PS3 Title Update due this week

Myke, I don't think you understand what we are getting at concerning "bouncing". Let me describe it like this: We (the humans) are competing in hydraulic bouncing competition while the AI cars are in a race.

How do you explain, or try to work around, the Stage 2 and 3 mods causing the bucking bronco effect, but when you put on a Works package, it goes away? Motorstorm does not have as much bouncing as this!

These are from the Carrera race at Spa in Tier 2. No racing game in HISTORY has done this with a few bumps on a track. This is on a flat section after going over a few bumps.

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I tried to capture a part where the car was doing a "nose pick" but the photo mode is VERY uncooperative when it comes to capturing the perfect shot. (which would be a nice fix too)

The McLaren vs. SLR at Brands Hatch: the F1 is ridiculously out of control because of the bouncing. While the SLR soaks up the bumps, but is really ssslllloooow. Please don't try to sugar coat it as something that is "supposed to be like that", because it's NOT. You can't adjust the suspension on cars you don't own.

Do you see the BMW M3 GT2 car bouncing off the ground [like it's got hydraulics] in the video you posted? I think not.

Why didn't the F1 cars bounce violently off the track (horizontally or vertically) at the race a month ago? :-|

I know you're trying to help and it's appreciated. This is a bug that needs to be fixed though.
 
I haven't encountered any of the bouncing yet, because, for the most part I have been driving the cars stock. Excuse my ignorance, but why do you need to upgrade the cars? Is it a requirement in order to "complete" the offline game?

I have been more focused on learning the tracks I don't know & familiarizing myself with the braking points for the various cars in stock configuration. Mostly I have been driving in Quick Race mode, because that way it's possible to avoid the mayhem that occurs in quite a lot of the Career mode events, & focus on the actual driving. I've actually been quite impressed with the AI, once you get away the ramming & banging required to win a (short) Career mode race with an unfamiliar car & (possibly) an unfamiliar track.

Spending some time driving each car on each track allows you to race it properly at the limits & really feel what the game's physics has to offer - not perfect, not entirely "sim", but still pretty convincing & challenging. After that, I'm a looking forward to some good online racing.

What I don't understand is why people feel obligated to get straight into upgrading/tuning their cars? I guess this is a continuation of the PP system (that didn't work particularly well) in GT5P? My most enjoyable online racing to date has been in FC, which basically had NO tuning or upgrading options. Stock cars, same models, standard tuning = a level playing field & consistent, close online racing. 👍 And Shift has the significant advantage over FC of having flawless, lag-free online performance (at least so far, in my experience).

(They should of course fix the "bouncing cars" syndrome regardless!)
 
Myke, I don't think you understand what we are getting at concerning "bouncing". Let me describe it like this: We (the humans) are competing in hydraulic bouncing competition while the AI cars are in a race.




The McLaren vs. SLR at Brands Hatch: the F1 is ridiculously out of control because of the bouncing. While the SLR soaks up the bumps, but is really ssslllloooow. Please don't try to sugar coat it as something that is "supposed to be like that", because it's NOT. You can't adjust the suspension on cars you don't own.

Do you see the BMW M3 GT2 car bouncing off the ground [like it's got hydraulics] in the video you posted? I think not.

Why didn't the F1 cars bounce violently off the track (horizontally or vertically) at the race a month ago? :-|

I know you're trying to help and it's appreciated. This is a bug that needs to be fixed though.

Here's the McLaren vs SLR (invitational Event) at Brands Hatch. Obviously I'm driving the F1- all aids of including ABS (which McLaren IRL doesn't come with) in Pro mode with the G25 using the default setting (FFB 10). As you can see the F1 is never out of control. Are you sure that you've actually downloaded the patch for the PS3 version- of course I'm assuming you're using the PS3 version.

[YOUTUBEHD]f-krfwx_riQ[/YOUTUBEHD]
 
@myke6699, check out these vids:

[youtubehd]9NFdXu4Bumk[/youtubehd]



And yes, of course, everybody used the patch, you can't go online without it. This is a bug, most definitely. It does appear to be limited to certain cars though, and the effects vary. My R8 and GT3RS certainly do not suffer from it, my Shelby only mildly. The effects also very per track (Spa being particularly notorious).

What I don't understand is why people feel obligated to get straight into upgrading/tuning their cars?
Because you must to be competitive in certain offline events and most certainly if you want to go online. That said, the Carrera GT movie is a Manufacturer Event, which means it's completely stock.

I've heard several GTR2 (which is the engine Shift uses) modders say this is the result of faulty suspension settings in cars (not meaning it's a result of tuning, the basic settings in the game are wrong).
 
As I understand it, if you set the race to one-make, all players use the same, stock car.
Yes, that is one of the possibilities, and it's not used very often online. Most fun (for me anyway ;)) comes from the fact that you can pick a rating (e.g. 10,00) and people can choose whatever car and setup they want (including the stock cars if you want). I certainly don't want to force people into using one stock car.

But that's not really the issue here, some of the cars are flawed by default, so even if you don't upgrade and/or tune them, they'll still jump like a kangaroo (the Carrera GT being a good example).
 
I'm still having problems putting vinyls on certain cars.... Will there be a fix for this?
 
GT-class race cars do bounce regardless. Again try and adjust your suspension- unlike GT (Gran Tursimo), SHIFT has real suspension that you need to tinker with. My other suggestion is to slow down in part of the track where you find the car bounces too much. For example at Spa, just before the ascend to Eau Rouge, there's a compression that if you don't allow your car to absorb it, you'll bounce right off to the side. At Autopolis it's just a matter of slowing down and the same goes for Road America. BTW, here's the driver's POV inside the Rahal/Letterman BMW M3 GT2:

[YOUTUBEHD]pEfcmZ5GyM0[/YOUTUBEHD]

Proper suspension unlike GT5!:lol: Some people crack me up.:D I think others have covered your other points well enough.

I really wish people would stop saying the first patch fixed bouncing.:irked: IT DIDN'T!! It wasn't even on their list of fixes, it hasn't been removed from the game in the slightest.

I do expect a stiffly sprung car eg. race car to get bouncy or airbourne over bumps, but when it lands, and we're talking large bumps here, it shouldn't keep bouncing off into the sunset. Shift makes your car's hyrdaulics activate over small bumps.
 
The bouncing effect is clearly a bug within the code, rather than it actually being set like that.
 
@myke6699, check out these vids:



And yes, of course, everybody used the patch, you can't go online without it. This is a bug, most definitely. It does appear to be limited to certain cars though, and the effects vary. My R8 and GT3RS certainly do not suffer from it, my Shelby only mildly. The effects also very per track (Spa being particularly notorious).

Because you must to be competitive in certain offline events and most certainly if you want to go online. That said, the Carrera GT movie is a Manufacturer Event, which means it's completely stock.

I've heard several GTR2 (which is the engine Shift uses) modders say this is the result of faulty suspension settings in cars (not meaning it's a result of tuning, the basic settings in the game are wrong).

The problem with the GT Carrera isn't solely that of the suspension. The car itself is probably one of the worst handling and it doesn't feel quite as good as the other Porsche in the game. The thing is I'm not unaware of the problems in the game but like when Dave brought up the SLR vs F1 race and said that the F1 would bounce uncontrollably in the race: well, it doesn't. At least not after the patch.

I've done almost all the races (except drifting, which I'm not into)- I'm well over 500,000 and got to level 50 (Precision) a couple of days ago. Yes there are races that are pretty frustrating but it's more due to the over aggressive AI (which is a good thing especially compared to the zombified AI in GT5P). And as to the bouncing syndrome- perhaps less than 10% of the race it's even a problem. And even less than 5% where it's daunting enough to make me give up.

And Paulie- GT5P does have fake suspension. And I'm afraid that with all the complaining from people who either doesn't feel the need to slow down where it's needed or know/have the patience to adjust their suspension properly or as Biggels point out upgrade their car without giving a though as to why they need it, SMS would dumb down the terrific suspension in this game- which isn't unlike GTR2- and make it feel like GT or Forza. Yes, I am th hughest GT fan (ask Biggles, I'll defend the game to death) but the cars in SHIFT feels more real and part of it due to the fact that it does have quite an "active" suspension.
 
@Vancouver Blade: will there be a patch to use POV with G25, cause from cockpit we can not see right or left
 
The McLaren vs. SLR at Brands Hatch: the F1 is ridiculously out of control because of the bouncing. While the SLR soaks up the bumps, but is really ssslllloooow. Please don't try to sugar coat it as something that is "supposed to be like that", because it's NOT. You can't adjust the suspension on cars you don't own.

I can aggree with you, I was excited when i saw the Mclaren vs. the SLR event because the McLaren F1 is one of my favorite cars ever. So when i was driving it and almost bouncing off the track i was very disappointed. It was WAY faster than the SLR on the straights, but on the turns he was catching up due to having to slow down because of the ridiculous bouncing. The bouncing is WAY out of hand where when you start to bounce, it takes Forever for the car to settle and regain traction. sure race cars bounce on certain bumps but they don't CONTINUE to bounce long after the fact.:indiff:

Just to say i haven't tried the race after the Patch that just came out. I will give it another try to see if that changed anything (which so far by the posts, doesn't seem like it did).
 
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And as to the bouncing syndrome- perhaps less than 10% of the race it's even a problem. And even less than 5% where it's daunting enough to make me give up.
I definitely agree on this. It's only a handful of cars that suffer from it, on only a handful of tracks. That's why I keep coming back to this game, plenty of other cars and tracks to enjoy. I'll do the remainder when the game is patched. 👍
 
Here's the McLaren vs SLR (invitational Event) at Brands Hatch. Obviously I'm driving the F1- all aids of including ABS (which McLaren IRL doesn't come with) in Pro mode with the G25 using the default setting (FFB 10). As you can see the F1 is never out of control. Are you sure that you've actually downloaded the patch for the PS3 version- of course I'm assuming you're using the PS3 version.

I'm glad you posted a video of the SLR vs. F1. Question though, why didn't you stick to the racing line where the bumps actually are? 👎

As stated by the people before me and as you can see in the ACTUAL video evidence, the hydraulics is still in full effect.

I have not gone and done the F1 vs. SLR race since the patch. The F1 did not bounce as bad as the Carrera does. But, I've found myself bouncing right past the braking zone into the kitty litter on the first turn, because of the bumps at the bottom of the hill.
 
Watching the McLaren F1 Brands video and my own experience of the part after the buststop at Spa, could it be that those "EA event textures" cause the car to bump/bouunce?

I'm pretty sure the "Speedhunters logo" after the busstop in Spa acts as a speedbump :(

,
 
I'm glad you posted a video of the SLR vs. F1. Question though, why didn't you stick to the racing line where the bumps actually are? 👎

As stated by the people before me and as you can see in the ACTUAL video evidence, the hydraulics is still in full effect.

I have not gone and done the F1 vs. SLR race since the patch. The F1 did not bounce as bad as the Carrera does. But, I've found myself bouncing right past the braking zone into the kitty litter on the first turn, because of the bumps at the bottom of the hill.

I didn't know that the bumps were only on a very specific line. I put up another video this time I try to stay as close as possible to the race line- I'm assuming it's where the tire marks are. The F1 is a handful car to drive especially with the ABS off (the only way to drive it, though) so staying right on the race line at all time is not so easy. Still a few bumps here and there- the normal stuff you'd find on most race tracks but nothing to make the car uncontrollable. Speaking of road bumps of lack off- I finally tried Forza 3 demo (with the MS wheel) and I don't know if it's inherently the game or just the fact that the wheel I was using is piece of s***, but the Porsche I was driving felt dead compared to the one in SHIFT. T10 should at least try to get the most out of the wheel most people will be driving the game with.

[YOUTUBEHD]DoaTL-T-yh4[/YOUTUBEHD]
 
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And Paulie- GT5P does have fake suspension. And I'm afraid that with all the complaining from people who either doesn't feel the need to slow down where it's needed or know/have the patience to adjust their suspension properly or as Biggels point out upgrade their car without giving a though as to why they need it, SMS would dumb down the terrific suspension in this game- which isn't unlike GTR2- and make it feel like GT or Forza. Yes, I am th hughest GT fan (ask Biggles, I'll defend the game to death) but the cars in SHIFT feels more real and part of it due to the fact that it does have quite an "active" suspension.

If you'll remember I own Lion's Den Performance, I've been tuning in GT for a couple years now. You want to explain why then I can tune my cars in GT5:P to drop a second or 2 even per lap with fake suspension? Hmm? That's with the limited arcade style Prologue has too. Bumps unsettle the car in GT, but don't send them to the moon like Shift. No matter how you tune cars in Shift, they still bounce around, and the general handling characteristics stay the same. You can make them a smidge faster, but with the faulty physics and loose controls you won't notice a consistent difference.
Oh, and bouncing takes place in a good 70-80% of races, you guys just don't know what you're looking for any more I feel.
 
I just tried the Porsche Carrera GT race in the Invitational section and i couldn't even get past the first high-speed chicane, as soon as i hit the brakes the front starts bouncing, i know the Carrera GT is one of the "problem" cars but it's just ridiculous how bad it is, no car on the planet would ever behave that way, unless it has hydraulics installed and you accidentally hit the switch's.

Another problem race i gave up on is the Aston Martin DB9 race at london, there's one right-hand turn at the bottom of the hill no matter how i drive it, the car bounces, under-steers and i'm into a barrier, gave up on that one as well.

All in all there are some really good cars and tracks, it's just those few problematic combinations that can get you aggravated. I guess i was expecting too much out of this game, and every little annoyance seems to drive me further away from the game, but i won't give up yet!!!
 
I thought I was the only person having problems with the DB9 race. I tried the Carrera Gt race also and had problems. Oh well I guess I will skip those races. Is there any chance they could fix the drift physics any time soon?
 
kjb
I thought I was the only person having problems with the DB9 race. I tried the Carrera Gt race also and had problems. Oh well I guess I will skip those races. Is there any chance they could fix the drift physics any time soon?

I gave up on the Carrera GT race, but managed the DB9 one. Just teetered into the first couple of bends.

I also gave up on the Veyrons at the Nordschleife...
 
I'm finding the 2 minute prep-time in the online lobby to be too short.
I'm sure that if the prep time were longer it wouldn't be a problem, because the race can be instigated by everyone pressing 'square'
 
I'm finding the 2 minute prep-time in the online lobby to be too short.
I'm sure that if the prep time were longer it wouldn't be a problem, because the race can be instigated by everyone pressing 'square'

+1 on this one... I totally agree!
 
I'm finding the 2 minute prep-time in the online lobby to be too short.
Add to that: you can't switch car in the final 30 seconds. That means if you enter a room late and the majority has already pressed 'ready', you get stuck with whatever the game gives you. If you're really unlucky, that means you get the Viper in a 10,0 race and it will probably sit still at the start.


I'm sure that if the prep time were longer it wouldn't be a problem, because the race can be instigated by everyone pressing 'square'
Actually, only a majority is required. So if two out of three ready up, the game will start.
 
Add to that: you can't switch car in the final 30 seconds. That means if you enter a room late and the majority has already pressed 'ready', you get stuck with whatever the game gives you. If you're really unlucky, that means you get the Viper in a 10,0 race and it will probably sit still at the start.


Actually, only a majority is required. So if two out of three ready up, the game will start.

I agree.
Also, the reason for my comment - it would be nice to have time to assemble a room of more than 2 or 3 :)
 
In case you didn't see the comment in another thread, I heard today that the bouncing cars has been fixed. I'm still waiting to see it for myself in local code but I wanted to pass on the news.
 
In case you didn't see the comment in another thread, I heard today that the bouncing cars has been fixed. I'm still waiting to see it for myself in local code but I wanted to pass on the news.

That's great news can't wait for it to come through. I really want to enjoy that Carrera race at Spa.
 
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