Project CARS Series Wishlist Thread

  • Thread starter Eh Team
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Probably been posted here before but all I wanted is my favourite car.

2012-lamborghini-aventador-LP-700-4-front-three-quarter-in-motion.jpg

Yep. I did. :P

Every car, track and possible feature ever.
 
And SEAT is a part of the Volkswagen Audi Group.



Most likely in the GT300 class filled with GT3s and a few weird cars.
Yeah I looked it up, that's what it was gt300 class lol.

Probably been posted here before but all I wanted is my favourite car.

2012-lamborghini-aventador-LP-700-4-front-three-quarter-in-motion.jpg
I can see this being part of lambos roster when they finally decide to announce them.
 
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I think a logical lambo roster for day 1 would be the;
1.1967 miura
2. Countach
3. Diablo gtr
4. Huracan
5. Huracan supertrefeo
6. Aventador
7. Veneno
8. Gallardo lp570
Then the centenario, murcielgo gt1, huracan performante, jalpa and lp640 for dlc
 
Hosting Features
1. Reverse grid
2. Last corner start option during qualifying (having to do an out lap makes qualifying impractical at long circuits)
3. More adjustability of qualifying time - currently it is 5 or 10 or 15 minutes - I would like to see this changed to 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 20, 25 etc. At the moment I am often forced to run 10 minutes which is wasting valuable race meeting time if a 6 minute qualifying would have been enough.

Default Setups
1. Elimination of bugs - we had an assurance from Mr Tudor that bugs from Project Cars 1 have been eliminated from PC2. A lot of us like to run default setups for online as it produces closer racing, but currently we cannot run pit stops with default setups.
2. Oval cars to have 2 default setups - one for ovals and one for road / street circuits.
3. Rallycross cars to have 2 default setups - one for rallycross and one for tarmac.

Liveries
1. All cars to have a range of liveries which include a race number (e.g. I believe the Ford Mustang Fastback has 34 liveries, but none have a number on the side - this makes using it in races unrealistic). This way if you choose a road car you can have it without a number (e.g. for track days) or choose one with a number (e.g. for racing) according to preference.

Tracks
Aintree - UK, former GP track
Goodwood - UK, home of the Goodwood revival
Mallory Park - UK, former F5000 European championship track
Crystal Palace - London, UK - scene of great saloon car and formula car battles
Rockingham - UK, Europes fastest oval plus International Super Sports Car Long track (13 layouts in total!)
Pembrey - UK, Wales - a superb range of corners
Lydden - UK, short but produces great racing
Knockhill - UK, Scotland - great elevation changes

Longford - Australia, Tasmania - Former Tasman Series and saloon car circuit similar in feel to Bannochbrae

Riverside International Raceway - USA - superb world famous track now sadly lost
Bridgehampton - USA - intended to be the best road racing circuit in the USA - opened in 1957
Greenwood Roadway - USA - reportedly the inspiration for Deep Forest in Gran Turismo
Lime Rock Park - USA - still open - holds great classic meetings
 
Hosting Features
1. Reverse grid
2. Last corner start option during qualifying (having to do an out lap makes qualifying impractical at long circuits)
3. More adjustability of qualifying time - currently it is 5 or 10 or 15 minutes - I would like to see this changed to 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 20, 25 etc. At the moment I am often forced to run 10 minutes which is wasting valuable race meeting time if a 6 minute qualifying would have been enough.

Default Setups
1. Elimination of bugs - we had an assurance from Mr Tudor that bugs from Project Cars 1 have been eliminated from PC2. A lot of us like to run default setups for online as it produces closer racing, but currently we cannot run pit stops with default setups.
2. Oval cars to have 2 default setups - one for ovals and one for road / street circuits.
3. Rallycross cars to have 2 default setups - one for rallycross and one for tarmac.

Liveries
1. All cars to have a range of liveries which include a race number (e.g. I believe the Ford Mustang Fastback has 34 liveries, but none have a number on the side - this makes using it in races unrealistic). This way if you choose a road car you can have it without a number (e.g. for track days) or choose one with a number (e.g. for racing) according to preference.

Tracks
Aintree - UK, former GP track
Goodwood - UK, home of the Goodwood revival
Mallory Park - UK, former F5000 European championship track
Crystal Palace - London, UK - scene of great saloon car and formula car battles
Rockingham - UK, Europes fastest oval plus International Super Sports Car Long track (13 layouts in total!)
Pembrey - UK, Wales - a superb range of corners
Lydden - UK, short but produces great racing
Knockhill - UK, Scotland - great elevation changes

Longford - Australia, Tasmania - Former Tasman Series and saloon car circuit similar in feel to Bannochbrae

Riverside International Raceway - USA - superb world famous track now sadly lost
Bridgehampton - USA - intended to be the best road racing circuit in the USA - opened in 1957
Greenwood Roadway - USA - reportedly the inspiration for Deep Forest in Gran Turismo
Lime Rock Park - USA - still open - holds great classic meetings
Lydden Hill and Knockhill were confirmed in the RX announcement. Do like the other ideas though.
 
I think a logical lambo roster for day 1 would be the;
1.1967 miura
2. Countach
3. Diablo gtr
4. Huracan
5. Huracan supertrefeo
6. Aventador
7. Veneno
8. Gallardo lp570
Then the centenario, murcielgo gt1, huracan performante, jalpa and lp640 for dlc
Where's the love for the Lamborghini Sesto Elemento? :(
 
Fixed length track - Loop & Mirror Loop options

I enjoy driving on the fixed length tracks (A to B) in Project cars 1 such as Azure Coast and California and I understand that there may be some more tracks of this type coming in PC2. My proposal is to give the player the option to loop the track i.e. when you get to the end you start back at the beginning again. The Mirror Loop option would be to complete the fixed length A to B track then start it again but in reverse - each lap would therefore be double length.

The Loop and Mirror Loop options would be available on the track sections as well as the complete length. Currently Azure Coast and California each have 5 layouts; Forward, Forward by Section (3) or Reverse.

The advantage of these options would be:
1. Make practising offline easier by enabling the length of road and hence the session to be continuous.
2. Enhance the feeling of just going for a drive in a road car by seamlessly extending the length of the track, particularly if "Mirror Loop" was selected.
3. Enable A to B layouts to be used more effectively for online racing - e.g. this would enable endurance racing on longer tracks making it possible for Hosts to more authentically simulate long distance races.

A short length of track would be added to enable correction of any elevation or other change needed to ensure realism at the end of the track via a smooth transition - this would also include a pit stop area.

How about it @IanBell ? You've already got my money for PC2 because I enjoy PC1 so much, but this would increase my enjoyment even more!
 
There is at least one version of this video in HD, please post HD videos when available, so much better.

My favorite cars are prototypes, specially LMP1 HY, but this vision of what F1 might or will become is just breathtaking.
 
Fixed length track - Loop & Mirror Loop options

I enjoy driving on the fixed length tracks (A to B) in Project cars 1 such as Azure Coast and California and I understand that there may be some more tracks of this type coming in PC2. My proposal is to give the player the option to loop the track i.e. when you get to the end you start back at the beginning again. The Mirror Loop option would be to complete the fixed length A to B track then start it again but in reverse - each lap would therefore be double length.

The Loop and Mirror Loop options would be available on the track sections as well as the complete length. Currently Azure Coast and California each have 5 layouts; Forward, Forward by Section (3) or Reverse.

The advantage of these options would be:
1. Make practising offline easier by enabling the length of road and hence the session to be continuous.
2. Enhance the feeling of just going for a drive in a road car by seamlessly extending the length of the track, particularly if "Mirror Loop" was selected.
3. Enable A to B layouts to be used more effectively for online racing - e.g. this would enable endurance racing on longer tracks making it possible for Hosts to more authentically simulate long distance races.

A short length of track would be added to enable correction of any elevation or other change needed to ensure realism at the end of the track via a smooth transition - this would also include a pit stop area.

How about it @IanBell ? You've already got my money for PC2 because I enjoy PC1 so much, but this would increase my enjoyment even more!
They're working on adding the Mille Miglia so be patient ;)
 
- Ferrari F50
And real
- Suzuka Track
(i know, too expensive ! but please ! i try again)


new Civic 2017 !!
Volkswagen Golf GTI Clubsport S
new Megane RS 2017
civic-type-r-nurburgring.jpg


Mercedes-AMG Project One, in 2018 (DLC)
mercedes-amg-project-one-rendering.jpg


kvc-top-marques-monaco-samedi.jpg


Lotus Exige 380
2017-lotus-exige-cup-380.jpg


Mazda MX-5
2017-bbr-mazda-mx-5-turbo-stage-1.jpg
 
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Project CARS2 is offering So much already, So my wishlist is pretty small.
#1. Goodwood Revival Circuit.

#2. Editor for Racing number. Project CARS has plenty of cool liveries, But having more that one car with the same livery and Race number on the same grid is annoying.

So give us the ability to customize our car with A 3 Digit racing number 000-999
 
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@IanBell Please get rid of the start lights countdown - this is not drag racing! There should be a red light which goes out randomly between one and three seconds later.

The current unrealistic light countdown system continues to cause problems for my online league with racers encouraged by the countdown to anticipate the lights resulting in startline collisions and jumped starts.

The current system also spoils offline races - in some categories I can follow the countdown and anticipate the start going from the back to the front of the grid by the first corner - totally unrealistic!

Please correct the starting system for Project cars 2!
 
It's what I thought. We have the grand daddy 240Z racer and 300ZX. A Civic lineage wouldn't be out of the question.
Agreed. The modern Touring Car Civics (for example) are sufficiently different for each of them to not be regarded as the same car many many times and I think that's something they wanted to avoid with the GT-R announcement with 5 GT-Rs. However, the cars are sufficiently different. Even adding a Group A Touring Car GT-R and a Super GT500 GT-R would have no bearing on car repetition because it's obviously different.
 
I would also love to see some SUPER GT cars and tracks in PC at some point.
1200px-SUPER_GT_logo.svg.png

maxresdefault.jpg


MK_3260_800.jpg

AR5I5109-765x510.jpg
0119-765x510.jpg
2007SuperGT_Motegi_002_001m.jpg
Group_GT300_car_2012_Super_GT_Sugo.jpg
ph001.jpg
Super-GT-Race_1.jpg
2014_Super_GT_Suzuka_race_start_%28GT300%29.jpg
2014_Super_GT_Suzuka_race_start_%28GT500%29.jpg

GT500.jpg
2012GT500.jpg

IMO SUPER GT is one of the best GT racing series right now, and has been for years, with some incredible cars and drivers that are brilliantly balanced. Would be amazing to see the GT500 cars duking it out with the GT3's.​
 
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