I think you are missing the point. The answers are all focused to what I should do to avoid this.
It is the other way around.
If you are developing a product and one side effect is that it causes many people to puke or be extremely dizzy. You do something reasonable to address this.
Reasonable means honestly addressing it. Not showing a popup with an ok button and leaving the responsibility and the problem at the user.
This could be:
- showing a short video about best practices in using gt7 with psvr2.
- Detecting somebody is using this new and adjusting the game initially accordingly such as limiting the vision (like in horizon)
- having a training mode for somebody to get used to this mode and unlocking vr game fully only afterwards. e.g. few days or a week on the licence centre each day max x minutes whatever.
- Limiting or warning about the time when user exceeds a certain threshold.
Then if the user overrides these, it would be his responsibility.
heck, even if that gtplanet 7 tips video had been shown at the first time i launched gt7 with psvr2, this could have made my life much easier. There it says don't launch your favourite track with the fastest car. This was actually the first thing I did. Why did gt7 let me do it anyways?
Sony & POLYPHONY just threw this at us without doing their homework.
If so many hours is spent to develop this game, why isn't any proper effort included in making people use it without nausea?