REAL RACING SIM - Garaiya, ZZ-S @ Trial Mountain, SUN Sep 30, 9PM EDT

  • Thread starter alefin
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United States
alefin
Real Racing Sim Sunday Endurance Race

Garaiya vs ZZ-S
@
Trial Mountain
in

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Thanks to asdfg11 for the countdown timer!


General Info About Races: Our goal is to provide a racing simulation experience for everyone. Real off-road grip, weak slipstream, tire wear on, and yes, heavy damage! ABS is optional.

The potential for damage encourages respect and sportsmanship among everyone, making penalties unnecessary -- GT5's penalty system is easily gamed, often penalizes the victim and does nothing to further the "racing simulation".

The races are usually long enough to require at least one pit for tires and/or gas depending on the car. We also enjoy racing real life cars, and offer a wide range of racing experiences, from VW Buses to F1's, some tuned, some untuned, you name it. Feel free to check out the Facebook page ( http://tinyurl.com/GT5-LPP ) to post race suggestions and say hello!

Date & Time:
Sunday September 30, 9:00 PM EDT
Sunday September 30, 6:00 PM PDT
Monday October 1, 1:00 AM GMT
Time zone converter here

Host: Private lounge of "alefin" or wherever specified by race officials

Race Length: 80 minutes (not including qualifying)

Requirements: Fun, clean and fair drivers

Course:
Trial Mountain Circuit
Length: 2.47 mi, Longest Straight: 0.25 mi, Elevation Change: 166.7 ft, Corners: 15
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Room & Car Regulations:
Autobacs Garaiya '02 (Standard)
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Engine Stage 1/2/3 tune NOT allowed
All other horsepower mods allowed
266 horsepower max
730 kilogram weight minimum
Sports medium tires max


Tommykaira ZZ-S '00 (Standard)
2medbnr.jpg

Engine Stage 1/2/3 tune NOT allowed
All other horsepower mods allowed
266 horsepower max
730 kilogram weight minimum
Sports medium tires max
  • Heavy damage
  • No penalties
  • Weak slipstream
  • Tire wear/Fuel consumption on
  • Real grip reduction on wet/edge
  • Visual damage on
  • ABS available
  • All other assists off

Qualifying & Rolling Starts:
  • Qualifying begins promptly at 9:00 PM Eastern (refer to the countdown timer above if you're not on the east coast) and will last 15 to 30 minutes.
  • When you have a time you like, pull over to a secluded spot or sit in the pits, while we record your time. If you are unable to complete a qualifying lap in the time allotted, or if you leave or exit the track before we record your lap time, you will start at the back of the pack.
  • If lap times are not registering properly on my screen, I will tell everyone to keep track of their lap times.
  • At the start of the race, drivers will manually line up in formation for a ROLLING START. When the race timer counts down, and the race START message appears, DO NOT MOVE. Stay in the starting grid until the starting line up is called out.
  • We will manually line up in qualifying order. Once everyone is in the correct order, the driver in the pole position will set a pace not exceeding 60 MPH / 96 KPH, and begin the race by breaking that pace. Please do not overtake other drivers until the pole/pace car breaks pace and begins accelerating to race speed. Then, THE RACE IS ON.

Full Course Caution Until Clean Start:
  • This policy applies until we complete one continuous clean lap or two continuous minutes of clean racing on longer courses, without multi-car incidents. Cautions will only be available at the beginning of the race. We will repeat it as many times as necessary to get an incident free start.
  • If there are any multi-car incidents, where any driver is knocked well off the track by another driver, we will call a FULL COURSE CAUTION. The policy does not apply to individual drivers losing control, even if an offending driver has minor contact with other drivers who continue racing.
  • Once a caution is issued, please do not overtake any drivers, even if you are heading to the pits.
  • All drivers (not in the pits) will form-up for another Manual Rolling Start behind the current race leader, who will maintain pace speed until everyone is in formation again, and restart according the approach used at the beginning of the race.

Prizes:
  • First place (Level 12 car ticket, 5 car paints)
  • Second place (5 car paints)

Other Notes: The GTPlanet Online Racing Rules & Guidelines applies with some changes/additions.
  1. Bump drafting is allowed where it makes sense.
  2. Keep racing on the track, regardless of incident, unless cars behind you are approaching. Time, depending on severity of incident, will be added to your final race time once complaints are filed and replays checked. If you decide to allow the other driver(s) to pass because of a collision, be absolutely sure that you will not be in the way of other drivers. When in doubt, keep racing.
  3. Drivers that are to be lapped are under no obligations to move out of the way, as long as they are not intentionally blocking. Most tracks have many sections to overtake. If you're faster, you'll find a way to pass.
  4. There will be no race restarts for people that disconnect, unless something extreme happens like half the room disconnects at the same time. Common sense will dictate what's appropriate. People that disconnect will still earn points (where applicable) depending on when they disconnected.
  5. Anyone found violating the car regulations will be harshly penalized, i.e. dropped into last place in the race results. "I didn't know" is not a valid reason.
  6. Track boundaries are generally the same as those enforced by the GT5 penalty system and as defined by section 16: Offline Racing in the GTPlanet Online Racing Rules linked above. See the illustration below. Occasional unintended incursions will be tolerated, particularly if you visibly attempt to correct a bad line by braking, etc. or you have lost control of your vehicle. Patterns of abuse will not be tolerated, and complaints will be investigated as noted in #2 above.
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How to Sign-Up: Just post > GTPlanet username (Playstation Network username)

Race Officials: alefin or kirtrkeks, or anyone designated by them

Current GTPlanet Participants:
alefin

** This race is open to all Real Racing Sim regulars and past participants on a first come basis. New sign-ups are welcome, but signing-up on this thread does not guarantee entry if the room fills up. Please be on time. **




Thanks for reading, everyone!
 
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Looks like this will be a fun race! I'll work on a car and see if anything will come up on that day.

Out of curiosity, why are the engine tunes not allowed? That's the first I've seen of that (specifically) on one of these events.
 
It's one of the few things I can actually check as far as horsepower mods go. Once you do an engine tune your redline range changes, so it's easy to spot in game. Other horsepower mods not so much.

I also try to stay away from permanent modifications if I can hehe.
 
If turnout continues to follow the trend we saw on Friday, I propose we suspend/reschedule our Sunday endurance races, to let everyone get Borderlands out of their collective system.

After seeing half of my GT5 regular friends trolling around in what I now INTENTIONALLY call BADlands, I thought about buying a copy and joining in the fun, but I really cannot afford another addiction, especially a violent one. Don't get me wrong, I have done my share of shooters, from the original Wolfenstein 3D to Modern Warfare, etc., and understand the appeal. Still, I have no doubt everyone will be back after getting the blood lust out of their systems.

When I am feeling rowdy, I am still content to settle for a good old Dirty Shuffle or Cat and Mouse.

P.S.>> I just watched the BADlands review on Gamespot with my wife -- she is not amused (either).
 
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Bah, I made a typo in the weights lol. It should be 730kg for both not 630kg. My bad :/
 
Sunday 49 Lap Trial Mountain Results

wlszmg.jpg


6. elmo_too (DNF)

Replay for importing into GT5

Qualifying Results
1) Eurodatacar, 1:36.491
2) ugabugaz, 1:37.575
3) BRADKINDER, 1:37.815
4) elmo_too, 1:38.968
5) kirktreks, 1:39.234
6) alefin, 1:39.484
 
Attendance was lighter than I like, but I am glad we had a quorum. I didn't mind waiting to watch Dexter :)

Even though I sucked royally, I had fun seeing how long I could hold off Elmo at the back of the pack (don't think he was really pushing it), and later I kept pushing to keep with the faster traffic, just hoping to finish and get a time on the board.

So lots of fun, and I improved my understanding of a track, which never really appealed to me much. It's not so bad once you get the hang of it.
 
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Classic track! One of my favorites, and that's saying a lot when I don't have any strong preferences for one track over another lol
 
I wanted to do this! I always miss out. The garaiya was faster as I suspected. Trial Mountain is an easy track for me. I have some good memories of it and there's a good amount of lines to take that can make for a good race. Maybe next time.
 
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