^ What SlipZtrem (I forgot how to spell it) said, on the first page.
What we need, is a professional level that's even faster... Not just in faster cars.
When I select Amateur, or such, in Arcade, it gives me competition in much slower cars. When I select professional (the only option I can actually stand) it gives me the same slow AI, but with much faster cars (Sauber C9 vs. my Opel Astra Touring Car? REALLY?! Why don't you give me faster AI in the Mercedes CLK, Audi TT-R... blah blah blah.
When we select slower AI, it needs to be their skill level that changes, not their cars. And, when we talk about this "boost," sure, if you're two feet off of the car in front, you'll get a boost; that's called drafting. But, when I'm half a lap ahead of some noob, online, and he catches up, spins, and catches up again, because my car's steering has gone numb, and I've lost all sorts of grip, I can't help but think that the boost feature is pointless.
This "rubber banding" feature, as used online (in open lobbies) or offline, does nothing except reward bad drivers with a fifteenth chance. If I had even a second chance, in my karting career, when my steering rod broke, and I could've avoided the wreck, and been the champion, (out of 200 drivers ranked, apparently,) I would already be racing Formula 1 cars, even right now, like Robbie Wickens, who went to the very same track. Giving some noob a fifteenth chance in a race doesn't seem fair to the guy who actually finishes a clean, fast race.
So, please, no "Rubber Banding," because it isn't realistic... at all.
Instead, as most people here are thinking, why not base the AI directly off of your own lap times? If they're in the same car, no matter what, the AI can run those exact lap times, through better programming.
But, giving more horsepower and grip to those who fall off of the pace is terrible. Need For Speed does that. End of that discussion.
I remember, back when I used to play Race Pro, the AI's hardest difficulty was always approximately a tenth of a second faster, or slower, except at Mid-Ohio and city circuits (because I'm awesome at city circuits.)
Why can't GT6's AI be fast enough to be within a second of me?
Fact is, I've beaten GT5's AI, while the AI was in a Zonda LM Race car, while I was in the new DLC Honda. The Zonda is much more powerful, and much faster! I was on racing hards, so was the Zonda! Why?!?! How is it possible?
The only answer, is because GT5's AI is way too slow, for me, but, still way too fast for the 12 year olds that play GT5.
But, to prove that it's possible, Race Pro's AI was horrendously slow, on its lowest difficulty, (I couldn't even complete a race, I got bored, and went back to up the difficulty) and was within a tenth of a second, in qualifying, at any given race track.
I qualified approximately 12th, in a field of 16 cars, everytime, and my average finish was something like 6th. Now, there's a good AI system. But, my god, I wish it were even faster, at the city circuits.
Why would they wait until they've been overtaken before attempting to speed up and then matching your pace? If you're catching the guy in front, and he wasn't already going flat out, surely he would attempt to speed up before you got there in an attempt to stay ahead?
Funniest, most quotable post ever.
"Lewis, Massa is catching you. You know what will happen if he catches you" (these are my thoughts, circa last year)