Well consideirng 2 hours was already too long I don't see how making that variably longer makes anything better.
Then make it shorter, purchase another HP upgrade. That's the beauty of it being OPEN, you can do whatever you want. Want to grind 5 hours to get the tune right? Do it. Want to spend 30 mins to get the tune right? Do it. It's not that big a deal.
As I said already, there have been plenty of races where I wasn't even competitive until dozens of tries in due to the nature of how much difference LSD and suspension tunes can make.
Really?... I find that tweaking the LSD and suspension doesn't take too long. I had about 3 or 4 goes before I found a good drift setup for my r8. But everybody's different I guess (and hence why the OPEN restrictions are good, because everybody can do as they wish).
So again, no. Even when you go from "at most 2" tries to 5 tries it's still not a valid argument.
It's not an argument. I'm just saying, if you want a challenge, impose a challenge on yourself. If you don't, then just tune as much as you want. The challenge WILL be there if you want it to be (it'll just be more tweaking than before).
I have had races where my first 20 tries were all way off first but I eventually tuned and practiced my way to victory.
And those 20 tries weren't in vain. They must have helped you learn the car, and learn the track well enough to get to victory. It's a racing game, why complain about having to race more? (maybe you'll have to try 50~60~200 times now... isnt' that the challenge you want?)
Well then you see the flaw with your own solution then... it almost certainly involves a LOT of frustration (ie racing an impossible tune repeatedly to ensure it's really impossible and not just a matter of a situation like above where it takes a lot of tries to finally accomplish it).
It's not a solution I'm imposing on myself, because I don't get satisfaction/enjoyment out of it. It's just a solution for those who want a challenge. How is it flawed, it works, just keep racing until you KNOW you can't do it, then tune. If you still can't do it, tune some more. Doesn't matter how many tries it takes, it's still going to provide the challenge that you're after.
That would be all well and good assuming an abundance of fun alternatives... the reason these were so much enjoyed was it was a rare example (in GT5) of PD getting it right and making a fun experience. Now that they have been tainted I am stuck back with A spec which was a problem all along and online which is only sometimes good fun and VERY often tainted with horrible drivers and lag.
Why don't you do time trials?... Those would give you the perfect scenario. Fixed car, and you can tune till you beat the online leaderboards.
And that's where SRF comes in. I firmly believe SRF makes these events attainable for even the most average of drivers. Certainly there are some who simply can't keep the car on track at all and need to practice just to become average, but that said a huge portion of this (and any game) will be true for that scenario.
Not true, I know people who can't beat beginner races even with SRF on... They still enjoy the game as they like cars, but they're just not very good at it.
I have a friend who can't even beat the beginner challenge from GT5P with the best cars enterable becaue he doens't understand straight line breaking etc... removing the restrictions doesn't help these people any and ultimately I don't think it's unresaosnable to say all the tools to help them improve and make the events attainable with SRF are there.
Some people don't want to improve. Some people just want to have fun playing the game.
When all my friends played starcraft and counterstrike etc. They all said "practice more, you'll get better".
I just didn't want to. I liked doing whatever I wanted in the game.
These seasonal events give the exp for amateur drivers to get the cars they want and enjoy the game their own way.