Ride 4

  • Thread starter Jtheripper
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How would you compare it to r3?
...
Tempted by base game price but better wait for low enough deal on complete ed. i guess.
Kyalami track, loved it in superbike 1998 i think it was in. Maybe it was a different layout than now a little.
Much prefer the ktm, feels more nimble, the sound is awesome and works the buttkicker especially well
 
I had
Could be a kz1300 yh, i remember that from around 1980.
Cool times for me, in 83 i got a new suzuki gs1100es, blue and white. Was one of 1st to have that sporty look, half fairing, blacked out engine, exhausts. I loved it, even it did twitch yh hehe, in curves at high speed or breaking hard sometimes. I miss that..
Got it brand new, had lot fun, pulling wheelies always haha. It lost some power after the 1st summer already.
I had a sales poster of that bike on my wall when I was a teen.(GS1100es)
 
I had

I had a sales poster of that bike on my wall when I was a teen.(GS1100es)
Small world hehe, wish i had one, for posterity, memories.
The next year they made the gs1150, was bit bulkier, big round headlight. I was into bikes alot, collected mags like bike world, for reviews, etc. Still kept some somewhere.

Kawasaki came out with gpz900 in 84 i think, and 1100 around same time, also with blacked out engines, exhaust style if i remember.

Lots nice new bikes in later 80s, early 90s.
In 85 i think they started smaller turbo bikes, the honda cx500 was really nice. In 86 i think the yamaha 650 turbo.

Near end of 80s i think it was, honda came out with the cbr 900rr, nice lightweight bike.
Im rambling a little i guess, good memories.

Honda came out also in early 80s with the cbx, 6 cylinder bike, lot torque.

I like ride3 for having more bikes of those years, be nice if ride5 had even more, like these i mention.
 
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Ride 4 was a great game but the bike list took a step backward. I liked the HDs but some of the bike model I liked dissapeared (Triumph lost a lot and others)
 
Is there any motorcycle game out there where you can use both sticks on your controller to steer the bike as you would in real life (pushing either left up for turning left or right for right)? I would prefer Ps1/Ps2 titles but PC wouldn't be bad either if it wasn't too demanding specs-wise.
 
@Matej Maybe GP Bikes?
Thanks, I'll check the demo, it doesn't seem overly heavy on PC power it requires. I looked up a video on youtube and somebody mentioned an old GP500 game, might check that one as well. Too bad there aren't any scooters in these kind of games, always GP stuff. I would like to take a Vespa to a ride on a twisty circuit. GTA games seem to be the only to offer Vespas. :lol:
 
Ride 4 was a great game but the bike list took a step backward. I liked the HDs but some of the bike model I liked dissapeared (Triumph lost a lot and others)
I would tend to agree, although the big ADV bikes in 3 felt a bit out of place. There are so many bikes I'd like to see in this game, wouldn't know where to start.


Found this on the Youtube, for those wanting some help with setup. I agree with him on the electronics in this game as well, they're tools to be used, not assists to be avoided.
 
Well Ride 4 Special edition for the PS5 was on sale again this time I got it. I have to get used to the game as it is a little different from 2. I like the fact that all of the DLC was added to to my garage and I don't have to buy those bikes. I don't like I was forced to do a lap around Tsukuba before I could do anything else but other than that I think I will like this game
 
SBK 22 coming September 15, 2022
Great news for bike racing fans(virtual)
But not all great news...from what I've seen it will be a stripped down game from SBXx...
 
SBK 22 coming September 15, 2022
Great news for bike racing fans(virtual)
But not all great news...from what I've seen it will be a stripped down game from SBXx...
Expect it won't be all that different than MotoGP. As if Milestone doesn't get enough of my money already!
 
While I knew it wouldn’t happen I was really hoping any SBK game would simply be an add on to Ride 4. There really isn’t a point to making it a stand alone game. Worse is the fact there is no consistency between the titles. To me the MotoGP games have gotten to be unplayable and look terrible. You compare the editors between Ride and MotoGP and it makes no sense why one is so bad and the other isn’t. It’s the same with the MXGP and Supercross games.

Looking at the feature list, they are touting the same stuff over and over and it’s basically just rehashing the same content. A SBK 22 DLC for Ride 4 with the tracks and teams is really all that was needed and would have allowed for focus on fixing the AI and the braking. But I’ll end up getting it like I do all the bike games. Knew I’d hate MotoGP 22 but got it and put it away after maybe 40mins.

What really is needed is competition but there is none so Milestone can do whatever they want
 
While I knew it wouldn’t happen I was really hoping any SBK game would simply be an add on to Ride 4. There really isn’t a point to making it a stand alone game. Worse is the fact there is no consistency between the titles. To me the MotoGP games have gotten to be unplayable and look terrible. You compare the editors between Ride and MotoGP and it makes no sense why one is so bad and the other isn’t. It’s the same with the MXGP and Supercross games.

Looking at the feature list, they are touting the same stuff over and over and it’s basically just rehashing the same content. A SBK 22 DLC for Ride 4 with the tracks and teams is really all that was needed and would have allowed for focus on fixing the AI and the braking. But I’ll end up getting it like I do all the bike games. Knew I’d hate MotoGP 22 but got it and put it away after maybe 40mins.

What really is needed is competition but there is none so Milestone can do whatever they want
Out of interest, what's wrong with MotoGP22 ? I've only played 17, and 19 very briefly.
 
For me it’s a bunch of stuff with the direction the MotoGP series has gone with the last few release
  1. The braking (shocking I know) is just horrible. Where as the brakes are far to weak in the Ride series they are far to strong in MotoGP. Until Milestone works with a company to create a bike controller, then need to have a middle ground. The MotoGP braking now is light switch you touch it and you endo. I have yet to find a good spot where I can be progressive with the brakes.
  2. The over all quality of the graphics seems lower than Ride which is strange. It’s like the intentionally use different tools between the game. Why? Though different teams work on the CoD games they all share a common quality level of graphic and controls. The MotoGP games seem 3 or 4 steps behind Ride in terms of graphics and control to me
  3. Features are lacking. Again why? The editor in Ride 4 is really good but then you look at what’s in MotoGP22 and you go wtf? Find it hard to believe license is such that you can edit a livery for a custom bike/helmet more for the same company in one game vs another. You look at all the vendors in MotoGP but then look at what options you have helmet and suit selection wise…it just doesn’t make a lot of sense.
  4. Controls are worse. I get what they are trying to do. Hey MotoGP is the pinnacle of bike racing ultra hard…but you have to do it in such a way that the game is actually playable…and fun. Again to me this is down to lack of a controller dedicated for bikes. With as many bike games as Milestone releases…it’s amazing they haven’t gotten with Logitech or someone to create an analog controller with a twist throttle
  5. Overall game layout is just borrowing to me. It’s the same stuff over and over and really ends up being nothing more than power ups.
Take anything I say with a grain of salt, I’m old and don’t look for what is popular these days in regards to what gamers want. For me I just want a great playing racer that lets me get better. I don’t need racing rpg or task lists or whatever. I can spend hours to years just working on getting better and consistent lap times. Add some new tracks and bikes and I’m good. All this other rehash “career” mode stuff about management and stuff I have no interest in. To much time is spent on that instead of fixing the issues all their games have. Better AI, better consistent braking and control. If they fixed those they could add whatever they want. But since they don’t I’ll complain and complain
 
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For me it’s a bunch of stuff with the direction the MotoGP series has gone with the last few release
  1. The braking (shocking I know) is just horrible. Where as the brakes are far to weak in the Ride series they are far to strong in MotoGP. Until Milestone works with a company to create a bike controller, then need to have a middle ground. The MotoGP braking now is light switch you touch it and you endo. I have yet to find a good spot where I can be progressive with the brakes.
  2. The over all quality of the graphics seems lower than Ride which is strange. It’s like the intentionally use different tools between the game. Why? Though different teams work on the CoD games they all share a common quality level of graphic and controls. The MotoGP games seem 3 or 4 steps behind Ride in terms of graphics and control to me
  3. Features are lacking. Again why? The editor in Ride 4 is really good but then you look at what’s in MotoGP22 and you go wtf? Find it hard to believe license is such that you can edit a livery for a custom bike/helmet more for the same company in one game vs another
  4. Controls are worse. I get what they are trying to do. Hey MotoGP is the pinnacle of bike racing ultra hard…but you have to do it in such a way that the game is actually playable…and fun. Again to me this is down to lack of a controller dedicated for bikes. With as many bike games as Milestone releases…it’s amazing they haven’t gotten with Logitech or someone to create an analog controller with a twist throttle
  5. Overall game layout is just borrowing to me. It’s the same stuff over and over and really ends up being nothing more than power ups.
Take anything I say with a grain of salt, I’m old and don’t look for what is popular these days in regards to what gamers want. For me I just want a great playing racer that lets me get better. I don’t need racing rpg or task lists or whatever. I can spend hours to years just working on getting better and consistent lap times. Add some new tracks and bikes and I’m good. All this other rehash “career” mode stuff about management and stuff I have no interest in. To much time is spent on that instead of fixing the issues all their games have. Better AI, better consistent braking and control. If they fixed those they could add whatever they want. But since they don’t I’ll complain and complain
I think the last MotoGP game I actually really liked was 18 or 19. Milestone is like Groundhog’s Day. the same stuff over and over. Never fix what needs to be fixed and break the stuff that actually works. To me we don’t yearly full releases of these games that Milestone makes. I hate season passes or whatever but for Milestone’s game they would actually be a good thing. Take Ride 4. Braking and AI aside I think it’s a very good game. If they did like GT Sport and GT7 you don’t need a new Ride game every year. Just patch the issues and then update content.. Again is there really a point for a full stand alone SBK 22? As much as I love SBK and missed the games I have to say no. Everything in that game is going to be stuff from Ride and MotoGP. I would have been happy with a SBK 22 DLC for Ride 4. Have a base game to ride out this gen of consoles or whatever. It’s the same thing with their MXGP and SX. Supercross 5 is beyond lame… worse control and less content. The career for SBK 22 will be the same stuff that we’ve already done a zillion times already. Honestly do you guys really like repeating the same stuff over and over? I just want updated tracks, bikes and gear and I’m good. Anyway ranted to much my bad
 
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@RZ05 I think we all should start bombing Milestone with requests for a decent bike controller, for the number of games they put out it's criminal they don't have a partnership of some sort. One that tilts, turns and has a load cell brake with abs-like feedback, that would be sweet...

Concur with the MotoGP games, out of curiosity is it MXGP or MES you prefer? Last ones I have are MXGP19 (preferred 3) and MES 3, which was okay.
 
While I knew it wouldn’t happen I was really hoping any SBK game would simply be an add on to Ride 4. There really isn’t a point to making it a stand alone game. Worse is the fact there is no consistency between the titles. To me the MotoGP games have gotten to be unplayable and look terrible. You compare the editors between Ride and MotoGP and it makes no sense why one is so bad and the other isn’t. It’s the same with the MXGP and Supercross games.

Looking at the feature list, they are touting the same stuff over and over and it’s basically just rehashing the same content. A SBK 22 DLC for Ride 4 with the tracks and teams is really all that was needed and would have allowed for focus on fixing the AI and the braking. But I’ll end up getting it like I do all the bike games. Knew I’d hate MotoGP 22 but got it and put it away after maybe 40mins.

What really is needed is competition but there is none so Milestone can do whatever they want
If they did that they would be giving the money they can make off of a stand alone title. I agree with you it makes sense to just add SBK 22 as DLC instead of a separate game. But sense and creating a compelling products that keeps your consumer engaged in said product often don't align with the companies #1 goal making as much money as they can.
 
Sadly it depends on which release it is. Right now I think the current MXGP on the PS5 is awesome. It kind of got slammed because it didn’t have a lot of features. Basically you just race which is really all that I want. I hate the compound stuff. So the first MXGP and the current one are my favorites. Likewise the first MES and MES3 are the best imho. MES3 and MXCP 21 on the PS5 make great use of the haptics controller (Ride 4) does as well. But overall I prefer the MXGP series because the longer layouts suit the controls better. It’s the same with the Ride/MotoGP games. Until Milestone gets the braking and steering better and more consistent tight tracks aren’t a lot of fun

As for the controll, I just don’t get it. Yes it’s a niche market but it is Milestone’s market, so why not make the investment? It doesn’t have to be some monstrous rig either Like that hanging swing thing I saw (sorry I do appreciate your efforts) that one guy designing. Motorcycles don’t SWAY or SWING they lean!!! It’s something very simple. a controller that sits between your legs and leans. Two axles one at the base and one at the top. This would simulate the bike leaning and the steering input. A twist throttle. Couple decated levers for braking and shifting. Done. It’s easy
 
kjb
If they did that they would be giving the money they can make off of a stand alone title. I agree with you it makes sense to just add SBK 22 as DLC instead of a separate game. But sense and creating a compelling products that keeps your consumer engaged in said product often don't align with the companies #1 goal making as much money as they can.
Oh I get that trust me I do. But you also have to look at deminishing returns. Not everyone is like me and just buy them all. People will get tired of buying the same thing over and over regardless of how many times you try to rehash the same thing. So in the short term yeah they would be losing money. But in the long term they’d gain by more sustained business. These are AAA titles that move lots of numbers. It’s a niche market. I’d really like to see the sales number on when they make the most sales. At release or when the titles are discounted?

but the other thing would be dev costs. Obviously you spend more you have to sell more. So going through with the a full release just to get a full release price point is offset about the dev costs …so you end up having to sell more. Where as you do DLC for something that’s already there…….
 
Sorry went off on a tangent lol. But to go a little more in-depth. MXGP 21 on the PS5 use of the haptics is a game changer And worth the price of admission alone. It gives you a since of feedback that you didn’t have previously. You can ”feel” traction and it’s awesome. Ride 4 does this as well and I didn’t notice until I went back to the PS4 version to race a friend and I kept crashing because I didn’t have the feel I’d gotten use to on the PS5. When you lose traction the triggers on the PS5 controller get loose. Where as there is a bit of resistance when you have traction. So it’s pretty nice touch
 
Oh I get that trust me I do. But you also have to look at deminishing returns. Not everyone is like me and just buy them all. People will get tired of buying the same thing over and over regardless of how many times you try to rehash the same thing. So in the short term yeah they would be losing money. But in the long term they’d gain by more sustained business. These are AAA titles that move lots of numbers. It’s a niche market. I’d really like to see the sales number on when they make the most sales. At release or when the titles are discounted?

but the other thing would be dev costs. Obviously you spend more you have to sell more. So going through with the a full release just to get a full release price point is offset about the dev costs …so you end up having to sell more. Where as you do DLC for something that’s already there…….
You're preaching to the choir brother. I am the same way. I used buy Madden and NHL every year but then I stopped because it wasn't worth it for a marginal upgrade. I recently bought NHL 22 after not playing it for 15 years but I am not going to get another anytime soon because for me outside of the rosters how much better is it going to be? Personally I think if instead of bringing out new games every year why not put out new rosters as DLC while putting out a new game every 2 - 3 years. That will allow the devs to really make changes to the gameplay and improve the game. Think if Codemasters released F2019 and did 2 years of DLC then this year because of the new cars and rules changes they released all new version of the game. Same thing with MotoGP or any other game that has a yearly release schedule. I think the fact the majority of game companies are public companies is the worst thing to happen to the gaming industry. Instead of long term visions most companies only think from quarter to quarter and trying to get a dividend for their stockholders. JMO
 
Wasn’t until Ride 4 that I actually started using the helmet and livery editor. And end up coming up with a design for my bike
C750503D-2A10-4934-B1EB-F649BFC35F6C.jpeg

From PS5 to Reality

B27F5455-3FDD-4BB5-A450-47186B38186B.jpeg


Then promptly went out and almost crashed it of course lol Toprak makes it look to easy

84785B16-02E9-471D-B10F-90F83AB10FCB.jpeg
 
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Is the PS5 upgrade worth the $12.49?

Also im confused the ps5 version at this price is the Standard Edition but i have all the dlc for the ps4 version if i buy this version does that mean i wont have all the dlc on the ps5 version?

Or will this just upgrade my ps4 version to the ps5 version plus all the dlc.:crazy:
 
Is the PS5 upgrade worth the $12.49?

Also im confused the ps5 version at this price is the Standard Edition but i have all the dlc for the ps4 version if i buy this version does that mean i wont have all the dlc on the ps5 version?

Or will this just upgrade my ps4 version to the ps5 version plus all the dlc.:crazy:
If I remember correctly the Series X/PS5 allows up to 20 riders in custom races, which really does liven things up a bit.

Although, if you don't really like racing against the AIs (and I wouldn't blame you if this was the case), then nah I don't think it'd be worth it.

As for the PS4/PS5 version confusion, I can't help you there sorry.
 
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