- 895
- RF_Stonemonkey
More memory will not help out for the jagged shadows. Shadows are not textures stored in memory, they are calculated in real-time. So you'd rather need more cpu/gpu cycles than memory.
I'll try to stop the smart-ass-ness now![]()
Actually, the type of shadows that result in jaggy/aliased shadows are textures, well depth maps really but still use texture memory and can be either realtime for dynamic objects or pre rendered for static objects.
EDIT: I'll try to stop the smart-ass-ness now