Scotland-Based 'Ideal' Racing Circuit Coming to Assetto Corsa This Year

Pretty much my experience except i dont find myself restarting much like i did a few updates back. The grip AI have is ridiculous though and I'd like to see that eliminated. I had a great race in special events yesterday, MX5 cup car at Mugello, AI on Hard (or very hard cant recall). It was a great race, 8 cars chasing me for 3 laps whilst i was chasing the pack ahead, then 2 overtook me and i had to fend the rest off.

Sometimes AI seams better on hard rather than Alien, it's also car/track dependent. I've had some great races with AI but they certainly need more work.

I ran the MX5 Cup race last weekend - it's a really enjoyable one 👍

Mugello is an interesting track with the AI... they brake a bit early for the 1st corner, and they are slow through the section from Casanova to Arabbiata 2 as they always want to avoid the outside kerbs on the exits... then they absolutely rocket out of the final turn :lol:

Imola is similar - they are slow through Piratella to Variante Alta, but again, absolutely rocket out of the final turn and the 2 early chicanes.

I'm running them all in hard at the moment. But if I find one that's easy I'll exit and re-start on 'Alien'. However, there are some that seem impossible to me. I only beat the R8 road car at Spa by seriously short-cutting Eau Rouge and Les Combes... otherwise the 488's and 650's just annihilate you on the straights (and in the corners) and are 3-4s faster a lap. I still have no idea how anyone get's anywhere near winning the R8 at Barcelona event on hard or alien :lol:
 
Completely get the start comments, but gaining a load of places at the start is essential on a lot of the 'fixed' events due to how the challenges are set up... if you're not in 5th/6th place after turn one you stand very little chance of winning a lot of them on hard/alien... and some you still stand no chance of winning :lol:

Still, it's a good feeling when you eventually chase down the lead car and pass it for the win (setting multiple fastest laps in the process) :)
Ahhhh...Yes. When it comes to those Challenges, you've gotta do what you gotta do. For some reason, I was thinking more along the lines of you just picking opponents for a random race. It stinks that you guys can't set an exact percentage for the AI drivers.

I forgot to add this in my last post. As you can see there is some variance among the AI drivers. It's not the easiest to see in this screenshot, but the percentage is next to the name. View it full size, if possible. I believe these settings were AI Strength 88%-91%:
frSGzaU.jpg
 
That would be a great feature for consoles... particularly for the races where all cars are the same 👍
 
That would be a great feature for consoles... particularly for the races where all cars are the same 👍
Exactly. For some reason, I think cars sometimes refuse to pass because they know they're equally skilled, so it's like "Can I make it around him in time for that next corner?" With the range of AI driving skill, it seems like they can make those types of decisions considerably quicker.

Unfortunately, I don't think it'll be appearing in the console version any time soon. It's not actually in the PC version either. This mad AC scientist @x4fab put it into his external launcher Content Manager. Thank god he did.
 
That would be a great feature for consoles... particularly for the races where all cars are the same 👍
I would think there is some range within an individual difficulty setting on console, probably pretty wide. There are what, 5 settings? Could be close to 20% difference between two drivers in one setting if they really go from 1-100%

I've noticed gaps as wide as 5 seconds in practice and qualifying sessions on a ~2:00/lap track from the fastest AI to the slowest (for one particular car of course.) I've only noticed the really bad bottle-necking when there are disparate classes of cars on track but I don't run against AI so often to really know them inside-out.
 
My experience of the quick races in Events is that there is typically a bunch (at least 5-6) cars that simply run nose to tail if not disturbed.
 
To jump on the AI discussion (which by the way is unrelated to the topic), I have noticed many things in this game; most of it is also related to other racing games:

1- Why for the love of God we have to start from the back of the grid?!? It happens on most racing games but it irritates me!
We can make a 1lap qualifying let's say! Or maybe random! But always at the back is BAD!
The fact that you start from the end, means that you have to pass all the field and win! That implies that you have to do one of the following:
-Lower the difficulty; as I do since I'm a beginner.
-Drive kind of recklessly and use them as bumpers/brakes to gain most number of places on the 1st lap.

2- As mentioned above, I drive on easy since I'm kind of a beginner! And I'm still shocked by how fast the AI is in straights and slow at corners/braking!

3- Most importantly and dangerously, they have some kind of a "safety distance" feature that keeps them away from the user! This is BAD!
It happened to me that I had a spin and was like parking on the edge of the track (half car inside, half car outside). The AI cars nearly stopped and didn't pass although they had like 5meters of track width left!
Watch this to know what I mean:

You can jump to 17:00 minutes!
And this is on LEGEND difficulty!
 
AI cars also seem to have some sort of massive magnet sticking them to the track, which means they can punt you at will and not spin, where as if you as much as touch them, they are unaffected and you spin :odd:
That hasn't been the case for a while. I got punted yesterday and the AI plato went off as well.
 
That hasn't been the case for a while. I got punted yesterday and the AI plato went off as well.

Yes, occasionally the AI suffer, but it's rare IME.... they just have more grip than your car, both in the way they are resistant to contact, and how they can go just as fast off track as on (and they don't seem to get penalties for cutting chicanes either!).

To jump on the AI discussion (which by the way is unrelated to the topic), I have noticed many things in this game; most of it is also related to other racing games:

1- Why for the love of God we have to start from the back of the grid?!? It happens on most racing games but it irritates me!
We can make a 1lap qualifying let's say! Or maybe random! But always at the back is BAD!
The fact that you start from the end, means that you have to pass all the field and win! That implies that you have to do one of the following:
-Lower the difficulty; as I do since I'm a beginner.
-Drive kind of recklessly and use them as bumpers/brakes to gain most number of places on the 1st lap.

2- As mentioned above, I drive on easy since I'm kind of a beginner! And I'm still shocked by how fast the AI is in straights and slow at corners/braking!

3- Most importantly and dangerously, they have some kind of a "safety distance" feature that keeps them away from the user! This is BAD!
It happened to me that I had a spin and was like parking on the edge of the track (half car inside, half car outside). The AI cars nearly stopped and didn't pass although they had like 5meters of track width left!
Watch this to know what I mean:

You can jump to 17:00 minutes!
And this is on LEGEND difficulty!


This is the result of the AI being fixated on their ideal driving line... so they won't pass you if you're on their line, but they will happily punt the crap out of you if you try and overtake them :lol:
 
This is the result of the AI being fixated on their ideal driving line... so they won't pass you if you're on their line, but they will happily punt the crap out of you if you try and overtake them :lol:

LOL! I was experiencing this on Hard not that long ago in the Escorts. Bashing me all over the place. It eventually settled down but it was messy at first. Very Hard requires a tuned setup as I'm a second off the pace from first on the full Brands Hatch Circuit.
 
Yes, occasionally the AI suffer, but it's rare IME.... they just have more grip than your car, both in the way they are resistant to contact, and how they can go just as fast off track as on

Is this just a console problem? There have been a few times where I have tagged the AI quite lightly and they tank slapper themselves off into the bushes/barrier.


so they won't pass you if you're on their line

Ughh, annoyingly they also won't pass you if you're doing just 30mph on the straight pulled over as far as possible to the side. I experience this a lot while running "track days", they'll fly by as soon as you reach the next corner entry though.
 
Yes, occasionally the AI suffer, but it's rare IME.... they just have more grip than your car, both in the way they are resistant to contact, and how they can go just as fast off track as on (and they don't seem to get penalties for cutting chicanes either!).
I'm confused. Every time I have an issue with the AI since the last update leads to the AI car going off as well as me - although I don't always go off after contact. Maybe it's down to the cars being driven? I'm mostly driving the Cayman GT4 Clubsport in one make races on medium difficulty until I get some speed back after V10 tyre slow down.
 
I'm confused. Every time I have an issue with the AI since the last update leads to the AI car going off as well as me - although I don't always go off after contact. Maybe it's down to the cars being driven? I'm mostly driving the Cayman GT4 Clubsport in one make races on medium difficulty until I get some speed back after V10 tyre slow down.

You can tell the huge differences between tyre models? Its been so long since I can remember.
 
You can tell the huge differences between tyre models? Its been so long since I can remember.
Since V6 tyres each time there's a new tyre I lose at least 1 second a lap until I get used to the new tyre. When the game first came out on PS4 I raced against Alien AI and was worried that it wouldn't pose much of a problem as I got faster. Now I don't set the fastest lap in a race against medium AI and I don't win unless I start at the front.
 
You are forced to start every single race from the last grid spot on console? That stinks. Although, grid sizes are limited to 16, so maybe that's why? Still seems strange.

For newbies, don't worry about winning as much as driving well. In fact, as a n00b it is a very good exercise learning to drive with cars in front of you and behind you. Jumping to the lead in a 5 lap race on lap 2 doesn't really teach anything. You might as well be hot lapping.

What you want to look for, let's say in a 16 car race for 5 laps...check to see what your average lap time was versus the AI drivers who came in 1st, 2nd & 3rd. And then compare your best lap or your best couple of laps to the podium driver's best couple of laps. You may find that you're actually capable of keeping up with or beating some of those AI drivers...if it weren't for the fact that you had 15 cars in front of you to start the race. Finish 4th or 5th in a scenario like that and you're well on your way to becoming a good racer.

I lose way more races than I win...but I'm okay with that. It's a lot more fun racing side-by-side or with your car glued to an AI driver than it is taking 1st place in the race with 75% of the laps remaining. These are my opinions. I know many will disagree and that's cool. First and foremost, do whatever provides you with the most enjoyment. 👍
 
You are forced to start every single race from the last grid spot on console? That stinks. Although, grid sizes are limited to 16, so maybe that's why? Still seems strange.

For newbies, don't worry about winning as much as driving well. In fact, as a n00b it is a very good exercise learning to drive with cars in front of you and behind you. Jumping to the lead in a 5 lap race on lap 2 doesn't really teach anything. You might as well be hot lapping.

What you want to look for, let's say in a 16 car race for 5 laps...check to see what your average lap time was versus the AI drivers who came in 1st, 2nd & 3rd. And then compare your best lap or your best couple of laps to the podium driver's best couple of laps. You may find that you're actually capable of keeping up with or beating some of those AI drivers...if it weren't for the fact that you had 15 cars in front of you to start the race. Finish 4th or 5th in a scenario like that and you're well on your way to becoming a good racer.

I lose way more races than I win...but I'm okay with that. It's a lot more fun racing side-by-side or with your car glued to an AI driver than it is taking 1st place in the race with 75% of the laps remaining. These are my opinions. I know many will disagree and that's cool. First and foremost, do whatever provides you with the most enjoyment. 👍
We can start wherever we want in quick race & race weekend modes. I assume career, etc is predetermined.
 
We can start wherever we want in quick race & race weekend modes. I assume career, etc is predetermined.
Oh, okay...That makes more sense. Custom races shouldn't force you to the rear, but I understand Career Mode is trying to make your tasks as hard as possible.
 
Oh, okay...That makes more sense. Custom races shouldn't force you to the rear, but I understand Career Mode is trying to make your tasks as hard as possible.


Heh, no but it is more fun at the rear. They certainly weren't kidding about the punting but I found Hard was very rough on you versus Very Hard. I don't think I had a collision with Very Hard...

 
For newbies, don't worry about winning as much as driving well. In fact, as a n00b it is a very good exercise learning to drive with cars in front of you and behind you. Jumping to the lead in a 5 lap race on lap 2 doesn't really teach anything. You might as well be hot lapping.

I lose way more races than I win...but I'm okay with that. It's a lot more fun racing side-by-side or with your car glued to an AI driver than it is taking 1st place in the race with 75% of the laps remaining. These are my opinions. I know many will disagree and that's cool. First and foremost, do whatever provides you with the most enjoyment. 👍

Very well said, my friend! I should go by your advice!
I care for the win way too much but that's the problem of how the career is designed! You start last and you have to get a podium (I suppose) to proceed! It just pushes me to drive a bit aggressively and accept some incidents with AI (that I strictly oppose against humans).
 
Very well said, my friend! I should go by your advice!
I care for the win way too much but that's the problem of how the career is designed! You start last and you have to get a podium (I suppose) to proceed! It just pushes me to drive a bit aggressively and accept some incidents with AI (that I strictly oppose against humans).
You're right...I often speak without thinking that I may be commenting on a Career Mode issue. As you've stated, you need to win or at least finish on the podium in order for your career to advance. I apologize as I was thinking more about just creating our own races. Sorry for causing the confusion. :cheers:
 
posted 2 hrs ago by Marco on his FB page:
(if already posted on another forum post on GTP, then I have overlooked it)

Marco Massarutto
2 uur ·
So, today I would like to let you see what there's under the tip of the iceberg, giving you a very rough idea about the amount of work behind a track (regardless it's fictional or exists in the real world). That's much more that "time cost for modeling", but involves creativity, testing, improvements, remakes, and last but not least, a lot of passion.

I hope you will enjoy it as much as we enjoyed in making it. BTW, this track has been modeled by just one person.

[very very] "Soon™"

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Wow, that is amazing. I love to see this sort and thing and see the evolution from idea through base modelling to finished product. Fascinating stuff and all the more impressive when it has been done by one person.
 
Wow, that is amazing. I love to see this sort and thing and see the evolution from idea through base modelling to finished product. Fascinating stuff and all the more impressive when it has been done by one person.
I love seeing this kind of stuff too. I used to do quite a lot with 3dsmax back in the day. Animating along with scene creations were areas I excelled. I don't have good vision, but if you tell me what to do - give me drawings/sketches - I'd get it done.

There's a big difference between the way I would do things compared with professional 3D artists. Also, it is amazing how fast they can do things. The tools available today are just incredible...but, it doesn't really matter how advanced & capable the tools are. If you don't know what to do with them while keeping polygon counts as low as possible, you're useless.
 
I love seeing this kind of stuff too. I used to do quite a lot with 3dsmax back in the day. Animating along with scene creations were areas I excelled. I don't have good vision, but if you tell me what to do - give me drawings/sketches - I'd get it done.

There's a big difference between the way I would do things compared with professional 3D artists. Also, it is amazing how fast they can do things. The tools available today are just incredible...but, it doesn't really matter how advanced & capable the tools are. If you don't know what to do with them while keeping polygon counts as low as possible, you're useless.

Texture work was my favourite. I should maybe get back into the Wacom to draw up track designs/scenery.
 

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