REAL RACING SIM - Formula GT @ Spa SUN 10/13, 9PM EDT

  • Thread starter kirktreks
  • 5 comments
  • 2,615 views
224
United States
Near Louisville, KY
kirktreks
Capn Kirk Treks
Real Racing Sim - Sunday Endurance Race


Formula Gran Turismo
@
Spa Francorchamps
in

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Thanks to asdfg11 for the countdown timer!


General Info About Races: Our goal is to provide a racing simulation experience for everyone. Real off-road grip, weak slipstream, tire wear on, and yes, heavy damage! ABS is optional.

The potential for damage encourages respect and sportsmanship among everyone, making penalties unnecessary -- GT5's penalty system is easily gamed, often penalizes the victim and does nothing to further the "racing simulation".

The races are usually long enough to require at least one pit for tires and/or gas depending on the car. We also enjoy racing real life cars, and offer a wide range of racing experiences, from VW Buses to F1's, some tuned, some untuned, you name it. Feel free to check out the Facebook page ( http://tinyurl.com/GT5-LPP ) to post race suggestions and say hello!

Date & Time:
Sunday October 13, 9:00 PM EDT
Sunday October 13, 6:00 PM PDT
Monday October 14, 1:00 AM GMT
Click here for time zone converter

Race Officials: alefin, kirtrkeks or anyone designated by them

Host: Private lounge of alefin, kirktreks or wherever designated by race officials

Race Length: 70 minutes (not including qualifying)

Requirements: Fun, clean and fair drivers

Course:
Circuit de Spa-Francorchamps / Weather (DLC)
Length: 4.35 mi, Longest Straight: 0.47 mi, Elevation difference: 341.2 ft, Corners: 21
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Room & Car Regulations:
• Formula Gran Turismo (Std) •

Available NOW in the Online Dealership!

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Tuning Prohibited lounge
Engine rebuilds, chassis maintenance etc. are allowed
as long as you can get on the track


700 horsepower max
A good deal of engine restriction is required, but top speeds will still reach
well over 200 MPH

Tires unrestricted


You must pit at least once before the race timer reaches 55 minutes

  • Standard race quality
  • Standard microphone quality
  • Collisions on
  • Heavy damage
  • No penalties
  • Weak slipstream
  • Tire wear/Fuel consumption on "Fast"
  • Real grip reduction on wet/edge
  • Visual damage on
  • TCS available (in consideration of our controller X button throttle drivers)
  • ABS available
  • All other assists off
  • Starting weather "25"
  • Starting surface water "0"
  • Weather changeability "0"
Slight chance of clouds, but the track should stay dry


Qualifying & Rolling Starts:
  • Qualifying begins promptly at 9:00 PM Eastern (refer to the countdown timer above if you're not on the east coast) and will last 15 to 30 minutes.
  • Qualifying will have collisions off and be on light damage.
  • When you have a time you like, pull over to a secluded spot or drive into the pits, while we record your time. If you exit the track, you will forfeit your qualifying time!
  • Once qualifying is over, I will type out the qualifying order. When the race timer counts down, and the race START message appears, DO NOT START RACING.
  • Once everyone is lined up in the correct order, the driver in the pole position will set a pace not exceeding 60 MPH / 96 KPH, and begin the race by breaking that pace. This is not a pace lap! Please do not overtake other drivers until the pole/pace car breaks pace and begins accelerating to race speed. Then, THE RACE IS ON.
Full Course Caution Until Clean Start:
  • This policy applies until we complete one continuous clean lap or two continuous minutes of clean racing on longer courses, without multi-car incidents. Cautions will only be available at the beginning of the race. We will repeat it as many times as necessary to get an incident free start.
  • If there are any multi-car incidents, where any driver is knocked well off the track by another driver, we will call a FULL COURSE CAUTION. The policy does not apply to individual drivers losing control, even if an offending driver has minor contact with other drivers who continue racing.
  • Once a caution is issued, please do not overtake any drivers, even if you are heading to the pits.
  • All drivers (not in the pits) will form-up for another Manual Rolling Start behind the current race leader, who will maintain pace speed until everyone is in formation again, and restart according the approach used at the beginning of the race.
Prizes:
  • First place (Lvl 17 car ticket)
  • Second place ( Lvl 9 car ticket)
  • Car paints for at least the top half of the participants including Chrome paints
Other Notes: The GTPlanet Online Racing Rules & Guidelines applies with some changes/additions.
  1. Bump drafting is allowed where it makes sense.
  2. Keep racing on the track, regardless of incident, unless cars behind you are approaching. Time, depending on severity of incident, will be added to your final race time once complaints are filed and replays checked. If you decide to allow the other driver(s) to pass because of a collision, be absolutely sure that you will not be in the way of other drivers. When in doubt, keep racing.
  3. Drivers that are to be lapped are under no obligations to move out of the way, as long as they are not intentionally blocking. Most tracks have many sections to overtake. If you're faster, you'll find a way to pass.
  4. There will be no race restarts for people that disconnect, unless something extreme happens like half the room disconnects at the same time. Common sense will dictate what's appropriate. People that disconnect will still earn points (where applicable) depending on when they disconnected.
  5. Anyone found violating the car regulations will be harshly penalized, i.e. dropped into last place in the race results. "I didn't know" is not a valid reason.
  6. Track boundaries are generally the same as those enforced by the GT5 penalty system and as defined by section 16: Offline Racing in the GTPlanet Online Racing Rules linked above. See the illustration below. Occasional unintended infractions will be tolerated, particularly if you visibly attempt to correct a bad line by braking, etc. or you have lost control of your vehicle. Patterns of abuse will not be tolerated, and complaints will be investigated as noted in #2 above.
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How to Sign-Up: Just post > GTPlanet username (Playstation Network username)

Current GTPlanet Participants:

** This race is open to all Real Racing Sim regulars and past participants on a first come basis. New sign-ups are welcome, but signing-up on this thread does not guarantee entry if the room fills up. Please be on time. **



Thanks for reading, everyone!
 
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*** This spot reserved for race results and notes ***

Results:
36 Laps
  1. GTP_Chap89
  2. kirktreks
  3. TyV2448
  4. elmo_too
  5. racefan8850 (DNF)
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Qualifying / Starting Position:
  1. GTP_Chap89
  2. racefan8850
  3. kirktreks
  4. elmo_too
  5. TyV2448
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Will post the race replay later for alefin (where were you dude?)


Note: While I considered starting with a wet track (50+% saturated) and letting it dry as the race progressed, I found the FGT to be uncontrollable. Even with rain tires and TCS, I was not able to get through the entry to the chicane at the end of the long front straight without spinning or crawling through it at a snails pace. So, no rain. I don't want everyone spinning all over the place. Sorry alefin - it might be cloudy, but no chance of meatballs :)

Also, with top speeds well over 200 MPH and lap times well under 2 min. (even I was able to break 1:52), there should be plenty of excitement. It may not be F1, but at 700 HP & 550 kg, these cars will be far more powerful than the current GP2 feeder class for F1, which only runs their cars at 612 HP & 688 kg .

The "Fast" tire wear should put everyone in the pits maybe 3 times, and you will be filling those tanks most of the way up. So, they will be long pits. I am estimating 36 laps.
 
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I think this car and track are a great match. I would like to bring the FGT back every two or three months, probably on these tracks (suggestions welcome):

  • Indy Road Course
  • Monza
  • Le Mans
  • Nurb GP/F
  • Fuji
Next month (11/10), I am planning for any Miata based roadsters (Eunos Roadsters, MX5, etc.) @ Mazda Raceway Laguna Seca, 400 PP, NO RM/RC, NO Aero, Sports Soft tires, otherwise tuning unrestricted.

Other ideas in the works include:
  • Return of the unrestricted V-Dub Bus! (Track suggestions welcome - Tsukuba and Rome come to mind)
  • Top speed track for tuning prohibited Veyrons at Le Mans/Sarthe 1995 NO CHICANE!
Not sure how any of these plans will be affected by the PS4/GT6 transition.
 
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Sorry guys :(

I tried to get in a quick nap a few hours before the race, but when I woke up it was already over :dunce:
 
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