Reasons to buy gt6

  • Thread starter YUBOY7
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Reason that people have been posting on this thread so far...because I only know Gran Turismo, that's why.
 
Reason that people have been posting on this thread so far...because I only know Gran Turismo, that's why.

Wrong, dead wrong, I posted here that I will buy GT6, I have many racing games both on console and PC. Nascar Racing 2003 with mods is my main PC racing game that I play, as well GPL - I like old racing games, but I also happen to love GT :D
 
My reasons for why I will get GT6:

- New physics; creating new suspension setups will be interesting
- New cars; Some intriguing choices from the GT3 cars to the Deltawing
- New tracks; Goodwood hillclimb has my particular interest
- New and/or improved features; I'm interested in the alleged improvements to the Course Creator and how the Club Builder is incorporated for when people create their racing leagues.
 
Reason that people have been posting on this thread so far...because I only know Gran Turismo, that's why.
I would say "because even if I tried some of the old gen sims I wasn't able to tweak them properly in order to get out the best of them. So for me they still looks and feels crap, because I stopp'd to the 7 years old original content, and I tell you they still looks horrid today because I don't even know the mods available now.

Nor I bother going through hardware sites in order to build a custom PC for next gen simulators. That's too much of an hassle for me. I can always say iRacing is too expensive and completely ignore the existence of new sims like Project Cars and Assetto Corsa.

Another good reason is I don't care about customization and custom events as much as that annoying italian bastard do, you know, HKS racer. I just want something with decent physics, physics I'm used to but not a full simulation. I don't care if most of the race events looks so casual, a Super GT vs. a Jaguar from the 60's is ok for me. To be honest I'm not really trying to simulate anything, I'm just playing with random cars. I'm also ok with ghost cars, random penalization in online races, frame rate issues because I can't notice them.

Not to mention I'm a collector I own all museum cards, helmets and racing suits and I'm eagerly waiting to do the same in GT6."

Now, these sounds like very good reasons to buy GT6. :)
 
Yes, but jugging a game yet to be released months down the road by such an early demo is kind of silly. If it within six weeks, you guys would have cause for concern. Be honest about it.

Sure, let me be honest about it. The full game of GT5 has issues with both framerate and screen tearing. If PD were known for their stellar quality I would perhaps agree but right now the demo simply follows their latest trend so there is certainly concern and rightfully so.
 
I think PD are known for their stellar quality though. Only GT5 got grief due to certain issues, and subsequently GT6 is being viewed in that light, possibly unfairly as they have shown that they are working on it.
 
I think PD are known for their stellar quality though. Only GT5 got grief due to certain issues, and subsequently GT6 is being viewed in that light, possibly unfairly as they have shown that they are working on it.

It's the recent work that is relevant as a meassure of quality. It's viewing a new game based on what they did 15 years ago that is unfair.
 
If it bothers you, change recent to most recent

The Academy demo, then? It's not exactly a finished, full game (like the Indy demo wasn't).
Or what about what the team checked-in last night?

History has shown me that no matter what came before, in the world of games, it's very difficult to predict what a game will be like without actually playing the thing. Demos, alphas etc. can provide clues, but the final article counts for much more, as anyone who has ever played a game at all stages of development will attest. Obviously that doesn't help us today, but that's how it goes.

The only reason to be skeptical is for skepticism's sake; which is fine, but don't pretend that extrapolating on incomplete data is at all a reasoned way of living, or, especially, objectively justifiable, outside of a general tendency to "safety" for anything "conservative" (tautology alert!).

Before GT5, the last game to really struggle with framerate was GT2 - but that never dropped or chopped frames, just slowed time down... Come to think of it, it was odly smooth even when it was running at a crawl. I wonder how they did that. Analogue output trickery?


Honestly, I think half the issues with the demo are due to the v-sync. They should be scaling resolution to keep constant render times, and allowing a tear to develop (and disappear once the frame times are reduced through scaling - GT6 should be full-screen, pixel, limited now rather than the polygon limiting that GT5 had, so it should be an effective control) instead of harshly and intermittently halving the framerate just to avoid a small ugly artefact.

EDIT: Related reading here: Dynamic Resolution Rendering.
 
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Reason that people have been posting on this thread so far...because I only know Gran Turismo, that's why.
I would say "because even if I tried some of the old gen sims I wasn't able to tweak them properly in order to get out the best of them. So for me they still looks and feels crap, because I stopp'd to the 7 years old original content, and I tell you they still looks horrid today because I don't even know the mods available now..... (blah blah blah)...
You two guys sure assume a lot about us. I've peeked a few of the people here and notice that some of them have your sacrosanct PC sims in their done-that list. And they still want GT6. I'm sure you're flabbergasted. ;)

I doubt this is a news flash to anyone, but I'm one of them. I've explained why in stupid length some moments ago, but just to reiterate the biggest two:
  • The physics in GT5 aren't perfect, but for many of us, it's close enough to both PC sims and reality to give us an immersive, realistic racing experience.
  • There are HUNDREDS of desirable rides in GT5. In the game, without even messing with DLC. No need to hunt down mods and sift through board fights to find the consensus on which Corvette or tire model is more realistic.
You may think we've lost our brain stems, but think away. It's still a (mostly) free planet. ;)

Sure, let me be honest about it. The full game of GT5 has issues with both framerate and screen tearing. If PD were known for their stellar quality I would perhaps agree but right now the demo simply follows their latest trend so there is certainly concern and rightfully so.
Yes, and there has been an extensive debate on the reasons why since the very earliest days of GT5. Maybe that was before your time here, but along with what Griffith500 said, I've concluded that there are a couple of main culprits to blame on why Prologue looks slightly better in some ways than GT5 itself.
  • The physics are more accurate and likely more demanding on PS3.
  • But mainly, that SONY insisted on making the game 3D in order to add appeal to their 3D Bravia TVs. I contend that 3D implementation should have been an optional install, considering how poorly 3D HDTVs have sold for every company.
A few people differed, a few agreed, but these are my main two possibilities, because Prologue had 16 Premium-only models on track at once.

Edit: woops, wrong thread :P
 
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At this point in time, there is only one compelling reason.

My PS3 is just sitting over there, collecting dust.

Pretty sad state of affairs for a Gran Turismo release.

Perhaps there will be some encouraging news at Gamescom.
 
You two guys sure assume a lot about us. I've peeked a few of the people here and notice that some of them have your sacrosanct PC sims in their done-that list. And they still want GT6. I'm sure you're flabbergasted. ;)

I doubt this is a news flash to anyone, but I'm one of them. I've explained why in stupid length some moments ago, but just to reiterate the biggest two:
  • The physics in GT5 aren't perfect, but for many of us, it's close enough to both PC sims and reality to give us an immersive, realistic racing experience.
  • There are HUNDREDS of desirable rides in GT5. In the game, without even messing with DLC. No need to hunt down mods and sift through board fights to find the consensus on which Corvette or tire model is more realistic.
You may think we've lost our brain stems, but think away. It's still a (mostly) free planet. ;)
Forget those two. We still love GT anyway :gtpflag:

No point arguing with them anymore.....
 
It's the recent work that is relevant as a meassure of quality. It's viewing a new game based on what they did 15 years ago that is unfair.
Only for some - or at least, not for everyone. It is a common mistake that people can make, to think that others rationalise and see life in the same way as they do. How can that be so with so many different backgrounds and interactions making us all who we are?

I prefer to view GT (and other things) across the whole. Mistakes can be made and I will wait and see it those are not addressed before adding that to the calculation - until then I stick with what the whole has given me so far.
 
Jim Ryan
“….there is definitely a lot of unfinished business on the PS3, and I urge you take a look back at the iterations of GT and GT2 side-by-side; the difference is amazing. You’ll see a similar step change between GT5 and GT6.”

Another reason right there 👍.
 
You two guys sure assume a lot about us. I've peeked a few of the people here and notice that some of them have your sacrosanct PC sims in their done-that list. And they still want GT6. I'm sure you're flabbergasted. ;)

I doubt this is a news flash to anyone, but I'm one of them. I've explained why in stupid length some moments ago, but just to reiterate the biggest two:
  • The physics in GT5 aren't perfect, but for many of us, it's close enough to both PC sims and reality to give us an immersive, realistic racing experience.
  • There are HUNDREDS of desirable rides in GT5. In the game, without even messing with DLC. No need to hunt down mods and sift through board fights to find the consensus on which Corvette or tire model is more realistic.
You may think we've lost our brain stems, but think away. It's still a (mostly) free planet. ;)
Hundreds of cars you said, but very few RACE CARS can race toghether IN A CLASS. That's the problem.

What we have in GT5? Super GT. Cool, at least we have Super GT, 16 of them + 4 GT300. So yes, that's what I did most of times in GT5.

Next what we have? NASCAR. I'm not really into ovals but still somehow interesting, I use them as a sort of "touring cars" in no oval tracks. Nascar GT5 sound suck a** though.

Next? Touring cars and Race Converted. With the Secret Menu you can select them but they keep default livery. They are not bad but gets boring quickly because of that.

Next? Prototypes. Some random Group C cars against random prototypes of early 2k's and a couple of Pegueout FAP. Could be fun but why can't we just race Group C class And modern LMP in another class????

Next? Formula GT. A standard model with no working speedometer in interior view. Amazing, not. There are hundred Formula cars in pc sims with better quality than the Formula GT.

Next? Ferrari F1. Racing against the exact same car with the exact same livery is not very exiting to me.

Next? Redbull X1's. I already have Wipeout HD. Let's keep spaceships where they belong and keep talking about race cars please.

Next? Allo those cars that don't have a class and gets mixed toghether randomly. What if Secret Menu allowed us to select Standard cars, not only Premium Cars as AI opponents? At least we could have dome some sort of GT1 class with Ford GT test car against Zondas, McLaren, Panoz, Viper, Listers and stuff BUT NO. PD didn't let us. Only premium cars and only in a borderline stupid secret menu. So yes, tell me more about the HUNDREDS of cars T D, tell me more.
 
Hundreds of cars you said, but very few RACE CARS can race together IN A CLASS. That's the problem.
Now this is true, however you do seem to dance across the lines between racing league cars and sports cars without warning sometimes.

In any case, I'm so with you on this point. If you recall the FIA GT3 thread, I was all over that, asking for not just a whole stable of liveried GT3 Class cars, but of every racing league and class imaginable. I was even proposing "fantasy" cars that aren't in any current racing league, or in any league ever, because I'd love nothing more than to see races with properly balanced / homologated cars of every conceivable make and model. With custom liveries, of course. ;)

I want GT6, and every Gran Turismo made until the Lord comes back - and beyond, to allow us to create and enjoy races of all kinds: enthusiast, motocross, rallycross, semi-pro and racing leagues of every kind. And then some, with loads of cars to choose from.

By the way, if I post something loopy or bizarre, bear with me. I had all of three hours sleep today...
 
Well you are not posting anything bizarre, I think PD could have enhanced GT5 experience HUNDREDS times more just with stupid easy features like:

- the option to select your opponents and "tag" them in a class. (Not limited to Premium cars like Secret Menu).
- the option to select opponents from user garage (so people can tune cars to similar performace and race against thier own customized cars).

Imagine what could have been.
 
If you have a PS3 you don't have to purchase a new platform in order to have the newest sim on the market.
 
I know another few reasons why I'm buying GT6:

- Apricot Hill
- Ford GT40 Mk. 1
- Shelby Cobra Daytona
- Pagani Huayra
- Premium C2 Corvette
- Premium Stratos
 
- the option to select opponents from user garage (so people can tune cars to similar performace and race against thier own customized cars).

Imagine what could have been.

That is a feature I definitely would love and always wanted in GT. Especially, when you have 6 AI racers you've trained and can't use, to at least race against in the field of 16.
 
The truth is that Sony has not given enough reasons as of yet. In a new racing game more cars and tracks are self explanatory but what we have seen so far is limited and too random (especially for cars). We need to know why PD decided to release a new game instead of GT5 Spec 3.0 and more DLC packs. So far I can't find a reason aside from the possibility that the studio needs a financial boost before going serious with the PS4. Yes, for GT fans it's probably a no brainer to buy it, but the game also has to make sure that we remain loyal. Here's hoping TGS will be a GT6 revelation.
 

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