Sébastien Loeb Rally EVO (PS4/XB1/PC) - Milestone

This is the true problem, very much a 1st world problem :), but in a gaming context a problem none the less. I find there's too much to do in one game let alone thinking about the rest!
For example I don't ever touch the rally x in DiRT rally and i just don't have the time anymore to devote myself to Forza 6 like I did Forza 4.

Games are certainly very content heavy these days, they almost have to be which is great really, but you can sit there with an hour to spare and think "right lets fire up the xbox", so 5 mins to decide i want to play a driving game, then a weird moment of an inner conversation about which game to play, finger hovering over each back and forth weighing up what each can give me and what i feel like at that point.
hmmm quick chill out controller blast with Forza 6 or full fun wheel blast... hmm wheel... now what game..
anyway 10 mins later i chose PCars...then its all "hmm what car to drive first, shall i hot lap or race or continue career...." so finally with half an hour now gone I start playing and suddenly hours up... it's worse if i play Forza as i can spend an hour painting up a car and photographing it!
Like i say nothing but a 1st world problem and a nice problem to have at that.. this is why I generally play late at night.

Yeah first world problem for sure mate. :lol:

Thankfully for me, my fiance always goes to bed early (she's 25 going on 80 lol), and my two boys are in bed before her, so after 9 - 9:30 it's me time. I stay up to around midnight every night, as I don't usually need much sleep (up early with a newborn and a 4 year old), so that gives me plenty of time to play a game. However, as I said, I have over 60 to choose from, and like you, that process can take time lol. I looked through my collection yesterday, to discover that around half the games I own haven't been finished lol. That also doesn't take into account games I have finished but really want to play through again some day either.:crazy:

I have done that a time or twenty, very underappreciated game. The demo didn't help also.
The demo is the reason I still don't have this game. And then I hear many great things like what is in this thread, I should probably pick this up some time.

Yeah the demo was absolute trash. Physics felt simpler, stability issues and bugs galore, and the support for my wheel was bugged, so it was always acting like the clutch pedal was pressed in. I wasn't going to buy it after playing the demo, but a mate bought it and said it was heaps better than the demo, so I gave it a go.
 
The demo is the reason I still don't have this game. And then I hear many great things like what is in this thread, I should probably pick this up some time.

Demo is awful, the choice on offer in the actual game no demo could do it justice IMO, demo's for driving games don't ever work that well IMO.
Anyway for sure if you look at any of my posts on any game i'm very honest with short comings and pro's of games, trust me when i say if you pick this up you will be very pleased to have it in your collection, I've even started playing some stages where i'm actually really impressed with the visuals, Sweden looks great!

I'll pick games up whenever and can be way after the crowd has moved onto the 'next best thing', I also have no petty tribalism, i have DiRT and i adore that game its the game that makes me smile like a child the most when i'm on my wheel.
So take it from me, SLRE is worth picking up, it also has (i know this is a dirty word to 'sim' heads) plenty of really gamey bits in it, pass through gates, drift points modes etc, which is really cool and a guilty pleasure and nothing wrong with wanting a 'game'.

I'm loving it and it's currently taking up more time than AC. I forgot how addictive wanting to get money to buy the best cars can be.... Its like old Colin McRae or ToCA games (GRiD etc)
 
I would guess you've never driven a car fast on twisty roads if you think that's not how cars behave on tarmac. Also, just because a car doesn't act in a particular way on a closed circuit on Pcars, doesn't mean it wouldn't act that way in real life on a normal road. There are many things about Pcars that are unrealistic, including the over-powered longitudinal grip, which affects braking and accelerating. The LSD model in Pcars is also flawed, and you can gain lots of time with exploit setups because of it.

You're complaining that if you crank the brake bias all the way to the front, and lock the diff, that the cars are unstable under braking... Why would you be expecting it to be stable with it set up like that? With little to no braking force at the rear axle, the back end is always going to want to overtake the front under heavy braking, and locking the diff under deceleration doesn't allow any speed differential between the wheels, which in a RWD, or if done to the rear diff of an AWD, will result in unpredictable behaviour and snap oversteer under hard braking, particularly on uneven surfaces. Not to mention it's pretty easy to find videos of real rally cars behaving like this under brakes on tarmac, and presumably real WRC teams aren't putting such extreme and odd set ups on their cars.

The physics in SLRE are actually quite realistic, and not at all even remotely like the physics in WRC 5. There are components of the physics in SLRE that I would say are more realistic than the more commonly praised Dirt Rally, such as the difference in grip between different surfaces. Overall I'd say the physics are about on par with Dirt Rally, with both games excelling in different areas to each other.

As someone who has driven quite a few cars very hard on real life tarmac rally stages (not in competition, the state I live in has an abundance of roads used in tarmac rallying), I can guarantee you this is normal behaviour. I have experienced cars being very unstable under brakes on tight, twisty roads a ton of times. I've had one of my old cars so crossed up under brakes, I nearly needed a change of underwear after the corner. I actually scared myself to the point that I took it quite easy for the next few corners while I tried to calm myself down lol.
The thing is that it does actually happen in PCars (and for that matter AC and DiRT as well) and its not as frequent as was made out, as I addressed in the WRC5 / SLRE / DiRT comparison thread.


https://www.gtplanet.net/forum/threads/rally-comparison-wrc-5-vs-slre-vs-dirt-rally.348973/
 
The thing is that it does actually happen in PCars (and for that matter AC and DiRT as well) and its not as frequent as was made out, as I addressed in the WRC5 / SLRE / DiRT comparison thread.


https://www.gtplanet.net/forum/threads/rally-comparison-wrc-5-vs-slre-vs-dirt-rally.348973/

Yeah mate I'm aware it does happen in Pcars, was just making the point that someone shouldn't use a sim as a base for what should happen in real life, as no sim is perfect. In Pcars, it's most noticeable in the road cars with their really soft suspension.

Incidentally, if anyone wants to know how to reduce a car's tendency to unsettle under hard braking, all you have to do is stiffen the front springs and front bump, and maybe add some ARB and stiffer rear rebound to it. Of course, a rally car is always going to have really soft suspension, because initiating a slide with hard braking is a desirable handling trait in a rally car, and while stiffening it up might make it more stable under brakes, it'll also make it much harder to initiate slides and the car will be much more prone to understeer. Personally I love stabbing the brakes to shift the weight off the rear, and get some tail wagging action happening lol. Happy times!
 
I already own SLRE for PS4, but haven't been able to get at my PS4 lately and I was missing SLRE. Today's Steam Sale was selling the base game for €10. Couldn't resist :S

At some point I'll try and jot down some thoughts comparing the PS4 and PC versions.
 
Well I'm glad I spent the €10 on SLRE in Steam despite owning the PS4 edition.

Quick summary for anyone interested:
- Graphically it appears very similar to my memories of the PS4 version. Probably more foliage, longer draw distances, but nothing dramatically "better".
- With all settings on max I was getting 80-90fps but the game was micro-stuttering badly. Turning on vsync did the trick, and I'm now getting smooth 60fps without many stutters (occasionally a little stuttering through dense forest sections, fraps remains locked on 60 throughout so it's not frame rate dips). If there's input lag as a result of turning on vsync it's minimal.
- Comparing locked 30fps on console to locked 60fps on PC obviously the PC wins. But I never really minded 30fps on console, it didn't stop me from enjoying the game.
- After some tweaking of the FFB I conclude that I prefer the rendition on my T500+PS4 than the T300+PC. But that's probably just because the FFB particularly on tarmac surfaces rattles the wheel a lot and the T500's inherent damping helps smooth this out a bit for a more believable result. Not a big deal, though.


Coming from today's Lancia 037 + night + snow + Monte Carlo ice stage daily DiRT Rally to SLRE's 2WD starter car was somewhat of a shock :nervous:, but SLRE remains a lot of fun and worth space on your SSD.
 
I almost pulled the trigger on this with the Steam sale but its reviews are terrible on Steam. Really putting me off.
It's apparently poorly optimised for the PC, the PS4 was the lead platform for development and its performance on PC very dependent on your system and still behind the PS4 version.
 
I got this for Xmas and I'm very, very impressed. The stages make or break a rally game, and these are incredible, what I've always wanted out of a rally game. Narrow, technical, blind, and convincingly authentic to each locale...and not just a meager handful of them padded with repeats and reversals! The rallycross racing is also more fun than any other game I can remember apart from Live for Speed, mainly because of the physics. After I unlock things and turn to the quick race mode, I could get a lot more playtime out of rallycross than I had expected going in.

@Scaff's praise for the physics helped SLRE earn a spot on my wishlist, and I'm happy with them too. 👍 My favorite car to drive so far is the 2002ti; when I get into the rhythm of a stage, I can steer it with the brakes and throttle and it's impressively intuitive. The weight distribution/transfer and rotation of the car seems properly simulated, though to really test that I should try the Alpine A110 next time I play. The tire model is decent, including how it reacts on different surfaces, though it seems to be the limiting factor of the simulation.

I've never played a rally sim like this, and I've wished for one for years. I tried RBR a long time ago but it was impossible to enjoy because it suffered from input latency and the FOV was too narrow to judge speed or braking distances. I know about the mod packs, but I've lost my patience for tinkering with PC games and never found the motivation to set it up.

As a Milestone game, I knew what to expect in terms of the overall package, but the physics and content have exceeded my expectations. Being able to play as your own personal rally team is a great touch too. I've only encountered one race-affecting glitch so far -- momentary freezing on a run of the full Pikes Peak, warping ahead to wherever the car ended up while I was effectively driving blind -- and I hope it's a rare one, but rewinds can resolve it.
 
Now to my next decision as I see @Scaff 's great reviews of the FFB/Physics and tracks of SebLR. I played the demo and deleted it as i found it terrible but then reading the thread through people love the full game. I might be tempted to pick it up in the sale as I am getting back in to Rally again, now Instead of RIDE2. Too many racing games....:irked:

Edit: ^^ Not in the sale it seems to have gone back up to Full £34.99 :( or £55 for Special Ed. I may now wait until it does again and get in to Dirt Rally more.

Does anyone know what price SLR normally sits at I thought it was cheaper than this. 👍
 
It was €10 on Steam around Black Friday, and €12 in the Christmas sale. You'll just have to wait for another sale unfortunately.

I've been playing the PC version quite a bit lately. T300 is now set to 50% for both FFB and vibration, I have the DOR fixed at 540 degrees (just like I use 60% steering saturation in DiRT Rally to give 540 degrees) and it plays nicely.

My two main issues with the game are microstutters in areas with lots of trees and daylight stages getting very dark through forest areas to the point of hard to see. I've got the first one mostly under control via vsync (it is locked to 60fps permanently but still stutters at times) and the second one by upping gamma a lot and finally admitting defeat and using bonnet camera rather than in car.

Other than that, I'm enjoying the variety of stages, cars, surfaces. I bought the Stratos today and it's just about what I would expect, down to the tendency to rotate easily but also the hint of slop in the steering. It feels faster than the DiRT Rally rendition, actually.
 
All this talk about the PC version not being optimised is worrying me as I've bought the Steam version. If you turn down the graphics settings does it still microstutter? I'm not fussed with bad graphics, but I absolutely hate inconsistent fps and prefer not to use vsync with racing games (input lag).
 
All this talk about the PC version not being optimised is worrying me as I've bought the Steam version. If you turn down the graphics settings does it still microstutter? I'm not fussed with bad graphics, but I absolutely hate inconsistent fps and prefer not to use vsync with racing games (input lag).
I tried turning down a few things, but didn't find anything which cured the microstutters.

Basically my PC is happy to give me 90+ fps with all settings on max, but it microstutters heavily. Turning on vsync to 60fps removed most but not all of the microstutters. It's rock solid 60fps even with microstutters (which I guess are frame pacing issues not dropped frames?) and very playable like this, so I didn't spend time hunting further. I am not noticing input lag from using vsync. Maybe a frame rate limiter setting in Nvidia Inspector would work better than vsync, maybe there are other tricks. If you find them please let us know.
 
If you can forgive some smaller studio errors and omissions there is a pretty solid rally game in there.
This is probably going to sound petty, but I don't like the co-driver's voice or the way pace notes are positioned on top of the corners.
 
This is probably going to sound petty, but I don't like the co-driver's voice or the way pace notes are positioned on top of the corners.
That's the "3D" option for pace notes. You can also choose 2D icons at the top of the screen or no icons at all.
 
No, which is kind of odd considering you can input his name and nationality when setting up your team. But you can adjust the timing of how early he calls out the notes.
It's more the voice that annoys me. He sounds totally bored. He's like the greeter and the gondolier in Final Fantasy XV - I'd be ready to throttle him after about fifteen minutes.
 
It's more the voice that annoys me. He sounds totally bored. He's like the greeter and the gondolier in Final Fantasy XV - I'd be ready to throttle him after about fifteen minutes.
I'd agree he's a bit dull, but while driving I've never found I have the time to get annoyed with him. SLRE keeps you very busy behind the wheel.
 
I'd agree he's a bit dull, but while driving I've never found I have the time to get annoyed with him. SLRE keeps you very busy behind the wheel.
I definitely need a rally fix. My dad was an amateur rally driver when he was my age, and I spent most of my youth in state forests from South Australia to Queensland watching Datsuns and Mitsubishis and Ford Escorts blast past.
 
I definitely need a rally fix. My dad was an amateur rally driver when he was my age, and I spent most of my youth in state forests from South Australia to Queensland watching Datsuns and Mitsubishis and Ford Escorts blast past.


I have a UK account where I buy games early and it has SLRE, WRC6, Valentino Rossi, Ride 2 and a few others it. Your welcome to try them before you buy.

Edit; I can't even give the game away, lol.
 
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Well, I can't find it in stores. Not surprising, given that it was first published a year ago and isn't a mainstream title. There's always digital download, but I only have a pre-paid data plan, so it would cost me about $200 to get enough data.
 
Well, I can't find it in stores. Not surprising, given that it was first published a year ago and isn't a mainstream title. There's always digital download, but I only have a pre-paid data plan, so it would cost me about $200 to get enough data.
JB Hi-Fi should have it as it's in a 2 games for $40 deal there, though you may have to order it online.
 
Hey guys, got a little annoying problem, so little that I didn't see the point in creating a new thread.

On PS4, I've setup the right analog to change gears (down to shift up, and up to shift down). Problem is, regardless of what button layout I set, when pushing the right analog stick down it always spins the camera around to give me a rear view. Even if I've setup a different button for that action.
So, every time I shift up, the camera starts spinning around the car, hence, I can't see where I'm going. This only happens in the exterior (behind car) cameras though.

Is there any way possible of disabling the free camera during stages?
 
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