 or 3 laps before finishing a steward should stand at the start/finish line and in the final lap waving the flag.Pop quiz time; does someone wave a checkered flag when you cross the finish line? Does the flag system have actual marshals waving them at the side of the track?
Small touches like these would help greatly with the realism/immersion factor.
I'm not sure, would be cool though. It may be something they look at when adding safety car and stuff.At the moment means they are working on it? Would make PCARS stand out from the masses as i haven't seen this in a racing game so far, yet it is how it goes in real life![]()
Could you post this @ WMD please? Who knows it might become a reality in a future patch (not that hard to implement neither i think).I'm not sure, would be cool though. It may be something they look at when adding safety car and stuff.
So I was wondering, why is lmp1 a their one thing with formula a at tier 2? I always thought formula 1 would be the top dog in racing?