Why not just play the full game for two hours then refund if you don't like it?Will there be a demo similar to Project Cars: Pagani Edition on Steam?
Why not just play the full game for two hours then refund if you don't like it?
You're working within very specific parameters with a demo though, maybe one track and one car, and with limited options.I really like the convenience and amount of time I get to spend with a demo. Two hours just isn't enough - doesn't allow time to stop playing, digest and come back to it later.
Anyway, there is no demo and there's not likely to be one
I would assume they will look at the sales statistics from after the demo and make a business decision whether to do it again or not.Will there be a demo similar to Project Cars: Pagani Edition on Steam?
That's why I am posting in this thread - just to see if they have plans on releasing one. PC: Pagani Edition (5 cars, 3 tracks) is the only reason I'm considering getting PC2.
I do appreciate the suggestion though 👍
Let me be clear: As of press time, Forza Motorsport 7 does not let you pay real money for its CR coins or for its loot boxes. But that will almost certainly change. Turn 10 confirmed its plans in a statement to Ars Technica: "Once we confirm that the game economy is balanced and fun for our players out in the wild, we plan to offer Tokens [a real-money currency that works like CR] as a matter of player choice. Some players appreciate using Tokens as a way of gaining immediate access to content that may take many hours to acquire in the normal course of play.
Yeah, the only reason I had to put up with terrible Forza/GT AI was to unlock content, not because I had a fun time racing them. So glad pCARS came out and can just race whatever I want and the AI (even with some issues) is miles ahead so it’s actually fun.@IanBell are you jealous of Forza 7's Loot Crates?
Especially that they'll become pay2win:
Sarcasm. Seriously, thanks for not even ever considering that, keep Project CARS classy
Disgusting. What a deplorable attempt at gouging money out of customers. Especially for parents that give their children an XBox Live allowance (like me), and don't pay attention to what their kids spend that allowance on (not like me). Hopefully Project Cars and Project Cars 2 have put a serious dent in Microsoft's plans to milk every penny they can out of their customers. These micro-transactions just frustrate the heck out of me.@IanBell are you jealous of Forza 7's Loot Crates?
Especially that they'll become pay2win:
Sarcasm. Seriously, thanks for not even ever considering that, keep Project CARS classy
This may have been mentioned before, if so I apologize. And if there's a different thread where this question would be more appropriate to ask, please point me in that direction.
But why must is be so difficult to change tires during a race?
You have to bring up the menu where you can request a pit stop, then you have to go through 2 or 3 sub menues before you even find the tire option (and fuel and damage) and then scroll through Hard, medium, soft, wet, extreme wet and snow. All while driving, staying on track, changing gears etc etc.
Wouldn't it make more sense to make that available as soon as you open the menu?
Thanks for taking the time to answer our questions. 👍
Guys, setup a few Pit Strategies before the race and name them "Slicks + fuel" or "Rain + fuel" or "Slicks only" or "Rain only" and edit/save the strategies with appropriate tire compound and some fuel. Then all you need to do in the ICM is select the appropriate strategy out on the track (maybe adjust the fuel level). The pit strategies work across all cars, they are "global" unlike the vehicle setups (yes I know, there's a save/loading bug with vehicle setups. We're on it.)
Guys, setup a few Pit Strategies before the race and name them "Slicks + fuel" or "Rain + fuel" or "Slicks only" or "Rain only" and edit/save the strategies with appropriate tire compound and some fuel. Then all you need to do in the ICM is select the appropriate strategy out on the track (maybe adjust the fuel level). The pit strategies work across all cars, they are "global" unlike the vehicle setups (yes I know, there's a save/loading bug with vehicle setups. We're on it.)
An option to make changes while paused would be handy.This may have been mentioned before, if so I apologize. And if there's a different thread where this question would be more appropriate to ask, please point me in that direction.
But why must is be so difficult to change tires during a race?
You have to bring up the menu where you can request a pit stop, then you have to go through 2 or 3 sub menues before you even find the tire option (and fuel and damage) and then scroll through Hard, medium, soft, wet, extreme wet and snow. All while driving, staying on track, changing gears etc etc.
Wouldn't it make more sense to make that available as soon as you open the menu?
Thanks for taking the time to answer our questions. 👍
Guys, setup a few Pit Strategies before the race and name them "Slicks + fuel" or "Rain + fuel" or "Slicks only" or "Rain only" and edit/save the strategies with appropriate tire compound and some fuel. Then all you need to do in the ICM is select the appropriate strategy out on the track (maybe adjust the fuel level). The pit strategies work across all cars, they are "global" unlike the vehicle setups (yes I know, there's a save/loading bug with vehicle setups. We're on it.)
The presets you can pick between Raw/Immersive/I forget the last one. Are they not supposed to change the sliders below, Gain, FX etc etc.? Or is that now how it works? Are they independent of each other?
They are not fully independent. The flavor (Informative/Immersive/Raw) changes what the Tone represents. In addition, some internal settings also change with the flavor, not the position of these sliders though.
Here you go, this is how they work.Didn't know that was an option. Will give it a try. Thank you 👍
Now that I have your attention. When you go into the controls menu and go to the ffb option (when using a wheel, in my case the g29). The presets you can pick between Raw/Immersive/I forget the last one. Are they not supposed to change the sliders below, Gain, FX etc etc.? Or is that now how it works? Are they independent of each other?
Here you go, this is how they work.
Don't worry about it being for a T300, the settings work in the same way regardless of wheel, it's understanding the values and what they do that's key.