- 98
- South Florida
I agree. As stated before, it's possible to add crazy horsepower to a lot of cars but the thing is, the physics model should have to make us tune more as the hp levels increase to be able to put all that power down. In my opinion, this is the fun part. However, many will disagree. If someone wants to take advantage of the realistic hp levels, I say let them bolt on all the top parts and build a 1k hp civic but they'll have to work and put time into tuning to be able to compete on the track and on the strip online.PD should at least add higher "stage" kits and builds so we can achieve these higher hp levels. It would be a quick fix, but not a proper one. At least it would satisfy some people without changing anything big. And the people that don't want to run it don't have to. And in the future hopefully they can alter their physics model to represent having to much HP, so you have that battle between usable HP and what you can't get to the ground.
I see what you're saying, but there is a drag racing mode in the game and those hp levels aren't all that uncommon in drag racing. I think it should be up to the user to decide what they can handle. Sure having a thousand hp car is cool but it won't perform on the circuit, therefore the user will know to de-tune it to a realistic level for whatever style the car will be used in. It's all relative in my opinion.To be honest I can understand why you can't build many 1000hp+ cars, Gran Turismo is more of a racing game than a car personalisation/customization game, and there aren't many practical race applications for 1000hp+ road cars without fully rebuilt chasses (chassises?).
An R34 with a lip kit and 1100bhp isn't going to be much good for professional circuit racing, where regulations, driveability etc. are important.