Race Pro 360-exclusive (Race '07) - Updated July 31st, 2008

  • Thread starter RedOak
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I don't think Forza has much to worry about, let alone GT5 based on this Gametrailers preview - it doesn't look good to me: http://www.gametrailers.com/player/44688.html

Hard to judge the car handling in this video due to the external views. Interior shots of the open-top sports car looks poor, as do the car models. 48 cars and 13 (or 30?) tracks so far is ok. Framerate looks low in places. The crash at 2:09 was very poor.

I expected more from Simbin. Didn't they do GT Legends and GTR / GTR2 / GTR Evolution? Those games were incredible (but only available on the PC) !
 
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Yes they are the makers of GTR/GTR2/GTR-Legends/Race '07/GTR-Evo.

Honestly, Forza's physics left a lot to be desired, and while I'm sure they will be somewhat tweaked for the 3rd game in the series, I think they will still be striving more for the soft-core simulation crowd.

This game focuses more on hardcore simulation, and if any of their previous games (and the video you posted) are anything to go by, the physics will be closer to a true simulation than Forza.

The graphics do leave something to be desired, but that's not really what a sim racer is about. If the physics are spot on, I can look past a few minor graphical problems.



;)
 
Would you care to give examples or proof of this alleged truth?

Most all game reviewers have agreed there isn't currently much of a difference, if at all (in some cases) between 360 and PS3 games in terms of graphics. In fact, some games look far superior on the 360. It's up to the developers of the game to get the most out of the graphics engine. If a game doesn't have good graphics on the 360, it's hardly the 360's fault. I own both systems, and I'm at a loss why anyone would make such a bold statement, and try to pass it off as truth.

I'm struggling to find any evidence on the net that supports your "opinion", that is apparently "true". Opinions are opinions, and truth is truth. Just because you believe your opinion is the truth, doesn't mean it is the truth.

Opinions are more than welcome here. When you try and put it out as fact, we have a problem.




;)


+1, Thanks for putting him in his place, and reminding of the rules here. I too own both and feel bad that games are not my PS3 main priority, but Blu -Rays are wonderful. I blame the Developers.
 
Yesterday I tested the PC demo version STCC (which is also from SimBin) and I must say that I was very disappointed. Graphics really kinda s**k...so I hope that Race Pro can keep up with Forza 2 :indiff:
 
@RedOak: thx for the link.
IMO Porto looks really cool, some really tight corners there....looks like fun and hard driving work
 
I hope the demo comes soon (and will also be available for silver accounts), because I'm still not 100% convinced I should get this, especially when they already announced downloadable content.
 
And Eurogamer gave this Race Pro 8/10- review
Not a bad score. A point lower than Forza 2 and GRID and about the same as demo-sized GT5 Prologue.
 
Nobody have said nothing about RacePro yet?!

In Finnish game-sites mentioned today, that it's on sale now... hurry up guys! I want to hear everything about it, and specially does G25 work with it. I know it's been said, that it wont support G25, but I dont believe it until someone tries. :lol: I just cant believe that they could release that sim without proper wheel supports.
 
Nobody have said nothing about RacePro yet?!

In Finnish game-sites mentioned today, that it's on sale now... hurry up guys! I want to hear everything about it, and specially does G25 work with it. I know it's been said, that it wont support G25, but I dont believe it until someone tries. :lol: I just cant believe that they could release that sim without proper wheel supports.

Did the G25 work on the 360 before? No. So why would it work now?
 
It's nothing special actualy.

I'm somehow very dissapointed since I expected so much more from both Simbin and GTR-legacy.

While driving model is not bad, it's far from what you'd expect from SImbin game IMHO. ALso, Microsoft Wheel does not help much, since you just can't snap-the-direction with that piece of crap and it ruins everything. I will not mention FF-effects because I'm polite.

However, I so hate object-detection, because game has horrible detection of object-collisions. It would take to much time to explain, but "virtual boxes" around the actual model of other cars somehow fail to provide actual feel of your car being a object same as other cars.

Also, actual content is almost non-existant, since you basicaly have less than 40 cars to race (I do not count liveries or engine/weight modifications, that's lame) on 12 tracks. 12 TRACKS. Come on.

Online options are great and that is probaably the best thing abut this game. OK, I have to admit that I'm looking forward to race it online, but that is mainly because I like online options and stability of XboxLive. Sound is also OK.

Rain effects and driving are almost a joke when comparing to Ferrari Challenge. In fact, everything in this game is a joke when comparing to Ferrari Challenge besides online options and having (utterlly cosmetic) damage and tyre-fuel management.

And I didn't say a word about the graphics, but let's put it this way: Gran Turismo 4 on PS2 has better graphics - besides HD resolution - which everybody can see for himself just by running Laguna Seca in both games.

I will play it, but I think that both Eutechnyx and System 3 will prevail with SuperCar Challenge over this one. Now I'm so looking forward to SCC.

And I also hope that this RacePro was somehow a financial "experiment" for both Simbin and Atari on order to make fast cash for financing true GTR-multiplatfom title. Antyhing else would be just hillarious.
 
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Did the G25 work on the 360 before? No. So why would it work now?

Isn't there usb-port in X-box 360, or is there some other technical-issue why it is impossible?

Remember that G25 is not supported in GT5P too... but it works even that. SimBim knows that hardcore sim-racers very often owns G25, and wont drive anything without that... or buy X-box+RacePro at all... like me too.
 
Isn't there usb-port in X-box 360, or is there some other technical-issue why it is impossible?

From the Logitech tech-guy - ONCE AND FOR ALL. Smart move there, Microsoft, really smart :D

""First, at this point in time(April 2007), Logitech is not licensed by Microsoft to develop a force feedback steering wheel for Xbox 360 - only corded controllers. The DriveFX wheel is, effectively, an Xbox 360 controller that is shaped like a steering wheel and has a force feedback motor in place of the standard vibration motors.

Second, even if Logitech were licensed to make a force feedback wheel for Xbox 360, there are significant technical limitations which prevent these wheels from functioning on on Xbox 360. The Xbox 360 features controller and force feedback architectures (XID, device-based force feedback playback) that are significantly different from the way our wheels work on PC, PS2, or PS3 (HID, host-based force feedback playback). It is not possible to enable Xbox 360 functionality with a software or firmware update.

Logitech understands that our customers wish to use our steering wheels on multiple gaming platforms. We have made significant efforts to ensure that our PC wheel drivers support our PS2 wheels, and our PS2 force feedback SDK supports our PC wheels. PS3 games that support Logitech force feedback also support the same list of wheels. At this point in time, these are the only three platforms with which it is possible to have a single force feedback wheel be compatible. Were it possible to effect a firmware or software change to enable Xbox 360 compatibility with our existing wheels, we would do so. Unfortunately, however, until Logitech is licensed by Microsoft to design and manufacture force feedback wheels, no Logitech force feedback wheels will function on Xbox 360.""

And this, same source:

""The game and platform (PC, XBOX, PS2, etc..) must support the control device, not the other way around. Our current wheels are standard HID controllers. If the game and platform offer this support, the wheel will work. So, the gatekeepers to control device support are the game developers and Console developers."

FF support on X360:
"There are two answers to this issue.

First, at this point in time, Logitech is not licensed by Microsoft to develop a force feedback steering wheel for Xbox 360 - only corded controllers. The DriveFX wheel is, effectively, an Xbox 360 controller that is shaped like a steering wheel and has a force feedback motor in place of the standard vibration motors.

Second, even if Logitech were licensed to make a force feedback wheel for Xbox 360, there are significant technical limitations which prevent these wheels from functioning on on Xbox 360. The Xbox 360 features controller and force feedback architectures (XID, device-based force feedback playback) that are significantly different from the way our wheels work on PC, PS2, or PS3 (HID, host-based force feedback playback). It is not possible to enable Xbox 360 functionality with a software or firmware update.

Logitech understands that our customers wish to use our steering wheels on multiple gaming platforms. We have made significant efforts to ensure that our PC wheel drivers support our PS2 wheels, and our PS2 force feedback SDK supports our PC wheels. PS3 games that support Logitech force feedback also support the same list of wheels. At this point in time, these are the only three platforms with which it is possible to have a single force feedback wheel be compatible. Were it possible to effect a firmware or software change to enable Xbox 360 compatibility with our existing wheels, we would do so. Unfortunately, however, until Logitech is licensed by Microsoft to design and manufacture force feedback wheels, no Logitech force feedback wheels will function on Xbox 360."

About G25 and others Logitech (or others) FF wheels on X360:
"Everything related to controllers funcitoning on the Xbox 360 is a matter of whether Microsoft has licensed a company to produce a particular product. The G25 is not licensed by Microsoft as an Xbox 360 product, therefore it cannot work on Xbox 360. If it were a licensed product, it would need to have significant microprocessor, firmware, and PCB layout changes in order for it to work with Microsoft's force feedback scheme for Xbox 360. The way force feedback works on Xbox 360 is extremely different from the Windows method, and the electronics in our current products cannot support it.

I'm afraid I can't comment any further than I already have. The current situation is that Logitech is not licensed by Microsoft to make a force feedback wheel, and the Xbox 360 does force feedback in a very different way than the PC, PS2, or PS3. As I stated earlier, we are aware that our customers want to use the products they purchase on as many platforms as possible, and we work very hard on many fronts to make our products work on as many platforms as possible.
I'm sorry I can't answer your question with anything more concrete or direct than that."
 
Thanks Amar... looks like I'm out from RacePro and X-box then.

So stupid from MS... they really are going to loose huge amount of dollars by that strategy.
 
I really really like this. The physics are far advanced over Forza. Yes the game has many short comings (So does F1:Ce, but it's still fun). I am still not overly impressed with standard cars, but all the open wheel/top cars I've driven are superb. The Radical, Caterham and Formula BMW so far.

The default audio options are crazy, engine noise is way jacked up. I turned that channel down and turned up tire noise and it's perfect. I could drive the formula BMW all day. Good volume differential in the squeal and you really have to start pushing.

And man I was surprised when I cut the corner a little to early on Circuito da Porto and rolled the biiiatch!? Sweet they allow that in the game. I am assuming then you can roll anything. :) More info to come.

Just a forewarning every default setting sucks, audio, steering controls, throttle sensitivity. Took me about an hour of playing around before I got something good. I imagine that will change as I get more seat time.

I also am just driving with the pad, I have a 360 wheel, but I've always been more of a pad person.
 
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I like this, even though the graphics aren't the best. I took a bit of a risk by going for the first race in Career mode on professional without knowing the track at all. I managed to get the required time on my second go, so I guess like all games it's easy at the start, whatever difficulty you are on, then gets harder, to the point where even semi pro or maybe even beginner will be hard!
 
Just picked this up last night, I was really eager to play it being that Simbin produced this. I hear about how amazing GTR and other Simbin games are on the PC so I was hoping it would translate well onto the console. Presentation wise, this game is bare bones horrible, looks like there was absolutely no effort put into the front end at all. But whatever, im a purist, if the physics are solid and the game plays well, then I'm a happy camper.

I have been enjoying it so far, well as much as I can with that POS wheel from Microsoft. It really is a shame that we cant use another wheel with it, as i feel the driving pleasure would be 10x better. But I am getting hooked on it, the sound I feel is great, visuals are sub par but i can deal with it. Haven't started career mode yet, still learning all the tracks. The tuning options seem pretty good, although i have no talent in this field whatsoever so I will be on the lookout for some setups. Brands Hatch is such a great track, hope to see this one in GT5 for sure.
 
I'm strugleing to like this, theres a great game in there but it's just got too many things wrong with it too distract me, just gave it 2 hours, turned all the aids off stuck it on proffesional and set off into carear mode, completed the minis then moved onto the caterams, It's taking a while to get back to driving with the pad and I'm sure I can improve the experience with more fideling with the settings but at the moment I'm just not getting enough feedback from the cars, everythings there physics wise but I just can't seem to push the cars to the edge, they just feel too stable?
Anyway I moved onto multiplayer..........I had one mini race at branshatch that made me smile, good close racing.........that was the ONLY race I had, I did have 14 near races which ended abruptly with "disconected from server/host" these ranged from quiting 1 lap in to quiting at the car select screen.......I then did something I've never done with a new game.....I turned it off!
This title was supposed to be THE racing simulator title on the 360, Simbin being one of the top racing developers out there have seriously droped the ball with this one, I can look past the poor graphics in in its favour the sound is very good, but the whole thing feels rushed out the door, it realy dose feel like a beta, and the online issues are really frustrating especialy over Live. I recently bought GTR 1 to run on my mac book for £1.50..........race pro just is'nt as good in my opinion.
If they can get the online stable then I'll be a happy bunny as the one race I had did show a glimps of a good game.
I did think amar was being a little harsh until I got the game myself! FC really is a major step above race pro which bodes well for supercar challenge.
 
This game is average at its best. The presentation looks alright. I went straight to Professional and I think the physics aren't that bad. The frame rate looks so choppy. I would say it's 30 fps. It's really horrible. You can't even control the oversteer. You're automatically spinning out. When you're going to the gutter, you begin to lose control. I wish this game would have more JDM cars than a Accord. I haven't tried the online mode yet. Did I say that e-brake doesn't exist in this game? So far, I would rate 6/10.

I'll only play this game to get my achievements:).
 
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Just picked this up last night, I was really eager to play it being that Simbin produced this. I hear about how amazing GTR and other Simbin games are on the PC so I was hoping it would translate well onto the console. Presentation wise, this game is bare bones horrible, looks like there was absolutely no effort put into the front end at all. But whatever, im a purist, if the physics are solid and the game plays well, then I'm a happy camper.

I have been enjoying it so far, well as much as I can with that POS wheel from Microsoft. It really is a shame that we cant use another wheel with it, as i feel the driving pleasure would be 10x better. But I am getting hooked on it, the sound I feel is great, visuals are sub par but i can deal with it. Haven't started career mode yet, still learning all the tracks. The tuning options seem pretty good, although i have no talent in this field whatsoever so I will be on the lookout for some setups. Brands Hatch is such a great track, hope to see this one in GT5 for sure.

This is exactly why I'm replacing my G25 with the Fanatec Turbo S - Clubsport edition. Even though I spend more time currently on GT5P and FC on the PS3, the thing that keeps me from playing more Forza2 and now Race Pro is the fact that I have to change wheels on my rig, depending on which platform I want to run on. A nice multi-platform wheel, for me at least, is the way to go.
 
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Well it's weird....this is the game I thought GRID would be, but where's the game I expected Race Pro to be.

The presentation is unforgivable as are the dodgy cockpit graphics, but the driving model is at least fun if not up to it's "sim" tag. I'm also finding it weird judging how much steering input to use with the wheel, whether that's a function of the game damping the wheel movement with speed or just the physics I don't know.
 

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