Rolling Starts or Grid Starts?

  • Thread starter Sparkz_360
  • 52 comments
  • 12,546 views
Problem with grid starts for career is that the AI is extremely dumb, so if we had grid starts, you'd basically taking the lead at the first or second corner.
So before they look into grid starts, they should look into making the AI more competitive, so there would be the point in having these starts.
At least with rolling starts, we got some sort of chase the rabbit that goes on for about half a lap before you are able to take the lead, I mean hey, it's better than leading after first corner isn't it?
 
Rolling starts would be fine if there wasn't a half mile between the cars, something like 2-3 car lengths would be better. But they claim when all the AI cars pile into the first corner it causes frame-rare drops, so their solution is to have spread out rolling starts.
Problem with grid starts for career is that the AI is extremely dumb, so if we had grid starts, you'd basically taking the lead at the first or second corner.
So before they look into grid starts, they should look into making the AI more competitive, so there would be the point in having these starts.
At least with rolling starts, we got some sort of chase the rabbit that goes on for about half a lap before you are able to take the lead, I mean hey, it's better than leading after first corner isn't it?
That!
PD are lazy.
 
I honestly wish the rolling starts had a chance for wheel spin. ie TC is off to begin with no matter what.but once you pass the start finish line,the TC turns back on (if you have it on). a prime example of this is in NASCAR'14,which oddly enough one of the few things I thought they did right. (they got a lot of the other stuff wrong.) if you time the restart right you get off the line better then any me else,but if you mistime the restart youll end up with wheel spin.(and you get run over by the AI,because they are to darn stupid to check up)
 
standing is more fun especially if they simulated start correct. Now just hold max gas on and when counter goes to start you just pull off a perfect start. Shouldnt be that easy at all. Next if AI is problem with many cars then better set max 6-8 cars but make them smart.
 
Problem with grid starts for career is that the AI is extremely dumb, so if we had grid starts, you'd basically taking the lead at the first or second corner.
So before they look into grid starts, they should look into making the AI more competitive, so there would be the point in having these starts.
At least with rolling starts, we got some sort of chase the rabbit that goes on for about half a lap before you are able to take the lead, I mean hey, it's better than leading after first corner isn't it?
..and that there is the big joke, after 15 years PD haven't developed AI good enough to have a fair race with.
 
To make a perfect AI (for every players), all they need to do is automatically calibrate the speed (cornering speed, braking points, exit speed, etc) of the AI based on the player data. I'm thinking of large players database collected from online time trials we usually do at Seasonals.. now, if a player is consistenly ranked 20000 at time trials for example, the AI will be adjusted to rank 20000 also.. this means, the player can get close and exciting A-spec racing without the need of rubberbanding.
 
Here's the problem underlying rolling starts:
Along with the fact that there are no close racing between more than two cars, there is a problem that causes the racing to be even worse. When we start a race, we are, say 18 seconds behind the leader. This means that, for a 3 lap race, we would have to gain 6 seconds per lap to equal his time. 6 seconds is an incredible time difference which causes us to breeze past th opposition because they'll be doing a 70% pace ( at approximation) which is why we have such terrible racing in gt6 and do not have endurance races because that is the maximum the AI can go, so we'd just destroy them in long distance.
So, unless it's proper rolling starts, the way gt6 is set up will rarely make good offline racing. QED
 
i think that Grid starts are better than Rolling starts because it can get you as close to the other opponents as possible and plus it can give a much better chance of winning.
 
I particularly think that it doesn't really matter.

With rolling starts you have to chase the "rabbit"...
With grid starts, you'll have to chase the "rabbit"...

I remember back in the days of GT1, you had the option to qualify... If you didn't, you started at the back of the grid.
I think I used that option once :lol:

I loved the option to qualify... I remember myself always trying to make the fastest lap because of the money bonus for pole position and it was also pretty funny for me too...
 
Forza has that issue where you bump and grind and drive like a fool in tight packs to get to the 1st position then you cruise it home.

GT has the issue where the lead car starts 500 meters ahead of you in the distance in a McLaren F1 GTR, then disappears in the distance like Vettel and theres no hope of you catching up even if YOU TO are in an F1 GTR as there's only 3 laps and every AI blocks you.

To me GT has a lack of play testing to ensure that such frustrations dont happen.

Forza's way isnt ideal but it doesnt make me rage quit.

Before you say, drive faster or have a better car, what fun is there in driving a 1,000hp R35 to beat a 400hp NSX that happened to start in pole half a mile ahead of you?

Its not racing, its basically what Forza would call an overtaking game.
 
Well in offline/career mode it depends on your car's performance relative to the AI's cars.
If the deck is stacked in your favor, with grid start, you should be in front in no time...
...but with rolling starts chase the lead rodent, it may take a little longer.

Either way, its just about passing and overtaking against the AI.
 
Last edited:
I really don't care that they are not doing grid starts, That would just mean I have to use a lesser car [even more so than now] to get a semi competitive race. Qualifying would be a total waste of time as it would just mean running a couple of laps to get the pole [and getting no credits for those laps] where I could win the race from the back without a problem anyway.

Online is nice to have the option to set a race either way and use the qualifier if desired. Options are always a good thing but in offline mode it is really not needed and there are many other things that I would rather see addressed.
 
I really don't care that they are not doing grid starts, That would just mean I have to use a lesser car [even more so than now] to get a semi competitive race. Qualifying would be a total waste of time as it would just mean running a couple of laps to get the pole [and getting no credits for those laps] where I could win the race from the back without a problem anyway.
They could also fix the AI, and make it faster and more competitive to counter that (only took em 15 years so far).
I agree with the above posts, rolling starts one by one and you starting dead last are only there to hide the fact that they still couldn't manage the AI, so that's the PD way of creating an artificial 'challenge'...
 
To make a perfect AI (for every players), all they need to do is automatically calibrate the speed (cornering speed, braking points, exit speed, etc) of the AI based on the player data. I'm thinking of large players database collected from online time trials we usually do at Seasonals.. now, if a player is consistenly ranked 20000 at time trials for example, the AI will be adjusted to rank 20000 also.. this means, the player can get close and exciting A-spec racing without the need of rubberbanding.

That would be entirely too sensible.

You're not thinking like a Polyphonian. The correct way is to analyse the traffic patterns in South Korea, modify those with doughnut buying patterns in Bolivia, incorporate the defensive driving techniques of lorry drivers on at least 3 tabs of speed.

Then throw that all out, go have a beer and set the AI to "What Is This Round Thing In Front Of Me?" :D
 
As it is its just an overtake challenge for coin. No thrill of racing until you finally overtake the lead car, then all of a sudden the AI start running at full pace but the race is all but over. What kind of goofball makes such a stale scripted race.

Why can't we have standing starts or an option and then the AI run at 90-100% from the start. Lets have some fun god darn it.
 
I don't understand why they can't do the proper starts elsewhere. The AI was properly challenging for me in the X2014 junior championship. One of the races I was actually racing the AI properly and barely managed to get 3rd place.

I'm thinking PD were able to do proper starts there because having 16 of one car model with just different liveries is much easier on the processor than 16 different cars.

The karts and the new X challenge series are all standing starts. I remember somewhere, PD made offline races rolling starts, because when all the cars piled into the first corner, the frames were dropping like bass from an EDM song. :lol:
If I recall correctly, the X challenge Karts were double file rolling starts. The rest were standing starts.
 
Before the update to GT5 which removed grid starts, the AI cars were so slow off the line, I was normally in the lead by the first corner!

It would be nice to have the option of grid starts, but only if the AI are improved.
Just what I was going to say. I like both styles, but I raced the heck out of GT5 in Arcade Mode for more than a year, and those used standing starts.
 
Rolling starts is one thing, Rolling starts where the 1st car (which is also the fastest car in the field) is 15 seconds ahead is something else. It's mind numbingly boring now.
This has to be done because the AI is so terrible.
Rolling starts have their place in the real world and games but PD refuses to make standing starts the norm.
 
Back