We would love to scan real cars,because It's the most accurate way to reproduce a car,but we can't afford that for various reasons.
We are using the most common method of modelling with blueprints and reference images.
We model a half of the car and then mirror it. This process might take a long time if the car is rare and uncommon,sometimes we actually have to draw our own blueprints.(For example,the Moskvich 412 and Toyota FT-1)
And sometimes we are using Gran Turismo Photomode to take some pictures of tricky places and textures.(For example,the Lamborghini Countach LP400)
Making a model is not a fast process at all,but since we're working in a small team,It's a bit faster,because while someone models a car,other members can prepare textures,search for engine data and other important things.
But even when the main works are finished,we have a lot of stuff to do. For example,we need to record engine sounds and make the car feel in the game like the real one,and It's pretty hard for us to do it.
We are doing our best to make cars look like the real ones even in the low-poly state for the mobile devices(For example,our cars don't have detailed interiors,and that makes the game run faster on older devices ) and we're using some professional tricks to achieve a higher level of detail on all platforms and devices.
Theese days,our member Dmitry is modelling the McLaren 650S!
However,he has a lot of work to do with this car before it can be tested in the game.
We have a lot of news coming!
Team IGNITION