RIDOX Replica Garage-In Memory of TurnLeft-GT40,300ZX,F430,TVR,AEM S2000,Cizeta,TransAm Doug Nash

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I have a question for you @Ridox2JZGTE, but please, anyone who would like to share their opinion, I would love to hear it. Anyway, onto the question! :D What is your opinion on the tires available in this game and how they correspond to real life tires? For instance, which game tire would you say compares to a Michelin Pilot Sport Cup tire? How about a Michelin Pilot Sport Cup 2? There has to be a difference matching those tires to our in-game tires because they DO provide different levels of grip in real life. Which game tire would best represent Pirelli P Zero Corsa? How about Pirelli P Zero Trofeo R? The Trofeo R tires are clearly a track focused tire, whereas the P Zero Corsa look more like a high performance summer tire. Then there are tires like the Michelin Super Sports, a tire that BMW has used for its M5.

Gran Turismo 6 also includes dozens (hundreds?) of fairly "regular" cars that don't necessarily come with P Zero quality rubber. Which in-game tire do you think should be fitted on a '05 Volkswagen Golf V GTI? Do you have a rule of thumb that you use? I've seen some people comment that they follow a steadfast rule based on how many PP a car has. Personally, I don't really think you can be quite that strict with it.

For instance, those of us in this garage are obviously fans of replica builds. When I build a new Lamborghini Countach LP400 from 1974, if I am going for real life accuracy I can't just slap SS tires on it and call it a day. Well, I could... As Ridox said to me earlier today, "If someone were to take their restored LP400 to a track day this weekend, chances are he would have put modern rubber on a set of rims." I agree with Ridox 100%. So, there are two different ways we can equip our 1974 LP400 Countach. We can try to match the original equipment, or we could put something modern on the car instead.

What are your thoughts on this matter? To me, this is one of the most important decisions one can make. Especially when driving replicas. Those of us here are looking for a more realistic experience, rather than looking for tunes that exploit every single flaw in GT6's tuning capabilities.
 
@ALB123 One direction could be the tyres which is delivered with the new car bought, but I don't think that could be a 100% rule. 👍
I don't believe that at all. There are way too many cars that come with SH tires that end up with way too much grip as a result. I've done a tiny amount of testing, but I know some people have done much more extensive testing then me. It's too bad we don't have a real skidpad in GT6. Now that I can import data into MoTeC for proper analysis it would be so helpful if we had a skidpad to accurate measure a car's average lateral G's...
 
@Ridox2JZGTE My friend, after all your latest impressive hard work, I'd like to suggest to do a special chapter, a collection like, or a museum, in the OP for Lamborghini. :cheers:

I will put them together in a different heading, like the CRAP tunes, HKS and GT3/GT4.

It's because of the Racing tyres, Pete. The GT2 just doesn't manage with Racing tyres as safe as the GT does. :cheers:

The GT2 '98 suffers from too much front tire grip on racing tires, so it's more twitchy on low speed corners.

I have a question for you @Ridox2JZGTE, but please, anyone who would like to share their opinion, I would love to hear it. Anyway, onto the question! :D What is your opinion on the tires available in this game and how they correspond to real life tires? For instance, which game tire would you say compares to a Michelin Pilot Sport Cup tire? How about a Michelin Pilot Sport Cup 2? There has to be a difference matching those tires to our in-game tires because they DO provide different levels of grip in real life. Which game tire would best represent Pirelli P Zero Corsa? How about Pirelli P Zero Trofeo R? The Trofeo R tires are clearly a track focused tire, whereas the P Zero Corsa look more like a high performance summer tire. Then there are tires like the Michelin Super Sports, a tire that BMW has used for its M5.

Gran Turismo 6 also includes dozens (hundreds?) of fairly "regular" cars that don't necessarily come with P Zero quality rubber. Which in-game tire do you think should be fitted on a '05 Volkswagen Golf V GTI? Do you have a rule of thumb that you use? I've seen some people comment that they follow a steadfast rule based on how many PP a car has. Personally, I don't really think you can be quite that strict with it.

For instance, those of us in this garage are obviously fans of replica builds. When I build a new Lamborghini Countach LP400 from 1974, if I am going for real life accuracy I can't just slap SS tires on it and call it a day. Well, I could... As Ridox said to me earlier today, "If someone were to take their restored LP400 to a track day this weekend, chances are he would have put modern rubber on a set of rims." I agree with Ridox 100%. So, there are two different ways we can equip our 1974 LP400 Countach. We can try to match the original equipment, or we could put something modern on the car instead.

What are your thoughts on this matter? To me, this is one of the most important decisions one can make. Especially when driving replicas. Those of us here are looking for a more realistic experience, rather than looking for tunes that exploit every single flaw in GT6's tuning capabilities.

The only sure way is to research the car lateral G's on factory tires ( usually magazine test have this ) and reference lap times in real life. It is part of the early stage of building replica, you will also need correct stats ( power, weight / distribution, gearing etc ) to make sure the car can perform as close as possible to real life counterpart. Now when you have a track to compare to, drive like the real life lap in pace ( braking, throttle and line ). This is only possible if there's onboard cam video like Best Motoring laps. Then set about by going the lowest tire grip and work up until you can get similar times with similar pace.

Then if want to be more thorough, load to Motec, look for similar speed in a corner as real life lateral G's test and compare the G force value.

Sometimes the tire in GT6 can be much more grippy, like the Diablo Base Coupe replica, it can lap in similar lap time as IRL at Tsukuba on CH tire.

Real life tire brand and model can give some clue on which tire is similar in GT6, but most often you will need to make sure by building a replica.

The Rain-X Countach for another example, will need SM or SH tire to get 2:16s to 2:18s at Suzuka, the Diablo JOTA used in 1995 JGTC did 2:16.417s.

For general guide, I would only fit at max CS tire on sports car, maybe SH on tuner cars, depend on the performance and lap time it has. Most road cars are on CH to CM.
 
I have a question for you @Ridox2JZGTE, but please, anyone who would like to share their opinion, I would love to hear it. Anyway, onto the question! :D What is your opinion on the tires available in this game and how they correspond to real life tires? For instance, which game tire would you say compares to a Michelin Pilot Sport Cup tire? How about a Michelin Pilot Sport Cup 2? There has to be a difference matching those tires to our in-game tires because they DO provide different levels of grip in real life. Which game tire would best represent Pirelli P Zero Corsa? How about Pirelli P Zero Trofeo R? The Trofeo R tires are clearly a track focused tire, whereas the P Zero Corsa look more like a high performance summer tire. Then there are tires like the Michelin Super Sports, a tire that BMW has used for its M5.

Gran Turismo 6 also includes dozens (hundreds?) of fairly "regular" cars that don't necessarily come with P Zero quality rubber. Which in-game tire do you think should be fitted on a '05 Volkswagen Golf V GTI? Do you have a rule of thumb that you use? I've seen some people comment that they follow a steadfast rule based on how many PP a car has. Personally, I don't really think you can be quite that strict with it.

For instance, those of us in this garage are obviously fans of replica builds. When I build a new Lamborghini Countach LP400 from 1974, if I am going for real life accuracy I can't just slap SS tires on it and call it a day. Well, I could... As Ridox said to me earlier today, "If someone were to take their restored LP400 to a track day this weekend, chances are he would have put modern rubber on a set of rims." I agree with Ridox 100%. So, there are two different ways we can equip our 1974 LP400 Countach. We can try to match the original equipment, or we could put something modern on the car instead.

What are your thoughts on this matter? To me, this is one of the most important decisions one can make. Especially when driving replicas. Those of us here are looking for a more realistic experience, rather than looking for tunes that exploit every single flaw in GT6's tuning capabilities.
I think the tyres in GT6 raise more than one question so I would like to offer my opinion from a few different angles.
First of all laptime. I've got the 2000 Ford Falcon XR8 V8 Supercar in my garage built to as close to real-life as possible, even down to the individual gear ratios. I can lap the Mt.Panorama circuit in a 2:06:xxx and do 2:07's all day on the RH compound.
In the real world, if anyone produced that sort of laptime prior to the circuit being resurfaced, eyebrows would've been raised and the car would've been subjected to the most thorough tech inspection ever performed.

The other angle I would like to discuss is lateral G offered by the tyres in the game.
Australian magazine MOTOR conducted a tyre test for their July edition using a 2014 Subaru WRX and every tyre was using the WRX's recommended tyre pressures and 235/45 R17 size so as to eliminate as many variables as possible. All measurements were taken using a satellite-tracked DriftBox. The baseline tyre was the standard fitment Dunlop Sportmaxx RT. Tests consisted of a dry slalom, dry braking, figure eight, wet motorkhana and wet G.

Entrants are as follows with their UTQG (Uniform Tyre Quality Grading) in brackets. The lower the UTQG number, the faster the tyre is expected to wear out.

Achilles 2233 (400)
Continental Contisportcontact 5 (280)
Falken FK453 (300)
Goodyear Eagle F1 Asymmetric 2 (300)
Hankook R-s3 (200)
Maxxis PRO-R1 (240)
Nexen N'FERA SU1 (300)
Nitto INVO (260)
Pirelli Cinturato P7 (260)
Toyo Proxes T1 Sport (240)

Interestingly, Bridgestone, Lassa, Michelin and Yokohama declined to take part.
For me, just the wet lateral G results speak volumes when compared to the GT6 rubber.
The winner was the Hankook at 1.02G with the rest as follows:
Goodyear & Maxxis both at 1.01G
Continental 0.99G
Nexen 0.96G
Falken & Toyo both at 0.95G
Pirelli 0.91G
Nitto 0.86G
and trailing the field,
Achilles at 0.85G
The standard fitment Dunlop managed an even 1G.

Food for thought & apologies for the wall of text.
 
I will be posting another Lamborghini, then I will put them together under one group :P Target real life Suzuka lap record 2:02.5xxx during Suzuka 300 JGTC Race. It's on SS tire and low aero.

tm088m.jpg


I also have Subaru Impreza WRX STi Spec C '09 Tsukuba Best Motoring Lap Record replica that I will post soon, guess what tire ? :P
 
I will be posting another Lamborghini, then I will put them together under one group :P Target real life Suzuka lap record 2:02.5xxx during Suzuka 300 JGTC Race. It's on SS tire and low aero.

tm088m.jpg


I also have Subaru Impreza WRX STi Spec C '09 Tsukuba Best Motoring Lap Record replica that I will post soon, guess what tire ? :P
CM tire
 
If you have spare credits, please get another Rain-X and fit body rigidity :) I would like to know your feedback on the changes :) I have felt that in 1.16 the body rigidity is different than in previous version.
Another one bought and built to Official specs, Stock transmission, RH tyres.
Tested at Red Bull Ring Short Track, free run.
Body Rigidity applied.
Racing Brakes (@ALB123 👍) for both versions (2/3).

Same lap times range, although the best was the non rigid version's, but I think it got lucky. :)

I can't choose between them. :lol: Maybe after completing some races.

:cheers:
 

Yeah, I think it was on CM :lol:

Another one bought and built to Official specs, Stock transmission, RH tyres.
Tested at Red Bull Ring Short Track, free run.
Body Rigidity applied.
Racing Brakes (@ALB123 👍) for both versions (2/3).

Same lap times range, although the best was the non rigid version's, but I think it got lucky. :)

I can't choose between them. :lol: Maybe after completing some races.

:cheers:

Is the car too tight ? It was great at Suzuka on SM tire :)

Suggested name:

Automobili Lamborghini

:cheers:

Will do.
 
I have a couple of questions,
What is CRAP?
Do you have a reliable source for Time attacks records? I was using Fastest laps, but for Tsukuba they have a AE86 Trueno at a speed of 7452000, kind of just a little to fast no?
 
I have a couple of questions,
What is CRAP?
Do you have a reliable source for Time attacks records? I was using Fastest laps, but for Tsukuba they have a AE86 Trueno at a speed of 7452000, kind of just a little to fast no?

CRAP is this : CRAP Casual Racing Group

Reliable source, not sure by reliable, but most of Best Motoring lap record are from the videos available on Youtube. AE86 has been raced on Best Motoring countless times, lap times varied according to the car state of tune and tire used.
I also have private Best Motoring video collection from the 90's :)

For racing events, use this : http://www.racingsportscars.com

Complete listing of most European, Japan and American events from the 60's to today.
 
Thanks my friend :bowdown:, internet has some great info in it, but it also has quite a bit of garbage.

I was watching Under Suzuki's lap, I wish they would put cars like this with the appropriate sound in the game, that was awesome.
 
@ALB123 We, non DFGT users, have also access to Real Time Adjustments, but sadly, only in Free Run or Time Trial modes. :P 👍
Even us poor DS3 users can do it :D Just so annoying that you can't do it on-line :grumpy: I spend most of my time in on-line lobbies, it's such a pain having to leave and rejoin the track just to change the brake balance. I hope they fix this, it was fine in GT5.
And thanks for that Dan:cheers:
 
@Ridox2JZGTE I've tested all 3 versions of Countach 25th Anniversary and here are my thoughts :

25th Ann. Road car is a freaking disappointment - I wasn't able to make under 18s lap at Midfield ( SH ) while I know its possible .

Meanwhile JGTC replica has made a lot better - 455 PS version got 16.43 ( slighty slower than Diablo SV ) while 550 PS version got 15.63 ( Faster than Diablo GT/GTR and Murcielago SV )

BTW My proposition to ' What to add to WIP list ' - Lancer Evo FQ series
 
@Ridox2JZGTE I've tested all 3 versions of Countach 25th Anniversary and here are my thoughts :

25th Ann. Road car is a freaking disappointment - I wasn't able to make under 18s lap at Midfield ( SH ) while I know its possible .

I don't find that too surprising from a 1989 automobile. Ridox is trying his best to recreate the car as close as possible to it's real life performance. The Lamborghini Countach was NOT the greatest performing car during its day. It was very good, yes...but compared to more modern cars - it wasn't even close.
 
ZEEK Tuned MR2 GTS '97 BM 400PS

Tuned to replicate BM Super Battle ZEEK MR2 GTS - Comfort Soft


CAR : Toyota SW20 MR2 GTS '97
Tire : Comfort Soft


Specs
Horsepower: 400 PS at 6500 RPM
Torque: 325.0 ft-lb at 6100 RPM
Power Limiter at : 98.2%
Weight: 1270 kg
Ballast : 0 kg
Ballast Position : 0
Weight Distribution : 44/56 as stock
Performance Points: 503 PP



GT AUTO
Oil Change
Improve Body Rigidity ( Optional ) - there's no bad side effect of this, highly recommended.
Wheels :Stock
Car Paint : Black


Tuning Parts Installed :
Engine Tuning Stage 1
Sports Computer
Sports Exhaust
Isometric Exhaust Manifold
Catalytic Converter Sports
High RPM Range Turbo Kit
Twin Plate Clutch Kit
Racing Brakes Kit
Suspension Fully Customizable Kit
Adjustable LSD


LSD - TRD Mechanical 2 way -high preload
Initial Torque : 20
Acceleration Sensitivity: 36
Braking Sensitivity: 36


Suspension :
Front, Rear

Ride Height: 82 92
Spring Rate: 6.37 7.14
Dampers (Compression): 5 4
Dampers (Extension): 7 8
Anti-Roll Bars: 6 3
Camber Angle: 0.4 0.3
Toe Angle: -0.04 0.18


Racing Brakes Brake Balance :
7/5 ( personal BB) or for ABS 0 wheel : 4/3, for ABS 1 - feel free to use your preferred brake balance.

Recommended setting for DS3 user :

Steering sensitivity at +1 or +2, all aids off, except ABS 1 ( if not comfortable with ABS 0 ) with 5/3 brake balance as starting point.



Notes :
The famous powerful MR2 GTS in the 90's, ZEEK tuned MR2 GTS packs a lot of punch, with 400PS/325 ft lb torque and lean body. The car was raced in Best Motoring Super Battle against Ferrari F40, Lamborghini Diablo, Venturi Challenge 400, RUF BR2, Porsche 964 RSR, Honda NA1 NSX R, and Nissan Skyline BNR32 GTR. I tried my best to replicate power and torque, suspension are the result of over 400km of test and tuning at various tracks ( Tsukuba, Bathurst, Brands Hatch GP, Big Willow ) Tune drives well on comfort soft, higher grip tires should work great.

IMPORTANT :

Never do sudden lift off the throttle in mid corner or entry :) Trail brake on entry with some throttle if the rear unsettled, precision and smooth steering is mandatory with this car. Get the steering, throttle and brake spot on, enjoy great entry, mid corner and exit speed. The car is tuned to glide out slow corner with almost neutral rear, throttle steer smoothly :cheers: With that said, this car requires dedication and practice :D


UPDATE 1.04 : Fixed damper, toe and camber :)
I've been wanting to build myself a Toyota MR-2 for quite some time, but I never seemed to get around to it. Personally, I really prefer to purchase Premium cars, but I saw that you had an MR-2 in your garage right near 500PP, so I decided to sign the papers and take ownership of this 1997 Toyota MR-2 ZEEK Tuned edition.

Rather than waste any time with practice laps, I plunged right in and entered her into the A-Spec Intermediate Level race at Spa. I figured I would learn whatever I needed to know about this car over the first couple of long laps at Spa. My assumptions were right. By the third lap I felt right at home in this little sports car.

The power is pretty good in this sporty Toyota. The High RPM turbo helps, so I made sure to keep my revs up when I needed that boost. Also, because I had never driven this car before I decided to go ahead and put SS tires on her, which is the maximum level tire permitted in this event. That was a wise decision because this MR-2 really likes to slide around. I don't believe I own a car in GT6 that likes to slide around as much as this Toyota besides a couple of my Lotus Elise builds. Tossing the weight to and fro when transitioning Eau Rouge to Raidillon was an adventure. I actually spun on my 3rd lap but I was lucky and caught my wild rotation to make out without too much damage, just a loss of first place which was quickly regained after I got to the top of the hill.

This MR-2 handles the corners alright. Again, you must stay sharp in case the car starts to slide, but I think any of your regular Garage visitors could handle a little slipping and sliding without much effort. :sly: The Racing Brake installation was a huge bonus. I haven't been doing much driving on Racing Brakes lately and with a car as light as this Toyota, you REALLY feel that enormous bite when applying the brake pedal. I did turn my brake balance down, but that's a personal decision.

Oh, I forgot to add that I drove this car with the Standard Air Intake because I didn't want to have to adjust the Power % to fit in with the 500PP regulations. My car was at 499PP when the race began. I can definitely see myself using this car for more 500PP races in the future. It's not the most fun to drive, but it's far from the worst car I own at 500PP. 👍
 
@Ridox2JZGTE I've tested all 3 versions of Countach 25th Anniversary and here are my thoughts :

25th Ann. Road car is a freaking disappointment - I wasn't able to make under 18s lap at Midfield ( SH ) while I know its possible .

Meanwhile JGTC replica has made a lot better - 455 PS version got 16.43 ( slighty slower than Diablo SV ) while 550 PS version got 15.63 ( Faster than Diablo GT/GTR and Murcielago SV )

BTW My proposition to ' What to add to WIP list ' - Lancer Evo FQ series


The factory 25th Anniversary was the heaviest Countach road car at 1590kg, some even mentioned close to 1680kg wet weight. The stock gear ratio with closer 1st and 2nd and wider 3rd didn't help. Did you try with 1490kg ? Could you also describe more about it ? Did you drive with base ARB and damper extension ?

I can't promise anything about Lancer Evo FQ, I'm a bit busy this week and will concentrate on posting the Nomad Diablo, Yellowbird and GRB STi Spec C.

I've been wanting to build myself a Toyota MR-2 for quite some time, but I never seemed to get around to it. Personally, I really prefer to purchase Premium cars, but I saw that you had an MR-2 in your garage right near 500PP, so I decided to sign the papers and take ownership of this 1997 Toyota MR-2 ZEEK Tuned edition.

Rather than waste any time with practice laps, I plunged right in and entered her into the A-Spec Intermediate Level race at Spa. I figured I would learn whatever I needed to know about this car over the first couple of long laps at Spa. My assumptions were right. By the third lap I felt right at home in this little sports car.

The power is pretty good in this sporty Toyota. The High RPM turbo helps, so I made sure to keep my revs up when I needed that boost. Also, because I had never driven this car before I decided to go ahead and put SS tires on her, which is the maximum level tire permitted in this event. That was a wise decision because this MR-2 really likes to slide around. I don't believe I own a car in GT6 that likes to slide around as much as this Toyota besides a couple of my Lotus Elise builds. Tossing the weight to and fro when transitioning Eau Rouge to Raidillon was an adventure. I actually spun on my 3rd lap but I was lucky and caught my wild rotation to make out without too much damage, just a loss of first place which was quickly regained after I got to the top of the hill.

This MR-2 handles the corners alright. Again, you must stay sharp in case the car starts to slide, but I think any of your regular Garage visitors could handle a little slipping and sliding without much effort. :sly: The Racing Brake installation was a huge bonus. I haven't been doing much driving on Racing Brakes lately and with a car as light as this Toyota, you REALLY feel that enormous bite when applying the brake pedal. I did turn my brake balance down, but that's a personal decision.

Oh, I forgot to add that I drove this car with the Standard Air Intake because I didn't want to have to adjust the Power % to fit in with the 500PP regulations. My car was at 499PP when the race began. I can definitely see myself using this car for more 500PP races in the future. It's not the most fun to drive, but it's far from the worst car I own at 500PP. 👍

The Zeek MR2 is another car that needs revision, it was build over a year ago :) but I'm glad it's still road worthy.

When it was raced in Best Motoring, the car was also pretty wild on corner exit :D Almost spun out on the last hairpin exit leading to the straight, which was then overtaken by the Lamborghini Diablo :P
 
The Zeek MR2 is another car that needs revision, it was build over a year ago :) but I'm glad it's still road worthy.

When it was raced in Best Motoring, the car was also pretty wild on corner exit :D Almost spun out on the last hairpin exit leading to the straight, which was then overtaken by the Lamborghini Diablo :P

Oh, it could definitely use a little work. Corner entry is an adventure. You must have a very steady braking foot with extremely smooth turn in, otherwise you get that sliding action.
 
Hi to you all, if any of you have suggestions for a tune to try here, this is what I'm looking for:

1. Cars that have been tuned here and have a IRL lap time on a track available in GT6, (NO Nurb and De La Sarthe please)

2. I already use the S7 (MR):cool: and LP670-4 (4WD) :crazy:, so I would like to add a FR and FF, and why not another 4WD that's different :odd:.

3. I'm using these to perfect my driving skills, so if you have ideas please share them, thank you. :cheers:
 
Hi to you all, if any of you have suggestions for a tune to try here, this is what I'm looking for:

1. Cars that have been tuned here and have a IRL lap time on a track available in GT6, (NO Nurb and De La Sarthe please)

2. I already use the S7 (MR):cool: and LP670-4 (4WD) :crazy:, so I would like to add a FR and FF, and why not another 4WD that's different :odd:.

3. I'm using these to perfect my driving skills, so if you have ideas please share them, thank you. :cheers:

That's easy :P Lexus ISF and Nissan GTR or the Feed RX7 or Knight Sport RX7. For FF, the Mugen Civic SSR Tokai Pallas FD2 Type R One Make or the expert mode : Top Fuel Zero 1000 Civic Type R EK. All are on Tsukuba, except for the Mugen Civic One Make FD2 at Suzuka and Motegi Road.

For harder challenge : Ferrari F40 ( US or EU spec ) at Tsukuba, CS 1:03.73 or less. All are under real life car section ( top )

You can also do the next release : Nomad Diablo GT-1 GT500 JGTC and Yellowbird Sport Auto 1988. Nomad Diablo on RH at Suzuka 2:02.511 target time or Motegi Road 1:50.968, Yellowbird on CM, 1:06.12 at Tsukuba :D

The Nomad Diablo will have 3 power level, based on 1997/1998 to 2000 onwards Diablo GTR / GT-1 JLOC 620 PS + stock GT6 590+PS ( 1220kg ) and from 2001 JLOC JGT-1 550PS ( 1150kg )

Haven't got time to play yet, still needs to do testing on the Nomad Diablo :(
 
That's easy :P Lexus ISF and Nissan GTR or the Feed RX7 or Knight Sport RX7. For FF, the Mugen Civic SSR Tokai Pallas FD2 Type R One Make or the expert mode : Top Fuel Zero 1000 Civic Type R EK. All are on Tsukuba, except for the Mugen Civic One Make FD2 at Suzuka and Motegi Road.

For harder challenge : Ferrari F40 ( US or EU spec ) at Tsukuba, CS 1:03.73 or less. All are under real life car section ( top )

You can also do the next release : Nomad Diablo GT-1 GT500 JGTC and Yellowbird Sport Auto 1988. Nomad Diablo on RH at Suzuka 2:02.511 target time or Motegi Road 1:50.968, Yellowbird on CM, 1:06.12 at Tsukuba :D

The Nomad Diablo will have 3 power level, based on 1997/1998 to 2000 onwards Diablo GTR / GT-1 JLOC 620 PS + stock GT6 590+PS ( 1220kg ) and from 2001 JLOC JGT-1 550PS ( 1150kg )

Haven't got time to play yet, still needs to do testing on the Nomad Diablo :(
Thanks, all noted (copy/paste :lol:)The one that stands out for me is the Porsche, we all have our soft spots :sly:. I also like the Civic on Montegi and Suzuka, that would change from Willow and Tsukuba, the F40 I own a couple so that would be easy (probably one is from you). I might also revisit the Andy Pilgrim Corvette and an Evo I tried not to long ago at Suzuka. I finally found a way to spot your cars in my garage, I'm painting them all GT6 Chrome 005, that way I can always spot them easily in the lot :lol:.
 
I finally found a way to spot your cars in my garage, I'm painting them all GT6 Chrome 005, that way I can always spot them easily in the lot :lol:.
I've tried in the past to associate a paint color to a tuner. The method failed for me. After a while all this became very boring. We very much need from PD to give us the possibility of tagging or creating directories (folders) in car list. I even have opened a thread, a few months ago, in the GT6 /Features section for players to vote for it. :cheers:
 
@Ridox2JZGTE Your Countach JGTC replica has ABS on, right? Is because from 1999, JAF has restricted the use of ABS and the JGTC/Super GT cars built in 1999 and after have all assists off. They have no ABS, no TCS and neither no ASM.
 
I've tried in the past to associate a paint color to a tuner. The method failed for me. After a while all this became very boring. We very much need from PD to give us the possibility of tagging or creating directories (folders) in car list. I even have opened a thread, a few months ago, in the GT6 /Features section for players to vote for it. :cheers:
What the name of the thread? There's just so many :eek:.
 

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