PSM Preview 4-8-2004

  • Thread starter Solid Fro
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Originally posted by live4speed
Not in the slightest, 10k polys isn't that larg a number thesedays, but there may be more polys in the gun than there are per car in GT3 but there isn't 6 10k guns being renderd in Killzone, just the one, the AI arn't at the same level of detail.
:lol: What about your enemies? Your team mates, everyone's guns are highly detail and each has 10k polys. All on one screen, lag free.
 
When GT4 comes out, cobra better put tape over the blades of the knives in his home. 12 cars on track, 3d spectators? They can't even do fricking reverse lights :P

btw killzone sucks, why the hell does anyone care about it?
 
Originally posted by cobragt
:lol: What about your enemies? Your team mates, everyone's guns are highly detail and each has 10k polys. All on one screen, lag free.
Everyone is well detailed for a PS2 game, but the only gun that is 10k polys is the players, that is always the highest poly count in a fps, the others can look as good without being as high because your never as close to them.
 
I doubt reverse lights are the least thing on PD's mind. What's wrong with 12 or more cars on track, psm said so. I'll believe them, seeing they did talk to sony. It would be seriously stupid for them to make something up like that and psm is no cheap gaming mag.
 
No live, the ps2 is uber, ALL guns are 10k, even the ones MILES away lol. So the guns 10 k in polys, who gives a toss cobra. Its only so detailed because it's sat in the players face, heck, a ps1 could render a gun using 10k polys.

psm is a rag. You SERIOUSLY think that even though they can't get skidmarks, reverse lights, and interior detail in, they can suddenly run 12 cars on track, when it struggled with 6 or what ever before? *falls over laughing*

cobraGT, the only person who still thinks killzone will be better then halo 2.
 
Originally posted by cobragt
I doubt reverse lights are the least thing on PD's mind. What's wrong with 12 or more cars on track, psm said so. I'll believe them, seeing they did talk to sony. It would be seriously stupid for them to make something up like that and psm is no cheap gaming mag.
PSM never said Sony told them that.
 
Originally posted by live4speed
Everyone is well detailed for a PS2 game, but the only gun that is 10k polys is the players, that is always the highest poly count in a fps, the others can look as good without being as high because your never as close to them.
You're wrong. See, the reason each gun has 10k polys is they are 3 layers on the guns, according to the devs. Now, I know you have not kept up with killzone info but the devs of the game are using a cool technique. The technique they are using does this. Say if you are looking your team mate, if you are far from him, the detail goes down, when you get closer, the detail goes up. Each of the character's including enemies' guns are equally detailed.
 
I never said killzone will be better than halo2 and if I did I take it back seeing both the games are totally different. Killzone looking somewhat gritty and realistic and halo2 looking very colorful, gameplay of both will be different to. Well from what I have heard, psm is actually a good mag for info, the preview was well put and the things they claim are too big to be false. Have they ever said anything false about gt3? Sure, the ps1 could make 10k polys for something, but 10k polys for about 8 guns onscreen at once? Doubt that.
 
WOWZ!!!! So let me get this right cobra, the npcs guns, are the same models as used by the player, ie the gun waving about in his face? HAHAHAHAHAHAH STUPID BOY! ofc they arn't, that would be stupid. BTW adjusting the level of detail at distance isn't new, all games do it.
 
Thats stupid developing then, but even if it's true how many thime will you be close enough for 5 or 6 of them to be rendered that high at once, and how will the game run like that. Besides it's not just polys, the PS2 has so much PP (processing power) some of that is taken by the graphics, and the rest is taken by the coding like the AI, so GT3 can only manage 6 cars so thats the PS2 rendeing 6 cars and running 5 AI scripts, you double that and what do you get, a ****ed up game that won't run. GT2 wasn't that superior to GT2 other than more tracks and cars.
 
Originally posted by live4speed
Thats stupid developing then, but even if it's true how many thime will you be close enough for 5 or 6 of them to be rendered that high at once, and how will the game run like that. Besides it's not just polys, the PS2 has so much PP (processing power) some of that is taken by the graphics, and the rest is taken by the coding like the AI, so GT3 can only manage 6 cars so thats the PS2 rendeing 6 cars and running 5 AI scripts, you double that and what do you get, a ****ed up game that won't run. GT2 wasn't that superior to GT2 other than more tracks and cars.
Ask the devs, I only know of what they have done with the guns. I'll bet there will be more than 6 cars on track in gt4, I might be wrong, same with you.
 
code, live is taking the debate serious, can you? Oh, you're still wet behind the ears, mybad. All the guns are equally detailed, like gt4's cars. The devs commented on the amazing detail of the cars in gt4, saying they will put as much work in the guns as PD does with the cars.
 
Originally posted by cobragt
Ask the devs, I only know of what they have done with the guns. I'll bet there will be more than 6 cars on track in gt4, I might be wrong, same with you.
Ok we'll leave this at that for now, bring on E3.
 
Originally posted by code_kev
psm is a rag. You SERIOUSLY think that even though they can't get skidmarks, reverse lights, and interior detail in, they can suddenly run 12 cars on track, when it struggled with 6 or what ever before? *falls over laughing*

Thats a dumb quote even for you, code. How long are you going to stick to this "well they can't even do reverse lights" mantra? Perhaps, just perhaps, they didn't include reverse lights because.......um, nobody is going in REVERSE! :rolleyes: I highly doubt that it is because they don't have the ability to put a couple of white lights on the rear of a car. If they couldn't put reverse lights on, how the hell do they put headlights, tailights, and sun reflections on the cars?

Btw, what do u mean, "....it struggled with 6 or whatever before?" I assume by "it", you mean the ps2, but I don't understand the "it struggled with 6" part. I've played GT3 a zillion times and I've never heard my ps2 gasping for breath, or wiping a bit of sweat of it's brow. Don't worry though, the first time my ps2 looks up at me and says, "could you please lay off GT3 for a while, I sure am struggling with all these cars," I'll let you know right away.
 
Guess you aint seen the test tracks challenges eh majin, where you HAVE to reverse the car, or what about when you spin off, and you have to reverse the car to get it in the correct direction? Looks dumb :P

Majin, what you quoted was me being sarcastic. :P
 
Originally posted by code_kev
Guess you aint seen the test tracks challenges eh majin, where you HAVE to reverse the car, or what about when you spin off, and you have to reverse the car to get it in the correct direction? Looks dumb :P

Majin, what you quoted was me being sarcastic. :P

I don't bother to play the test track challenges because the lack of reverse lights just ruins the whole friggin thing for me....
 
I'm not saying it ruins it ofc, still gonna be an ace game, but it's such an obvious thing to include. Btw those killzone screenies I just looked at are purdy, not s.t.a.l.k.e.r oblivion lost purdy, but very nice anyway


*makes mental note, killzone, kill switch, not the same game*
 
:lol: @ another comedy cobra thread

And as has already been said, but I feel I should iterate it again for amusement value, the 'Model layering technique' which changes the detail is more often know as LOD 'Level of Detail' modelling in which as you get closer a higher polygon model is used, as those 'brilliant' devs came up with. That doesn't mean no matter how far away it is still 10k polies :lol: it means if its right in your face it may be 10k polies but miles away it will be like 40 polies.

Infact even GT1 had it & god knows how many other games. If games didn't have it, they'd run a hell of a lot slower.
 
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