- 1,471
- hennessey_86 and GTP_evox
- hennessey861
I'm looking for clean, competent, & conscientious drivers, to join me for weekly races on Saturday nights between 19:30 & 22:55 UK time. The same car races I host are gentlemanly & competitive, but above all else fun, we use a different car each week, & it's chosen from the arcade list. If you're interested & can attend at least once a month, make a post (saying you've read all the Rules & Regs), & send a friend request on Xbox live to: hennessey861, with "SSCS" in the message.
SSCS Race Event
SSCS has a different theme each week, we use 1 car all night, & the track changes after two heats. My room opens at 19:30 for greetings(During the race no chat is permitted even if there is a crash, all disputes will get sorted back in the lobby) , followed by a warm up race at 19:40, then we observe the format below for each hours racing, from 20:00, until the last race at 22:25.
SSCS Format
Race 1- 5 laps
Race 2- 10 laps, then a track change and repeat.
SSCS -4/2/2012
This Saturday's Theme..............German
This Saturday's Car...................BMW m3 2005
This Saturday's Tyres................stock
This Saturday's Tracks...............nurburgring GP, leguna seca and Suzuka and if we have time a 2 lap race around the ring
Exceptions To Race Specifics......-
SSCS Rules & Regulations
THIS IS THE NUMBER 1 RULE: All drivers must visit this thread each week to check for Race Event/Rule updates, & are solely responsible for reading, understanding, & applying them! If you have difficulty comprehending something, make a post here or PM me before Saturday, & I will do my best to help you.
Free Practice
You must practice online beforehand, with the right car, & on all tracks listed for the next event.
Please set up your own Lounge identical to how SSCS is, you will find the settings we use below.
Qualification
As there is no qualification method on Forza the starting grid will be set to lobby points, so the better you do in the races the higher your grid position will be![Smile :) :)](/wp-content/themes/gtp16/images/smilies/smile.svg?v=3)
Races 1 & 2 *
No deliberate contact, corner cutting, or using of run off areas to gain an advantage.
Damage is on SIM, so be very careful at all times, as cars will never ghost.
Apologise for any contact (during breaks), deal with unresolved matters via PM, after the event.
Do not judge other drivers as dirty who accidentally hit you, cut corners, or go off track occasionally.
You must participate fully in Race 1 (without stopping or quitting), to be eligible to participate in Race 2.
Pit Stops In Race 2
You must make at least 1 during race 2, it is absolutely mandatory!
You must complete 1 quarter race distance before pitting, unless you are damaged or have damaged another.
Pitting because of damage before 1 quarter race distance, does count as your 1 mandatory pit stop.
Damage
As damage is set to sim at SSCS, be careful.If you hit another driver & their car gets damaged, you must immediately let them regain their place ahead of you, follow them closely back to the pits, pit with them, & then carry on racing. Damaged drivers with medium to heavy damage must pit (unless it's the last lap) & indicate they're damaged to the offending driver by slowly steering left & right ASAP, drivers with light damage may choose to either continue racing, or pit.
If you hit another driver off track, or off their racing line, & their car doesn't get damaged (ie: they don't indicate), you must immediately let them regain their place or line ahead of you, & not try to gain a positional advantage from it going into the next turn or down the next straight.
Drivers with medium to heavy self inflicted damage who's pace is affected, must get out of the way of those approaching from behind on the current lap, & drivers with heavy damage must pit ASAP, if they can see they will continue to be overtaken for the rest of the race. Drivers with light self inflicted damage who's pace is not affected, may choose to either continue racing, or pit.
Race Specifics
Any exceptions to these rules will be posted in: Exceptions To Race Specifics, under tracks listed for the next event.
Try to keep 2 wheels on track, the track is defined as the tarmac road area in between the white/yellow lines that are painted along its outer edges. Coloured kerbs: red & white, black & white, blue & green etc, are not part of the track, so all 4 wheels deliberately on them is not allowed (2 is okay).
White/yellow lines that run along the outer edges of the tarmac, marks the track boundary, so all 4 wheels deliberately over them is not allowed. Painted: green/blue etc, or unpainted concrete/tarmac areas next to white/yellow lines & coloured kerbs, are not part of the track, these are run off areas, do not use them.
If you accidentally go off track & onto a run off area (or the grass/sand) you must make your way back to the track ASAP, without hindering other drivers, or trying to gain a positional advantage from it going into the next turn or down the next straight.
Anyone breaking the above rules (or driving incompetently) may be asked to leave the lobby, re-read them, & try again next time. Anyone who is not apologetic & cooperative after causing an incident, will not be invited to future events. If any circumstances occur out on track that the rules do not cover, just use common sense, courtesy, & best judgement.
My Room Settings
RULES:
Lobby type: Public
Game type: Circuit race
Max players: 12( If we can get 16 then this will increase).
Damage: Simulation
Collisions: Always on
ADVANCED RULES:
Scoring type: Time based
Bigger is better: No
Laps: 5, 10
Grid order: Lobby points
End race timer: 45 seconds
OVERRIDES:
Force stock upgrades and tuning: Yes
Force off suggested line: Yes
Force off STM: Yes
Force off TCS: Yes
Force off ABS: Yes
Steering: Normal is minimum
Shifting: Manual
CAR RESTRICTIONS
The car for the night will be chosen before hand and will be used throughout the night, I will take requests during the week for the theme.
Optional Information
About SSCS
Saturday Stock Car Series is about the sheer joy of driving & racing untuned cars, mainly on real world tracks, with all their little idiosyncrasies & full character on display. Couple that with the fact you'll be racing them against the cleanest drivers out there, & it becomes an utterly exhilarating experience unlike no other. You'll find yourself digging deep within your bag of talent as you not only fight your competition out on track, but also fight the very nature of the car, which is just waiting for you to make the tiniest of errors so it can bite you in the ass!
![2s19i7d.jpg](/forum/proxy.php?image=http%3A%2F%2Foi53.tinypic.com%2F2s19i7d.jpg&hash=3d1609e230e0d9ecc2ff9dcb1709bd7d)
SSCS Race Event
SSCS has a different theme each week, we use 1 car all night, & the track changes after two heats. My room opens at 19:30 for greetings(During the race no chat is permitted even if there is a crash, all disputes will get sorted back in the lobby) , followed by a warm up race at 19:40, then we observe the format below for each hours racing, from 20:00, until the last race at 22:25.
SSCS Format
Race 1- 5 laps
Race 2- 10 laps, then a track change and repeat.
SSCS -4/2/2012
This Saturday's Theme..............German
This Saturday's Car...................BMW m3 2005
This Saturday's Tyres................stock
This Saturday's Tracks...............nurburgring GP, leguna seca and Suzuka and if we have time a 2 lap race around the ring
Exceptions To Race Specifics......-
SSCS Rules & Regulations
THIS IS THE NUMBER 1 RULE: All drivers must visit this thread each week to check for Race Event/Rule updates, & are solely responsible for reading, understanding, & applying them! If you have difficulty comprehending something, make a post here or PM me before Saturday, & I will do my best to help you.
Free Practice
You must practice online beforehand, with the right car, & on all tracks listed for the next event.
Please set up your own Lounge identical to how SSCS is, you will find the settings we use below.
Qualification
As there is no qualification method on Forza the starting grid will be set to lobby points, so the better you do in the races the higher your grid position will be
Races 1 & 2 *
No deliberate contact, corner cutting, or using of run off areas to gain an advantage.
Damage is on SIM, so be very careful at all times, as cars will never ghost.
Apologise for any contact (during breaks), deal with unresolved matters via PM, after the event.
Do not judge other drivers as dirty who accidentally hit you, cut corners, or go off track occasionally.
You must participate fully in Race 1 (without stopping or quitting), to be eligible to participate in Race 2.
Pit Stops In Race 2
You must make at least 1 during race 2, it is absolutely mandatory!
You must complete 1 quarter race distance before pitting, unless you are damaged or have damaged another.
Pitting because of damage before 1 quarter race distance, does count as your 1 mandatory pit stop.
Damage
As damage is set to sim at SSCS, be careful.If you hit another driver & their car gets damaged, you must immediately let them regain their place ahead of you, follow them closely back to the pits, pit with them, & then carry on racing. Damaged drivers with medium to heavy damage must pit (unless it's the last lap) & indicate they're damaged to the offending driver by slowly steering left & right ASAP, drivers with light damage may choose to either continue racing, or pit.
If you hit another driver off track, or off their racing line, & their car doesn't get damaged (ie: they don't indicate), you must immediately let them regain their place or line ahead of you, & not try to gain a positional advantage from it going into the next turn or down the next straight.
Drivers with medium to heavy self inflicted damage who's pace is affected, must get out of the way of those approaching from behind on the current lap, & drivers with heavy damage must pit ASAP, if they can see they will continue to be overtaken for the rest of the race. Drivers with light self inflicted damage who's pace is not affected, may choose to either continue racing, or pit.
Race Specifics
Any exceptions to these rules will be posted in: Exceptions To Race Specifics, under tracks listed for the next event.
Try to keep 2 wheels on track, the track is defined as the tarmac road area in between the white/yellow lines that are painted along its outer edges. Coloured kerbs: red & white, black & white, blue & green etc, are not part of the track, so all 4 wheels deliberately on them is not allowed (2 is okay).
White/yellow lines that run along the outer edges of the tarmac, marks the track boundary, so all 4 wheels deliberately over them is not allowed. Painted: green/blue etc, or unpainted concrete/tarmac areas next to white/yellow lines & coloured kerbs, are not part of the track, these are run off areas, do not use them.
If you accidentally go off track & onto a run off area (or the grass/sand) you must make your way back to the track ASAP, without hindering other drivers, or trying to gain a positional advantage from it going into the next turn or down the next straight.
Anyone breaking the above rules (or driving incompetently) may be asked to leave the lobby, re-read them, & try again next time. Anyone who is not apologetic & cooperative after causing an incident, will not be invited to future events. If any circumstances occur out on track that the rules do not cover, just use common sense, courtesy, & best judgement.
My Room Settings
RULES:
Lobby type: Public
Game type: Circuit race
Max players: 12( If we can get 16 then this will increase).
Damage: Simulation
Collisions: Always on
ADVANCED RULES:
Scoring type: Time based
Bigger is better: No
Laps: 5, 10
Grid order: Lobby points
End race timer: 45 seconds
OVERRIDES:
Force stock upgrades and tuning: Yes
Force off suggested line: Yes
Force off STM: Yes
Force off TCS: Yes
Force off ABS: Yes
Steering: Normal is minimum
Shifting: Manual
CAR RESTRICTIONS
The car for the night will be chosen before hand and will be used throughout the night, I will take requests during the week for the theme.
Optional Information
About SSCS
Saturday Stock Car Series is about the sheer joy of driving & racing untuned cars, mainly on real world tracks, with all their little idiosyncrasies & full character on display. Couple that with the fact you'll be racing them against the cleanest drivers out there, & it becomes an utterly exhilarating experience unlike no other. You'll find yourself digging deep within your bag of talent as you not only fight your competition out on track, but also fight the very nature of the car, which is just waiting for you to make the tiniest of errors so it can bite you in the ass!