Rumble Effect Vs Force Feedback on controller

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What's the real difference? I mean yes I know on a wheel it's to simulate the forces you feel in real life but...... how about a comparison between the vibration/rumble effect you get on the controller Vs rumble effect from a non FFB wheel such as Hori Overdrive or Thrustmaster 458?
 
What's the real difference? I mean yes I know on a wheel it's to simulate the forces you feel in real life but...... how about a comparison between the vibration/rumble effect you get on the controller Vs rumble effect from a non FFB wheel such as Hori Overdrive or Thrustmaster 458?
There was no rumble effect of any kind on my Thrustmaster 458, just the bouncy rubber band effect.

Which is why I quickly returned it to the shop the same day I bought it & swapped it out for a TMX instead.

I'm now on a TX.

If they ever managed somehow to have automatic (not user adjustment) tension/resistance within the thumbstick to mimic ffb then that would work well with the haptic feedback you'll get from the triggers while accelerating/breaking.

That's what I miss from my pedals (any feelings whatsoever) unless you buy a really good set then unfortunately you're just relying on the wheel ffb.

But ultimately your still going to be able to control your vehicle better with a wheel because of the fine turning you can do (with or without ffb)

Within reason obviously & if you're happy using a controller (like me)

Obviously Jimmy Broadbent proved here that some wheels are just worse than a keyboard
 
Yeah I saw that video yesterday. Unfortunately Jimmer did the test with it set to digital so it was on or off, hence why it was so bad. He said he's going to redo the test with it set to analogue. Obviously it'll still be nowhere near a G920 or TMX etc but it might be better than a controller. Having said that I'm getting used to the gamepad but it'd would be nice to know if a non FFB wheel s passable.
 
Yeah I saw that video yesterday. Unfortunately Jimmer did the test with it set to digital so it was on or off, hence why it was so bad. He said he's going to redo the test with it set to analogue. Obviously it'll still be nowhere near a G920 or TMX etc but it might be better than a controller. Having said that I'm getting used to the gamepad but it'd would be nice to know if a non FFB wheel s passable.
I'd say it's passable, but it'll leave you wanting more if you get on with it.

That's why I bought the 458 first, just to see if I enjoyed it (which I did) but then I wanted more hence the TMX, now the TX & hopefully soon a TS-XW or a ClubSport v2.5 xbox one competition pack.

Maybe Fanatec would like to send me one to try out :)

Then you might want a shifter or load cell pedals, then a gaming rig with VR capability & a DD wheel.
 
Most people I've seen suggest - and I don't disagree - that if you can't afford a decent FFB wheel for a few hundred bucks but can probably manage a cheaper wheel without feedback... put your money in a jar and wait until you can save the rest for a better wheel(and watch for sales & bundles - or even used wheels but of course that's another set of worries). It is expensive, but even the lower range FFB wheels are miles above anything without it.

If there's no way you'll ever be able to swing it, a "plain" wheel is probably better than a gamepad, but the difference in control and immersion the feedback gives you is amazing.
 
I just tried out a quick experiment. I turned my gain to zero so had no ffb and drove a few laps. It was very light because there was no centring force but even so I found that due to the increased amount of control a wheel gives you, both with steering and throttle/brake, it was easier and more precise than with my controller. Well for me anyway. A non FFB would add the benefit of a centring force and (maybe) rumble effects so would enhance it further.

Obviously a FFB wheel is the thing to aim for but if you can't afford one (and its associated "rig") a decent non FFB one would seem to be a good cheaper alternative just for the smoother input alone.
 
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