Well, last night, I did something. Jumped in PC2(PS4), selected the #17 Porsche GT3 R, 10 minutes, Algarve, Identical , 19:00, Real Time, Medium cloud/Clear/Overcast/Light cloud, STANDING, AI 85/75, 27 opponents + me
Next, AC. Carrera Cup 2016, One Make, 1 Lap, Imola, Hard, 14:00, Clear, Fast, Normal standing start, 16 cars
Finally, GTS. RSR, One Make, 2 Laps, Barcelona, 20:00, Professional, Grid start, 20 cars, no BOP for me.
No word of a lie, all three races were fantastic.
PC2 AI were the fastest. I qualified 27/28. Made up 4 spots at T1-T3. Made a mistake on my 2nd Lap and was at the back trying to catch up. Could only get within 2 seconds of the last AI. The car felt awesome. Braking, turning, cornering, view from the cockpit of blind crests, the susnsetting, width of the track, undulations of the surface, sound of the car, steering animation. It's a good experience and rewarding just to finish.
The AC experience is bonkers. Ai are fast, spatially aware- great tight and I mean tight pack racing- they give just enough room and maintain pace, keep pace in braking zones, the hand animation is the worse, but the handling is a little more sensitive than PC@. HOWEVER, the bumps on the surface. My oh my, i felt like I was having my fillings shaken out.. and I don't have cavities! It's the best feeling from the tight suspension, hoping over a kerb, the tightbouncing of the springs and dampers, just like a real tightly sprung race car. The best feeling of the three games.
GTS. Surprisingly, the Ai were fast at this track. Usually, I'm met with AI parking it at corners, but no. The Ai were braking strong for T1, fast around the next few corners, strong under brakes for T4, fast enough thru the middle of the circuit, strong braking after the back straight, fast enough all the way to the final chicane. Really good. I pressed hard, but not dive bombing. Made up 5 positions. Well done to PD. They need to have AI consistently programmed like this, at every track and not the nonsense at tracks like Bathurst.
Good stuff.