Originally posted by live4speed
Thats stupid developing then, but even if it's true how many thime will you be close enough for 5 or 6 of them to be rendered that high at once, and how will the game run like that. Besides it's not just polys, the PS2 has so much PP (processing power) some of that is taken by the graphics, and the rest is taken by the coding like the AI, so GT3 can only manage 6 cars so thats the PS2 rendeing 6 cars and running 5 AI scripts, you double that and what do you get, a ****ed up game that won't run. GT2 wasn't that superior to GT2 other than more tracks and cars.