Questions about rolling starts and pitstops...

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First of all i was wondering why GT does running starts,, instead of from a grid, would it not be much better everyone starting from the grid, makes it alot more exciting having to get your start right?

Also do you think pitting will be in the game since there is Nascar? That would be amazing, minigames for changing your tyres, depending on yourself how long your pit is?
 
Quite a lot of series do have a rolling start, so why shouldn't GT have them?

Pitting was in the GT series long before NASCAR was. Pitting should not be a mini-game as you are the driver in GT, so should not be able to influence your pit crew. We also have a thread on that subject here
 
Pitting should not be a mini-game as you are the driver in GT, so should not be able to influence your pit crew.

The driver is vitally important when it comes to pitting. How they feel about the car and such. You should be making a pit strategy before you even start the race, then have the ability to modify it once you are racing with the touch of a couple of buttons.
 
The driver is vitally important when it comes to pitting. How they feel about the car and such. You should be making a pit strategy before you even start the race, then have the ability to modify it once you are racing with the touch of a couple of buttons.
Yes, but that's not the point here. You, as a driver, cannot influence how quickly your pitcrew change tyres.
 
I know what you mean but it adds something else, i wouldnt mind f you werent in control of pitting, but pitting is in the game ye, in the form of you get toldon the radio to come in and pit, so you have to get in the lane and make sure you stop correctly yourselfm the computer doesnt do it for you, except the speed limiter?

Also just because no other game does it why cant GT, is that a much better way to start a race as it adds a whole new dimension, if you get a good start, then your off and if you dont you get overtaken, i think it should be an option for expert racing or something
 
I'll bet there will be grid-start races in GT5...
But in some racing categories there isn't a grid start in reality neither.
I'm not lying awake in my bed at night wishing for grid starts...
 
I'll bet there will be grid-start races in GT5...
But in some racing categories there isn't a grid start in reality neither.
I'm not lying awake in my bed at night wishing for grid starts...

well this is my first GT game not played any on PS2, so not sure what was in GT4, so can you explain how its fair, if someone starts from the back of a rolling start and first place, how is this decided?

Really cant wait for proper online so people can set up games on the forums, fed up of people hitting and barging me off the road
 
It would be neat to have interaction with your pits team, but then you also have to consider the lack of buttons a PS3 controller/wheel has. I doubt that you'll be able to succesfully control whatever aspects of the pits are controllable and drive at the same time. How would you switch which tire types to put on your car on the next pit stop and how much gasoline they should put in your tank without taking a little trip to the sandbox? I guess you'd need a keyboard right next to the wheel for that.
 
Sometimes there are grid starts in GT5 P. I don't know, why you are thinking, that there will be no grid starts in GT5. :confused:
 
I hope they have something that can cause your pitstop to take a little longer than normal,if i remeber correctly they all took the same time in gt3?

Something along the lines of when your coming into your pit there could be marks on the ground and if you dont hit your markers perfectly you lose a small bit of time, and the more your off your markers the more time you lose.

Would make pitting a bit more interesting.
 
I hope they have something that can cause your pitstop to take a little longer than normal,if i remeber correctly they all took the same time in gt3?

Something along the lines of when your coming into your pit there could be marks on the ground and if you dont hit your markers perfectly you lose a small bit of time, and the more your off your markers the more time you lose.

Would make pitting a bit more interesting.

thats what i mean, something to make all pitstops different, itd be boring if they were all computer controlled and took the same time, even if you could organise your pits before a race so you can use your own stradegy
 
I hope they have something that can cause your pitstop to take a little longer than normal,if i remeber correctly they all took the same time in gt3?

Something along the lines of when your coming into your pit there could be marks on the ground and if you dont hit your markers perfectly you lose a small bit of time, and the more your off your markers the more time you lose.

Would make pitting a bit more interesting.

I wouldn't like that, its not terribly realistic and would be annoying as hell if you lose like 5 seconds in a close race because you missed the mark. Pit stops should just be based on what needs to be done to the car. If its just a refuel and change tires, assuming no damage has been done, it should take the same time for every car in that race. I guess you could go down to it and say if you have wheels with several wheel nuts it might take longer, but even that might just get annoying.
 
Well their pit stop in GT4 took about 20 seconds max, because of the fuel. So my guess in GT5 would be more? Wiping windshield and wiping headlights? LOL. Well PD always surprise me on every little details on every series. Who would have thought GT4 cars gonna have spitting flames in it if you got high performance parts on your car?
 
In response to the OT, GT has grid starts to try make things a little less chaotic going into the first corner.

Its why beginner and intermediate races have rolling starts, but expert races have grid starts. I guess it's to ease new players into the series gently.
 
Except that a rolling start is usually side by side whereas the imitation of it in GT5P is of a single file restart which is rubbish and needs to be fixed. It's not funny starting right at the back in an online rolling start race.
 
^^^ You're also allowed to start accelerating anytime you like in most racing series, aslong as you don't overtake.
I would love to see side by side rolling starts that you can actually control yourself!
 
Except that a rolling start is usually side by side whereas the imitation of it in GT5P is of a single file restart which is rubbish and needs to be fixed. It's not funny starting right at the back in an online rolling start race.


I agree with Tired Tyres! If GT5 has rolling starts, they needs to be two rows of two!👍
 
I'd love it if the speed limitation wasn't automatic, kinda like in LFS; if you go over the pit lane speed limit you get a penalty.
 
I'd love it if the speed limitation wasn't automatic, kinda like in LFS; if you go over the pit lane speed limit you get a penalty.

+1 to that!

Not only in the pits though. I'd like it to be applicable to starts, both rolling and grid!
 
I'm sure Kaz wants GT to feel like real life. So pit-stops being interactive, and the grid starts and proper rolling starts will (hopefully) be in GT5. If not in GT5, then they will be in future GT releases.

One for the pit-stop debate, I would like to see voice-interactive pit stops. Not you control your pit crew or anything, but you telling them what you want done. A bit like the commands you give in EndWar.... but pit-crew instructions. I'm not necessarily hoping for this in GT5 though.

Rolling starts or grid starts? Depends on what race event really. The early races i want to see grid starts. Most races I prefer grid starts actually. But if there were rolling starts, i'd like to be in control of the car during the rolling start, not just before the start line like in GT4. And two rows of cars would be nice too.

Whatever GT5 has though... it'll be great.
 
I wouldn't like that, its not terribly realistic and would be annoying as hell if you lose like 5 seconds in a close race because you missed the mark. Pit stops should just be based on what needs to be done to the car. If its just a refuel and change tires, assuming no damage has been done, it should take the same time for every car in that race. I guess you could go down to it and say if you have wheels with several wheel nuts it might take longer, but even that might just get annoying.

It would be realistic, if a formula 1 car over shoots its mark by a metre the guy in front is knocked to the ground, and everyone has to move that metre extra to get the tyres and fuel in.
Im not talking massive amounts of time either .5sec to 1.5sec.
Lots of races are won and lost on dodgy pitstops.
 
I hope you can control your car going into and out of the pit lane. I don't want to do anything during the stop as normally I will take the 20seconds to take a drink or just rest for a few seconds. Also, this should not be online as I could just see some idiot running into every car on pit road.
 
On LFS i liked the grid starts when they introduced the jump starts, also liked driving the car into the pits myself, trying to get the speed doen at the last second hitting the limiter!!

As for rolling starts, they need to improve, side by side,not ai controled untill the last minute!
 
I never liked rolling starts in GT4 because the game never let me control the car so I could get nice and close to the car in front to jump them when I crossed the line. If PD do that I'm be happy. I like the idea of being able to jump the start on the grid and speeding in the pit lane. Also I want to drive the car into the pits not leave it up to the AI.

I'm not keen on the idea of "quick time events" or the like when in the pits. Button mashing to get my pit crew to work faster doesn't do anything for me or the game IMO.

As for choosing tyres you could easily do that as you drive into the pit lane. Press R1 to cycle through the tyre choices and hold L1 until you have the amount of fuel you want for example. I'm sure Sports Car GT on the PC had something like this and that came out in 1999 ;)
 
rolling starts are great and all...but i don't know the idea of a GRiD bides better for me :/
 
If you got close to the car in front to gain an advantage in a real life rolling start you'd be given a stop go penalty or worse. I don't see why you would want to be allowed to do that tbh, even if the game allowed it it'd be no better than wall riding or cutting corners to gain an unfair advantage.
 
If you got close to the car in front to gain an advantage in a real life rolling start you'd be given a stop go penalty or worse. I don't see why you would want to be allowed to do that tbh, even if the game allowed it it'd be no better than wall riding or cutting corners to gain an unfair advantage.

the problem i have with rolling starts is, how are the starting positions justifed, if you are first do you earn that first place or does the game just put you there, this would still be a problem in grid starts but less so as you can have a good or bad start
 
yeah sorting grid positions in online is broken, well personally i hate the whole PP way of things E.g: Audi R8 > 599PP (starts 1st) Audi TT > 600PP (Starts 8th) FAIL.
 
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