- 11,660
- GTP_Orido
That one's finished now.
Didn't know that.
That one's finished now.
Didn't know that.
As you can see, I almost always am trying lower PP cars in the Challenges. 👍Cool Have you tried any of the GT4 cars on the A spec Seasonal at Bathurst ? I read a thread about it, they were trying cars with lower PP to win
Maserati Granturismo MC GT4BMW Motorsports M3 GT4
Maserati Granturismo MC GT4
Ford Racing FR500 C Mustang "Boy Racer" GT4
Now, which one is next to post Plus I have a few more GT4 I will post a different flavor car first
View attachment 194645
STAR ROAD Nissan 240ZG (HS30) '71 300PS
Tuned to replicate Star Road S30Z Hot Version Wangan Midnight Battle - Comfort Soft
CAR : Nissan 240ZG ( HS30 ) '71
Tire : Comfort Soft
Specs
Horsepower: 300PS / 294 HP at 6300 RPM
Torque: 263.3 ft-lb at 5800 RPM
Power Limiter at : 100%
Weight: 1140 kg
Ballast : 130 kg
Ballast Position : 45
Weight Distribution : 53 / 47 ( real )
Performance Points: 459
GT AUTO
Oil change
Improve Body Rigidity ( Installed in this build ) - Mandatory to conform with the real car
Wheels : +1 Inch Up - American Racing VN500
Car Paint : Brilliant Blue
Tuning Parts Installed :
Engine Tuning Stage 3
Sports Computer
Sports Exhaust
Isometric Exhaust Manifold
Intake Tuning
Catalytic Converter Sports
Suspension Fully Customizable Kit
Adjustable LSD
Twin Plate Clutch Kit
Racing Brakes Kit
LSD - 1.5 way NISMO GT low preload
Initial Torque : 11
Acceleration Sensitivity: 30
Braking Sensitivity: 17
Suspension - Kameari Coil Over One Touch - Star Road Spec + Street/Track Alignment
Front, Rear
Ride Height: 130 130
Spring Rate: 8.00 6.00
Dampers (Compression): 5 7
Dampers (Extension): 6 5
Anti-Roll Bars: 4 2
Camber Angle: 1.0 1.0
Toe Angle: 0.18 0.14
Suspension - Kameari Coil Over One Touch - Star Road Spec + AutoX/Aggressive Alignment
Front, Rear
Ride Height: 130 130
Spring Rate: 8.00 6.00
Dampers (Compression): 5 7
Dampers (Extension): 6 5
Anti-Roll Bars: 4 2
Camber Angle: 1.7 2.2
Toe Angle: 0.21 0.14
( Optional Rear Toe In 0.07 or 0.43 and Front Toe in 0.18 or 0.00 )
Toe Angle: 0.21 0.43 OR
Toe Angle: 0.00 0.43
Brake Balance:
3/4 ( personal BB) or for ABS 0 wheel : 2/3, for ABS 1 - feel free to use your preferred brake balance.
Recommended setting for DS3 user :
Steering sensitivity at +1 or +2, all aids off, except ABS 1 ( if not comfortable with ABS 0 ) with 4/5 brake balance as starting point.
Notes :
This old timeless classic - S30 Fairlady is built to replicate the famous restoration and tuner garage - STAR ROAD of Tokyo, Japan. This particular car is a replica of the S30Z driven by Dori Dori at Motegi Speedway Oval.
As in GT6 the car has quite skinny tire extra care need to be taken when cornering at high speed, fitting sports hard will also greatly add the grip limit.
UPDATE 1.08 : Revised/Corrected spring rate, damper, ABR and alignment as well as a second set alignment. Tested at Tsukuba, capable of 1:06s on CS tire using street/track alignment.
Callaway Competition GmbH / Corvette Motorsport
Chevrolet Corvette Z06 C6 GT4 Replica
WOWWWWW, These are the bombssss!!! I just come across seeing these tunes and I'm so excited because this is REAL LIFE version.
I have couple questions:
1. Are these the optimal real life tunes?
2. Have you tried running both these set up in game and in real life. Is the handling similar??
3. I wonder how these replica are stack up against other tunes? Which leads to another question: If SOME of these tunes are not as fast as other tunes, why don't real life tuners use other tunes?
Fantastic.... As a 2008 C6 owner I can say I feel a very realistic driving feeling from this.... I tuned it to 436hp and it feels amazing at Leguna...
Thumbs up and thanks for the research and tune I've been searching for since launch!!!
Specs 420PP 45/55 distributionAMR Engineering/Cusco Toyota MR2 1600 G Limited Supercharger '86
Real World Setup - TRD Track/Auto Cross/Road Race Alignment 420PP and 450PP
Special Build of Cusco/AMR Engineering MR2 AW11 G-LTD SC
420PP and 450PP
Comfort Soft to Sports Medium
CAR : Toyota MR2 1600 G Limited Supercharger '86
Tire : Comfort Soft to Sports Medium
Specs 420PP - 45/55 distribution
Horsepower: 195 HP / 198 PS at 7300 RPM
Torque: 175.0 ft-lb at 5200 RPM
Power Limiter at : 98.8%
Weight: 980 kg
Ballast : 86 kg
Ballast Position : 15
Weight Distribution : 45 / 55 as in real life stock ( 45.5%/55.5% ) replicated via ballast position.
Performance Points: 420
Specs 420PP 42/58 distribution
Horsepower: 194 HP / 197 PS at 6700 RPM
Torque: 175.0 ft-lb at 5200 RPM
Power Limiter at : 98.7%
Weight: 980 kg
Ballast : 86 kg
Ballast Position : 50
Weight Distribution : 42 / 58 as in real life for track built MR2
Performance Points: 420
Specs 450PP 45/55 distribution
Horsepower: 243 HP / 246.3 PS at 7400 RPM
Torque: 207.4 ft-lb at 5500 RPM
Power Limiter at : 99.9%
Weight: 980 kg
Ballast : 86 kg
Ballast Position : 15
Weight Distribution : 45 / 55 as in real life stock ( 45.5%/55.5% ) replicated via ballast position.
Performance Points: 450
Specs 450PP 42/58 distribution
Horsepower: 243 HP / 246.3 PS at 7400 RPM
Torque: 207.4 ft-lb at 5500 RPM
Power Limiter at : 99.8%
Weight: 980 kg
Ballast : 86 kg
Ballast Position : 50
Weight Distribution : 42 / 58 as in real life for track built MR2
Performance Points: 450
GT AUTO
Oil change
Improve Body Rigidity ( NOT INSTALLED in this build )
Wheels : +1 Inch Up BBS-RS painted in Gold / Saddle Tan
Car Paint : Classic Red
Tuning Parts Installed :
Engine Tuning Stage 3 -ONLY FOR 450PP - remove for 420PP
Sports Computer
Racing Exhaust
Isometric Exhaust Manifold -ONLY FOR 450PP - remove for 420PP
Catalytic Converter Sports
Intake Tuning
Suspension Fully Customizable Kit
Adjustable LSD
Twin Plate Clutch
Weight Reduction Stage 3
Carbon Hood ( Body Color )
Window Weight Reduction
Suspension - AMR Engineering Coilover with Swift Springs 400/250 +
Track/Auto X/Road Race TRD Specs Alignment
Front, Rear
Ride Height: 120 120
Spring Rate: 7.14 4.47
Dampers (Compression): 6 8
Dampers (Extension): 7 5
Anti-Roll Bars: 3 1
Camber Angle: 2.0 1.5
Toe Angle: 0.14 0.28
LSD - 1.5 Way Cusco RS LSD
Initial Torque : 20
Acceleration Sensitivity: 30
Braking Sensitivity: 17
Brake Balance:
5/6 ( personal BB) or for ABS 0 wheel : 4/5, for ABS 1 5/6 or feel free to use your preferred brake balance.
Recommended setting for DS3 user :
Steering sensitivity at +1 or +2, all aids off, except ABS 1 ( if not comfortable with ABS 0 ) with 5/6 brake balance as starting point.
Notes :
This is one of the MR car that I really like to drive. I have built this replica since release day, but only decided to post it now as it has comfort hard tire
The car is roughly based on an real MR2 AW11 that my mate used to own back in my college days. An old worn out MR2 MK1 with over 200,000km in red It was modified with AMR Engineering custom coilover utilizing swift springs and Cusco 2 way LSD to help with traction, the owner was learner licensed driver so no power mods allowed by his parents For this version, I decided to give the little MR2 some more grunt and less fat, built for racing and track day, a what if version
For this build, I focused on stiffer springs to help the car stays more planted during high G cornering load. Springs are also chosen to balance the rear heavy car following similar approach in real life, closer rear rate to the front. Some AutoX / track MR2 MK1 even uses same rate or lower rear, depending on the rear sway bar usage and tires fitted. I chose to use lower rear, taking from my past experience and real life practice from MR2 AW11 owner who do Auto X and track racing. The plan is to use high spring rate, but the targeted value is not available in GT6, so I have to use lower range rate, while still maintaining proven spring ratio ( front to rear ) in real life.
Springs are 400 / 250 for the MR2, softer rear following a setup used in real life for track/Auto X AW11. With damper setup for track and ARB to reduce oversteer on mid corner. Toe and camber alignment uses TRD track/auto x/road race recommended range for their line of sports springs ( lowering and race ).
LSD uses 1.5 way, with high preload and medium lock to focus on agility while still keeping the little MR2 from dancing around too much and good traction from mid corner
For power and weight distribution, I have provided a multitude of choices, from 420PP to 450PP, each has 2 version of weight distribution. The official stock distribution is at 45.5/55.5 replicated via ballast position, while the 42/58 is from reports of MR2 AW11 owner who tracked the car and sporting extensive modification and weight savings. Try all of them and pick which one suits you best. For 450PP, engine tuning stage 3 and isometric exhaust manifold will have to be installed.
I mainly tested the car at Tsukuba and Bathurst It can easily run 1:07s at Tsukuba on comfort soft on 420PP + 45/55 distribution.
ENJOY
Specs 420PP 45/55 distribution
Specs 420PP 42/58 distribution
CS, ABS 1
- A-Spec Seasonal 500PP - Brands Hatch Indy Circuit, 5 Laps, Winner!
- The first version of weight distribution preferred.
Specs 450PP 45/55 distribution
Specs 450PP 42/58 distribution
SS, ABS 1
- A-Spec Seasonal 600PP - Nurburgring GP/F, 5 Laps, Winner! OMG, yes!
- The first version of weight distribution preferred.
At last, a great tune for this car. 👍
Made the changes for the track version only. There's a lot of improvement. 👍Awesome winning !! So happy the MR2 can drive great and win races I have made some update for suspension on the 42/58 distribution, it allows better stability and better traction from mid corner to exit.
ALTERNATIVE Suspension for 42/58, may also work for 45/55 distribution - Rear Damper Extension and ARB Tweaks
Suspension - AMR Engineering Coilover with Swift Springs 400/250 +
Track/Auto X/Road Race TRD Specs Alignment - SPECIAL Tweak for 42/58 distribution
Front, Rear
Ride Height: 120 120
Spring Rate: 7.14 4.47
Dampers (Compression): 6 8
Dampers (Extension): 7 4
Anti-Roll Bars: 4 2
Camber Angle: 2.0 1.5
Toe Angle: 0.14 0.28
It's 460PP now.The replica has been updated, some changes to suspension including 2 sets of alignment.
460PP, SH, ABS1 5/6.STAR ROAD Nissan 240ZG (HS30) '71 300PS
Tuned to replicate Star Road S30Z Hot Version Wangan Midnight Battle - Comfort Soft
CAR : Nissan 240ZG ( HS30 ) '71
Tire : Comfort Soft
Specs
Horsepower: 300PS / 294 HP at 6300 RPM
Torque: 263.3 ft-lb at 5800 RPM
Power Limiter at : 100%
Weight: 1140 kg
Ballast : 130 kg
Ballast Position : 45
Weight Distribution : 53 / 47 ( real )
Performance Points: 459
GT AUTO
Oil change
Improve Body Rigidity ( Installed in this build ) - Mandatory to conform with the real car
Wheels : +1 Inch Up - American Racing VN500
Car Paint : Brilliant Blue
Tuning Parts Installed :
Engine Tuning Stage 3
Sports Computer
Sports Exhaust
Isometric Exhaust Manifold
Intake Tuning
Catalytic Converter Sports
Suspension Fully Customizable Kit
Adjustable LSD
Twin Plate Clutch Kit
Racing Brakes Kit
LSD - 1.5 way NISMO GT low preload
Initial Torque : 11
Acceleration Sensitivity: 30
Braking Sensitivity: 17
Suspension - Kameari Coil Over One Touch - Star Road Spec + Street/Track Alignment
Front, Rear
Ride Height: 130 130
Spring Rate: 8.00 6.00
Dampers (Compression): 5 7
Dampers (Extension): 6 5
Anti-Roll Bars: 4 2
Camber Angle: 1.0 1.0
Toe Angle: 0.18 0.14
Suspension - Kameari Coil Over One Touch - Star Road Spec + AutoX/Aggressive Alignment
Front, Rear
Ride Height: 130 130
Spring Rate: 8.00 6.00
Dampers (Compression): 5 7
Dampers (Extension): 6 5
Anti-Roll Bars: 4 2
Camber Angle: 1.7 2.2
Toe Angle: 0.21 0.14
( Optional Rear Toe In 0.07 or 0.43 and Front Toe in 0.18 or 0.00 )
Toe Angle: 0.21 0.43 OR
Toe Angle: 0.00 0.43
Brake Balance:
3/4 ( personal BB) or for ABS 0 wheel : 2/3, for ABS 1 - feel free to use your preferred brake balance.
Recommended setting for DS3 user :
Steering sensitivity at +1 or +2, all aids off, except ABS 1 ( if not comfortable with ABS 0 ) with 4/5 brake balance as starting point.
Notes :
This old timeless classic - S30 Fairlady is built to replicate the famous restoration and tuner garage - STAR ROAD of Tokyo, Japan. This particular car is a replica of the S30Z driven by Dori Dori at Motegi Speedway Oval.
As in GT6 the car has quite skinny tire extra care need to be taken when cornering at high speed, fitting sports hard will also greatly add the grip limit.
UPDATE 1.08 : Revised/Corrected spring rate, damper, ABR and alignment as well as a second set alignment. Tested at Tsukuba, capable of 1:06s on CS tire using street/track alignment.
Made the changes for the track version only. There's a lot of improvement. 👍
It's 460PP now.
@Ridox2JZGTE Wow, thank you for taking so much time answer my questions and offer so much insight. I share similar goals like yours too. I play this game more for driving simulation as the game title is intended for. The more real it gets, the better the game experience is for me. I don't really care about being super competitive or do everything at all cost just to get recognized. I also notice some tunes that have ridiculous height, spring rates, LSD adjustment. They don't make much sense in reality but the tunes seem to run fine in game. That seems to be a little disconnection with the reality.
You mentioned about JDM, i guess you mean Japanese Domestic Import which refers to Honda, Toyota, Nissan, Lexus cars plus tons of performance parts and accessories from Japan? If so, guess what, I'm in the same boat. I currently own two Lexus IS250 and Lexus IS350 with many JDM parts on them . My dream is to swap a 2JZ engine into the IS lol. I'm also saving up money for the Lexus ISF or the Lexus RCF which is competing favorably against the BMW M4
I also see that the game totally miss out the wheel/tires specification such as width, height, radius, offset etc when these can be essential. Suspension tune has to be adjusted a bit with different wheel/tires set up because they are related together. Anyways, i hope this new feature will be integrated in GT7 or something.
I will try out more of your tunes. By the way, real modern performance cars have ABS system. However, in game, there seem to be 2 schools of thought: abs-1 vs. abs-0. You did explain it there a bit.
I have follow up questions:
1. What is closer to real ABS? Is it abs-0 or abs-1? Why? (My preference: I don't care what drives faster or easier to drive, i want to drive what is MORE REAL)
2. What is the difference between real life ABS system vs. in game ABS system? full detailed technical elaboration on this is greatly appreciated.
3. Are your tunes mainly for abs-0? Is there a generic conversion method of tunes going from abs-0 to abs-1 or vice versa? What i mean is that let's say there is a tune with abs-1 in mind, now how should we adjust it to suit the abs-0 crowds using that same tune and vice versa?
460PP, SH, ABS1 5/6.
ib, Classic Supercar Festival(560PP/SH), Winner!
- Aggressive Alignment preferred. 👍
45/55 - Real life stock,Track version only ? You mean the 420/450 PP 45/55 or 42/58 distribution ? Improvement is a good thing
Some smooth inputs are still required, but the pleasure is present.Wow I guess 1.10 now favors some camber How does the rear end behave on exit with 2.2 camber ? It might get loose on 1.08
45/55 - Real life stock,
42/58 - Real life track.
Some smooth inputs are still required, but the pleasure is present.
You wrote like this in the tune:So 45/55 with the original damper and ARB, and 42/58 with the added update on damper and ARB ? Still confused on the stock part, do you mean the alignment/setup from the previous MR2 on stock power + CH replica
You can reduce the camber at the rear to between 1.0 and 2.2, it may help making the car less hairy
So, I applied the new damper extension & ARB for 42/58 version.Weight Distribution : 45 / 55 as in real life stock ( 45.5%/55.5% ) replicated via ballast position.
You wrote like this in the tune:
So, I applied the new damper extension & ARB for 42/58 version.
@Ridox2JZGTE
first of all your work has inspired me
if i were to send you a couple setups i made inspired by the Old Campionato Italiano Superturismo would you take a look at them and tell me how "reality close" they drive or feel in your opinion?
I tuned a 156 and an accord '00 (pretty happy of the accord overall and on CS obviously great on SS, the 156 is very cool and is very snappy and responsive on SS while drags along on the CS tires)...
Also what puzzles me is that on the before mentioned championship they were running with slicks (that would probably be RH in gt6) but i think that the cars get way too much fast and grippy that way....
how do you choose tyres for your replicas? based on performances or on real tires used by the serie? (i guess the first?)
I have an Accord replica built based on a Japanese tuning company test car with accurate real world alignment implemented, that I plan to post in the next few weeks as I got loads of cars in queue
I usually decide which tires by referring to real life lap times if available. For stock Honda Accord Euro R CL7, the real life record at Tsukuba is 1:11.4xs, while the Alfa 156 GTA ( 250PS ) at Tsukuba 1:12.9xs, I'm guessing both will need either CH or CM or something in between, but I'll go CM tire based on my Accord Euro R replica build
Most often, hard compound slick in real life would be best represented with SS tire in GT6, as evidenced by my GT4 cars replica. All of my GT4 replicas are on SS, even with exact power to weight + gearing specs, the GT6 replica can lap a second or 2 quicker than possible in real life ( benchmark Silverstone GP GT4 qualifying lap record at around 2:14s Mostly because GT6 is still lacking in aero + drag physics, cars can accelerate well at higher speed.
I might post several cars on my next play
One importAnt question, you create your tune and test them online right?
Could you guys put the tunes of replicas of SuperTurismo and the Accord, please?