I would like to say...why WAGNER why....GT3 is
much, much higher on my list, behold:
IN ASCENDING ORDER (not counting any demos or Prologue versions):
1st place: GT3: A-SPEC – The best all-around game in the series for me: beautiful game-play mechanics, UI was nice to look at and easy, with awesome motion menus for first time, Awesome intro with Tom's Supra, smooth framerate, easy to play, awesome graphics for its time on PS2! Heatwaves, sparks off kerbs, Glowing brake discs & Rain effects on the wet night stages and the shining rays on Trial Mountain added atmosphere to the game. Replays were a great past-time in this title. The cars were not alot but enough for a gameplay session in any given moment: steering wheel or no wheel. Fun licenses littered about, I bought it with good racing wheel support for it's time. Rallying was ok but nothing special. One of the best soundtracks on any video-game for a while in that Era.
2nd place: GT4 – Best Gran Turismo intro ever with the Epic MOTC theme! I discount the PAL and US versions as we got conned out of the track, lol. This game had many of the features that made GT3 great, but tons more cars and cool city tracks, Seattle and New York, Amalfi coast etc. First time photo mode was introduced and that was a big deal to showcase the PS2's power! It was an amazing game for PS2 and big upgrade over GT3. Also the drag strip at Vegas was brief but good fun.
Only two negs were: The game was delayed by 1 and a half years before release & instead of any actual car damage, the cars (depending on the speed and angle in which the collision occurred) simply bounce or spin off of the car, wall, or obstacle.
3rd place: GT1 – The OG benchmark that started it all and set the tone for racing games on realism. In a world of arcade racers like DAYTONA, OUTRUN & SCUD RACE, I never saw a sim based racing game that felt so natural to play and had real life cars that you could hoon around a track. Everyone had to copy this game going forward and this was saying something, ENTHUSIA Racing anyone! I guess flattery is the best compliment. But I loved the tuning, the tracks and the cool soundtrack too. It even offered us a 60fps "HIFI" mode on the PlayStation 1 WHOA! It introduced me to a world of cars like no other. Overall, I really enjoyed this PS1 game.
4th place: GT2 – A really good racing game that tried so hard to improve over GT3 with more licenses, activities and cars, but other aspects of the game have suffered because of the focus on such ambition. The content at launch was ridiculously lacking and the career mode was a complete afterthought. Graphically the game suffered to me than GT1 as the console struggled to keep a steady 30fps at times. Even with its obvious glitches too, they got rid of Drag mode, boooo!
5th Place: GT7 - TBA - Need to play this before giving my review, but it will sit here at some point and either go up or down based on the content and gameplay. Glad to see Trial Mountain back after so long. The career mode needs to be integral to the games mechanic.
But it has to be better than GT sport right?
6th Place: GT PSP - It was so cool to be able to pick up and take GT anywhere with you on a handy PSP. This was long before the days of REAL Racing 3 (a GT Clone), ASPHALT Racing (ARCADE chaos) or even Mobile gaming was any good to be taken to the levels we see today on super smartphones. This small game was very ambitious for it's time and and challenged PD to try harder, & pushed the little dinky PSP to new heights. PD even nailed the exotics, had an exclusive to include Ferrari popping into the fun for the first time ever along with Bugatti and Lamborghini. Technically also very impressive by PD:
Gran Turismo PSP runs at 60FPS and takes up only 1GB of storage.
7th place: GT5 Spec 2.0 – The game marked the first entry in the series with online and that was fun for a bit with anyone who had a decent connection speed. A kinda funny damage model had been included with variations of damage depending on the car. Over 1,000 cars, 29 different locations, 77 different tracks. The track generator was cool but had more potential to be even better. Dynamic time and weather effects make their debut in the series. Karting was really fun, the 3D feature not so much. One good element was the addition of the Top Gear test track and Goodwood additions. It was also really cool to see that they nabbed the licenses for WRC, NASCAR AND SUPERGT, for the first time in the
Gran Turismo series.
8th place: GT6 – Despite this being the best selling game in the UK at the time, On July 25, 2015, some 19 months after release, the game was still at 12 in the UK full-price sales chart, from August 2015 the game was instead eligible for the UK budget sales chart, where it remained in the top 20, and continued to sell well until mid-January 2016. That insane but wierd also. It felt like GT5 but with slightly improved physics and more content, but notably with an inferior single player experience. I didn't want to drive on the frikkin moon with a lunar rover that only did sub 20mph, I think Kaz was watching too many NASA documentaries at the time when he made this. Also was nice to see, Apricot Hill Raceway, which did not appear in the previous game, make a return to the series. But I didn't really get into this game that much as GT for me kind of fell of the radar for me during this PS3 era. Obviously when server support for this game died, so did this title.
9th place: GT Sport – Visually a good looking game dont get me wrong, on a SONY LED TV at full 2160p it looks cool, smooth, but there can be so much said about this title, but it disappointed me right out of the box with it's online based dependency.
UI looks horrible and too corporate looking, I really hate the pingy and laggy online racing that can easily happen, even with a decent connection speed. I loathe the pogo effect and frankly dodgy AI system racing. Some nasty Graphical glitches for a PS4 game like it was half finished and released without any QC, this includes the funky VR option afterthought. The Penalty system even with it's most current update is atrocious and spoils any decent racing.
The tracks are good but not much variety to be had. Scapes is a very cool feature for us Photography/Car enthusiasts to enjoy some snaps of there cool cars. Cars are very limited not counting the incremental updates. The games frame rate ducks and dives when trying to achieve a checkerboard 4K resolution. For such a newish game at the time, it did not feature a dynamic weather system or day-night cycle. The game launched with 168 cars and 29 tracks; updates have brought the count to 324 cars and 82 track configurations as of December 2019. I dont like the heavy influence of the FIA E-sports competition based racing in this game. It kinda loses the magic touch of GT titles from before, that hopefully GT7 can get back.
This list is very exhaustive, but I had to get it out there.