'Quick' race payment always bad!?

  • Thread starter iLex
  • 23 comments
  • 1,455 views
1,155
gtp_iLex
I fell in love with the Porsche Carrera GT yesterday while I was driving the eliminator in it.

As I really liked the whole field of GTs, I set up a race with 16 of them and had a blast.
The only thing that bothered me a bit was the payout for driving 4 laps on Road America in a A1500-1600-something car with 15 identical cars. For a win I would get the huge prize of *drumroll*

$200!

I haven't tried another race yet so I thought I'd ask here:
Is the payout always that bad!?

What could possibly be the reason for EA/SMS to make it this unattractive to set up your own races?
 
What could possibly be the reason for EA/SMS to make it this unattractive to set up your own races?

They have probably been inspired by Gran Turismo, where the payout for a similar race is *nothing*...

Seriously though. I also wish there would be better rewards for quick-races, or even better: a "championship designer" that lets you create events series with proper rewards.
 
They have probably been inspired by Gran Turismo, where the payout for a similar race is *nothing*...

Seriously though. I also wish there would be better rewards for quick-races, or even better: a "championship designer" that lets you create events series with proper rewards.

This would be great indeed.
 
Thing is you can earn more money in career mode. If you set a 1 lap event win it in under a minute (some of the short tracks) with huge amounts of prize money you'd have all the cars in no time. Maybe its this way just to avoid that
 
The game specifically mentions (on the loading screens) that quick and online pay less than career, so it's a deliberate choice too. They want you to play the career events (if this is good or bad is too early for me to comment on, being at only 12% or so).
 
Thing is you can earn more money in career mode. If you set a 1 lap event win it in under a minute (some of the short tracks) with huge amounts of prize money you'd have all the cars in no time. Maybe its this way just to avoid that

So it should pay accordingly to the number of miles of the race (not laps because of the different track sizes), number of opponents and difficulty settings.

sort of like
- 4km race - easy - 4 opponents - 1000
- 40km race - medium - 8 opponents - 10000
- 400km race - hard - 16 opponents - 100000
 
Oh.. I'm not complaining about the economics of this game. It's much better than other racing games. You can save up for most of the cars pretty easily, and only a handful of real exotics require some more dedication. Almost like real life :)

Also: being able to buy a car, upgrade everything and then sell again without a loss is awesome. Makes trying out cars much easier.
 
@tribolik Well, I think EA has a dropbox for suggestions but I don't know how hard would it be to implement such a thing now. Assuming they like the idea.
 
The game specifically mentions (on the loading screens) that quick and online pay less than career, so it's a deliberate choice too. They want you to play the career events (if this is good or bad is too early for me to comment on, being at only 12% or so).

:guilty: haven't read that yet...
If quick races got you 1/2 of the amount career events get you it would be good in my opinion. 1/50 - 1/75 is a bit over the top.


So it should pay accordingly to the number of miles of the race (not laps because of the different track sizes), number of opponents and difficulty settings.

sort of like
- 4km race - easy - 4 opponents - 1000
- 40km race - medium - 8 opponents - 10000
- 400km race - hard - 16 opponents - 100000

I would've thought they made a system like this. I guess they would have to pay less than similar career events though...
The money you get now is based on the number of opponents. When I selected no opponents I got nothing, when I selected 15 opponents I got $200. If only I could find 1500 opponents I would earn me a decent amount of money per race (and create a great traffic jam).
 
And you can sell an F1 for the same amount of money it cost you like IRL unlike in GT5 were you get 1/4 inicial price... I understand that with some cars that is what happens but with supercars and collectors it isnt..
 
Also: being able to buy a car, upgrade everything and then sell again without a loss is awesome. Makes trying out cars much easier.

You lose money on cars under Tier A. When you have to buy upgrades to Works Convert a car after you Works it you lose all of the money of the upgrades. So it's just the car's baseline price + the Works Conversion Cost - upgrades it took to get to Works,
 
You lose money on cars under Tier A. When you have to buy upgrades to Works Convert a car after you Works it you lose all of the money of the upgrades. So it's just the car's baseline price + the Works Conversion Cost - upgrades it took to get to Works,

Yeap I lost nearly 1 million trying out under Tier A cars - converting them to works and then selling them:tdown: but funny enough you do get the engine swap money back
 
Last edited:
Let me be clear: I have nothing against the economics of the game. I can say I really like the economics. They're maybe even the best I've encountered in a game so far. But...
It is kinda strange... $200 It's a pretty insignificant amount of money. *Nothing* would have been just as good, or maybe even better. $200 says: We don't want you doing Quick races. *Nothing* says: Go and have some fun with friends :D
A symbolic prize would have been cool too.... A trophy and maybe a special car for doing all the one-make races.

I'm just rambling away, thanks for your answers though!
 
yes they shoulf put higher prize, cause buying all the cars and works converted them needs tons of money.
 
I'm not sure I want all my cars to be works converted... not because of the money but because many of them will be an handful to handle. I like my cars as good as they can be without me to loose control while driving them
 
I'm not sure I want all my cars to be works converted... not because of the money but because many of them will be an handful to handle. I like my cars as good as they can be without me to loose control while driving them

I have only works-converted a single car so far and wasn't impressed. Actually, the more I play, the more I keep my cars almost-stock (usually I only buy the tunable suspension and gearbox so I can tweak settings).

The AI is always adapted to your own car's PI, so it's not like you can out-power them anyway and insane amounts of HP are usually detrimental to the handling.

iLex
It is kinda strange... $200 It's a pretty insignificant amount of money. *Nothing* would have been just as good, or maybe even better.

Fully agreed. $0 is simply $200 rounded down... Both are peanuts.
 
Given the amount of thought they gave to the experience/levelling system so that you max at level 20 when you're a quarter of the way through the game...its hardly surprising that they haven't thought about the financial rewards for quick races or online :dopey:
 
The whole credit (and xp) system is a bit odd.

The only credit sink is works conversion ( as everything else gets refunded 100%). my guess is that works conversion was a minor flaw in design... The issue being, they dont track what was on to car prior to upgrade, so cannot refund.
(they could have got around this by saying works cost = cost - parts already, eg, 200k - your parts... this would mean the refund value was 200k)

As for quick race, yeah , should pay more, interesting that other titles also believe there is an issue using a simple formulae.

I don't mind too much, as I find so much replay value in the career races, because the AI are constructed based on your car. Im guessing by the time I finish all races, I will be rolling in credits :)
(helps that I don't particularly enjoy works conversions)
 
*snip*
As for quick race, yeah , should pay more, interesting that other titles also believe there is an issue using a simple formulae.
*snip*

They probably fear that a simple formula will have at least one outcome they don't like. I don't see the damage that can do either, but it's my best guess.
 
Yeah, my assumption too...

But even career races have some anomolies in payout rates.
Besides, how much does it matter? it's not like forza which has an online economy...
and as for unbalancing online racing, most can afford to buy whatever they want, it's just difficult to own multiples, lots of works cars, and every expensive car.

I would have probably liked high payouts, when I started and had less cars/cash... Perhaps they feared it would unbalance the career - but career seems to scale regardless of cars you own (without perhaps exception that AI don't seem to use works versions except in works races)
 
If the game had more driver lvls lets say like 50 it could also be tied up to that (like they did with Shift 1) besides number of miles, difficulty setting and number of opponents... it could give us the chance to have multiple cars of the same model with different upgrades and different tunning and visuals

But in Shift 1 I could do a time attack of one lap and I would get 20000 in the end I had all that money and nothing to spend it on...
 
Everytime I've done quick race it has been terrible payout, but I'm finding rerunning career events with different cars is fun. Plus you can try to beat autolog records as you go.

It would be neat if they had some sort of championship editor through the quick races. I find myself setting up lets say a 5 lap race at the nurburgring with 15 opponents of the same class. The game always gives you competitive opponents no matter what car your running which is one of the best parts of the game.
 
Back