I'm thinking there's a lot more messy going on here than that...Preorders for this are messy. Specific versions that favour the Japanese or European bikes and then an ultimate edition which actually has all the content...
Review copies are out now, but the embargo is Thursday morning.I've been trying to keep an eye on this game, but despite the fact you can now buy it on Xbox (not sure of other consoles/pc) there is a disappointing lack of information out there. I've been looking on YouTube and there doesn't seem to be a single video released in the last few days of the final build, with reviews/previews from established creators that would normally have been sent preview builds.
What is the differences of a sway and a lean?Well TeamVVV just put up a lot of content but not trying to be mean it's hard to take anything he says about a bike game seriously. When it comes to car games he's ultra critical of stuff but will give a pass to the same item in the bike games. I have no idea what he's going on about when he's talking about the different handling between games like TT, Ride, MotoGP. What he should say is they are WRONG. Whether you like it or not is subjective, that the physics of all of them are screwed up isn't. What good is all the options and depth if the actual gameplay sucks? Bikes lean they do not sway, yet here we are on the magical mystery swaying bike tour. If F1 2021 slid around like a WRC game everyone would crap a brick, but the swaying bike stuff is accepted? I'm not saying make some ultra hard sim. Just an accurate bike game. Riding a bike is easy. Riding one fast is pretty easy to. so I don't get why Devs think if you make an accurate game it has to be hard. The current games to me are harder than they need to be because they aren't accurate . And for someone like myself who rides a lot it's hard to adjust.
And yes that "innovative" feature looks more tedious than anything. At best that should be part of some tutorial but to have to go through all that crap just to change/upgrade a part? Nah I'll pass.
Then when you look at the footage, he always seems impressed by fluff when it comes to bike games. My laptop, ipad, iphone all must be broken because all the vids I've seen for this game look terrible. especially the framerate. My god the rider looks like a newbie leaning off the bike with only his upper body while keeping his butt in the middle of the seat. It is 2021 isn't it? This is the best we can hope for in a bike game? WTF?!?!?!? This thing looks dreadful and the gimmick of having to remove screws, really that's your big selling point? isn't anywhere near enough to make me interested in this thing. Too bad cause I'm really desperate for a good bike game that actual tries to be a bike game for bikers instead of a bike game for car people
As the embargo has passed now - I'm writing our review right now - I can say that this isn't my experience; maybe it's to do with the riding style selected?My god the rider looks like a newbie leaning off the bike with only his upper body while keeping his butt in the middle of the seat.
The difference is simply these. A bike leans and pivots off its tires. So when you lean the bike it is one the line that the tires are on. Take a pencil put the eraser end on the table and lean it. Sway take that same pencil and hold it by the other end lift it off the table and let it swing like a pendulum. The problem with too many bike games that base the contact patch or pivot point off a go pro perspective. So you when you turn the bike you don't turn on the line the bike moves or sways. because of this you have to compensate when where and how you turn. if you are on the edge of the track and turn you'll crash and not understand why. The why is because the way the is designed, you are turning on the line you think you are because the game pivots off the riders head instead of the tire, so the bike goes off the track while the riders head stays on the intended line.What is the differences of a sway and a lean?
I don't think the games riders animation should be a game killer.
There are many things I would like too.
If you try iom tt 1, you might be surprised how well the front brakes work, almost too much, need be carefull alot using it, but it's fun and a good challenge. Im loving it on the isle course, and all other smaller ones too.Wonder why no ones ever thought to make a bike game with motion control steering? Seems it would be the perfect control method right there.
Also agree with @RZ05 regarding back brakes. Never once even touched the back brake on any of my race bikes. Only ever used rear brake on motox and supermoto bikes. So why do bike games brake so bad? One thing about good brakes on modern bikes are that they stop on a dime with only one or two fingers on the brake lever!
Funny enough I just tried MotoGP 20 on game pass and low and behold the front brakes are on point, can stoppie like Toprak! Big improvement in braking over the older games.If you try iom tt 1, you might be surprised how well the front brakes work, almost too much, need be carefull alot using it, but it's fun and a good challenge. Im loving it on the isle course, and all other smaller ones too.
Also it controls so smoothly to turn, no twitchiness at all. Easy as in real life, just need avoid overdoing things and not let the floaty sliding of out control happen.
Anyways, just my 2 cents, worth a look to me. Its amazing on the main course especially.
No swaying at all too.
You can feel and hear it well when it wants to lock up. Just need make sure to not be tuckin in front when applying the smallest front brake to not crash.
Not perfect by any means but it steers so easily, smoothly, you can follow the line you want easily with the pad joystick.
I don't get it either, never got the attraction of those games at all. I'm thinking RIMs isn't all that great and doesn't have enough redeeming qualities to justify a time consuming, overly expensive mess of a game.obviously there is a market for those but I don't get it. Well never actually played one of them but don't get the concept. I stopped playing sports games when they started putting commercials in them. I hate watching commercials in real life so why would I want them in a game? Who dude I have to buy the new Madden they have these sick commercials in them. Maybe RIMs is actually great and I'm just to old for gaming now. A gamer of an age that has long past! lol
The sway/lean is done in a way it has to be. Unfortunately, when you lean into a corner the camera keeps the rider in the center so you can see both sides in front of you. If the camera kept the tires in the middle you would Lose site of the side you are turning into. I Suppose in chase cam they could have the camera move to a better angle.The difference is simply these. A bike leans and pivots off its tires. So when you lean the bike it is one the line that the tires are on. Take a pencil put the eraser end on the table and lean it. Sway take that same pencil and hold it by the other end lift it off the table and let it swing like a pendulum. The problem with too many bike games that base the contact patch or pivot point off a go pro perspective. So you when you turn the bike you don't turn on the line the bike moves or sways. because of this you have to compensate when where and how you turn. if you are on the edge of the track and turn you'll crash and not understand why. The why is because the way the is designed, you are turning on the line you think you are because the game pivots off the riders head instead of the tire, so the bike goes off the track while the riders head stays on the intended line.
This is again because of camera views based off a video camera. As a rider this is not why you see but has become the defacto physics model for bike games and it sucks. When they have a view from the front of the bike it is ore accurate but then you get the titled earth view which is a pain on the eyes. Its stupid and a situation that is easily fixable but devs seem to stick to video footage instead of using a little common sense and adjust the physics to a more realistic . As a rider it's annoying and frustrating because I prefer the 1st person view.