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Agreed there about the support. It should look like this, but (see my picture above) that was not even close.And here is how a triple screen sim should look like
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Agreed there about the support. It should look like this, but (see my picture above) that was not even close.And here is how a triple screen sim should look like
Agreed there about the support. It should like like this, but (see my picture above) that was not even close.
Clearly it is wrong as it is, but I still would not call it useless:Clearly the owner of that rig is not using the 'Render each screen separately' option in iRacing so it looks much like pcars looks which is one flat ugly stretched image across 3 screens making the side screens almost useless.
Don't think it would be a huge difference for the graphics engine to support triple monitors if it could handle VR. a VR headset with at least 90 fps and possibly 1440p wouldn't be *that* much less information per second than a triple 1080p setup at 60fps.Sadly there are several on the official forum stating that this feature is only for very few PCars players and thus not worth putting effort in it, also mentioning that VR support needs prime attention.
But I trust the SMS guys to keep up to their promises and give the 'vocal minority' the needed support.
That is why I will place my order for three monitors, triple stand and PC very soon now
...to be clear, the game already supports the use of triple-screens. It's not best-of-class by any means but it certainly works well enough to be completely usable. The mentioned investigation was around enhancing the triple-screen support (per-screen reprojection, adjustable bezels, etc). We did investigate it thoroughly and the amount of changes required to the underlying system renders this unfeasible for Project CARS 1. We will implement enhanced support for Project CARS 2 for release, and it will be best-of-class.
You know what really strikes me: """"" We will implement enhanced support for Project CARS 2 for release, and it will best-of-class """"" LOL....mWell seems with current state of affairs, proper triple screen support can't be implemented for PCARS 1 anymore
Must of been tough for Ian to admit his game is so broken it cant be optimized to support triple screens.Well seems with current state of affairs, proper triple screen support can't be implemented for PCARS 1 anymore:
http://forum.projectcarsgame.com/sh...reen-support&p=1164713&viewfull=1#post1164713
PC.i am still wondering what system you guys are talking about .... PC or ps4??
does the ps4 allow that stretched mode for 3 screens?
Must of been tough for Ian to admit his game is so broken it cant be optimized to support triple screens.
I stand corrected, thought it would be the same as with GT series...It is only PC. There is no possibility for triple screens on any console with pisscars.
I truly can't say I know what "proper" triple screens should look like, but this doesn't look bad to me at all.
I played it. I was a WMD member almost from day 1. Multiview was an option until they moved to steam. As far as members and triple screen, we wanted it, we asked for it, we where given the same lines of crap the rest of you where given at release "its definitely coming".@fatkrakr : where do you have this from ? It seems weird that the support existed and that they are not able to reproduce it any more...
The simple reality is that implementing triple screens with our particular form of deferred rendering engine is an absolute nightmare. If it weren't we'd have it in the builds already.
That's not to say we're giving up on it, but your point in an earlier post is very valid, a little stretching is certainly not the end of the world in my opinion.
While we're still tackling the issues triple screen is giving us on this renderer, we're also rewriting the whole rendering system to ensure things like this are easier to add in future games.
I truly can't say I know what "proper" triple screens should look like, but this doesn't look bad to me at all.