Ridox, believe it or not I've just gone through all 148 pages of this thread. Bookmarked around 20 or so cars that looks interesting. Will be building them up over the next few days and post some impressions
I noticed you have quite a lot of Wangan Midnight cars. May I suggest some Initial D replicas? Even just the SS Trueno, tuned to Final Stage specs will be sufficient for me
The stock AE86 is completely wrong in GT because PD messed up the weight distribution. With some Ridox magic I think we can restore the fun the actual car has 👍
Higher CCS just feels a teeny tiny bit more direct to me. In any case, it's not groundbreaking and I cannot say 100% that it's not placebo effect in my head.
Powersteering after I tried again is also quite similar on/off. The only big difference is during quick movements such as countersteering, where power steering makes the wheel go light. It's quite unnerving to suddenly lose all feedback
So I think I'll stick to powersteering off. Maybe I lose a bit of detail, but it's not worth the large loss of feedback when countersteering.
Again, I don't feel any improvement in deadzone with that trick. If anything it makes it worse after I switch 900-670-900
In any case, I never felt deadzone to be a problem in GT so it's not an issue that needs fixing for me. Just curious though, how do you test the change in datalogger?
I've been jumping between PC sims and GT again for the last few days. Even with Ridox tune + all your FFB tricks, GT is still nowhere near the level of feel of older sims like LFS or GTR2. Assetto Corsa and Automobilista is on another level entirely. I think it's a lost cause to be honest. I'll have fun with Ridox tune until GTS release, then we'll see if PD have made any improvement worth playing.
Now, if you excuse me, I've got some cars to build