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- KR_Viper
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And we're back.
Next on the way is proper Tune for two cars 1. Koenigsegg CCX and 2. Zonda R.
Those setup will be tested only at Nordschleife, not on other tracks! like previous. Taking the car to other track could make times worse than stock Zonda R and CCX. So there will be no point in doing so.
All of the settings will be handled by myself and I've said already I'm more than happy to acknowledge criticism whether it be negative or positive, so long as it's civilized, otherwise it will just be disregarded.
Hi Terronium-12,
May I know what tunes are coming up next?
Terronium your tunes for the Benz SL65, 67 Dodge Charger and 71 Challenger are great tunes.
I test your tunes by running 2 laps on Spa. 2 laps before your tune and note my fastest time, then 2 laps with your tune installed and there is sometimes a big difference in the times.
The difference was, SL65 - 1.27sec, 67 Charger -3.18sec, 71 Challenger - 3.90sec.
The Benz I had tuned, but was still faster with your tune. The two Dodges I think were stock tunes and I hadn't changed them much at all.
Great work Terronium, but now could you please fix my Audi TT 3.2 Works, great car but needs a T12's tune. 👍
Terronium are you still working on a tune guide? I think you mentioned you were at some point
I just wanted to take a quick second to thank T-12 for making this game a lot more enjoyable, I use your tunes on 90% of my cars. The time you must dedicate for the tuning these cars does not go unappreciated. 👍
P.S. Heres a tune that worked well for me on the Pagani, thought you might find this tune interesting
http://forum.needforspeed.com/eaforum/posts/list/332343.page
Need help please...cant get a proper gear ratio for the Mclaren F1...trying to get a bit more speed but no luck so far...any suggestions will be appreciated
Final : 6.00
1st : 3.23
2nd : 1.97
3rd : 1.57
4th : 1.27
5th : 1.05
6th : 0.84
Downforce : 5.00 Front and rear...
I simply do not understand how this game was programmed, if you're familiar with aerodynamic drag and how any vehicle needs a certain amount of horsepower to get to it's top speed whilst fighting with air that's pushing you can point out just how much of failed attempt this is, it's almost as if the amount of drag is proportional to the amount of horsepower your car has, cubed.
It's the same system as the other GMotor2 games and that description doesn't sound very familiar to me.
If this helps, here's the aero properties for the McLaren F1 with the car loaded into RFactor Carfactory (required a bit of work to get the Shift car in there and setting a different tyre brand, but this doesn't make a huge difference to anything here).
(forgot rear wing whoops)
Thank you for this, I'll skim over it and see what's going on there but if Shift does use the GMotor2 engine then something is really, really off. There's no real way to test for top speed in Shift (that I've noticed anyway) but cars just do not react the way they do here, what's even worse is it's working off of invisible downforce properties.
I've yet to see 250-anything from the Veyron and I shudder to think what it would take to get the CCX to 250 mph, considering the specs aren't borrowed from the version with the rear wing.