I didn't want this game, but my GF surprised my with it as a b/d present.
I hate the EA's ubiquitous menu and career progression framework that get's tacked onto every fecking racing game they produce, but I had to persevere for my GF's sake.
On the first attempt it was awful, using the DS3 and the default helmet cam so I gave up. Yesterday I thought I would give it another go with the DFP and found the normal cockpit cam. I messed about with the settings a bit too.
Having taken a little time to tweak the settings and find the right view it turns out the driving is not only a lot of fun, but also challenging.
For me it is not just the graphics / physics combination that makes a racing game realistic. It is primarily the racing!
S2U provides for some really good offline racing, challenging and exciting.
Some elements of the graphics aren't as good as GT5, but then there are little touches (marbles off the racing line, leaves blowing across the track, damage modelling that looks pretty good). Maybe that is one reason why the AI in S2U actually drive like racing drivers. I have had some astonishing battles with the computer cars, they undercut through corners, or take you on the outside if you have the apex but brake too hard.
They will also get slightly wide or go into corners too deep sometimes giving you the opportunity to out brake them etc... It really is a world away from the monotonous world of GT5's procession driving.
You have to ask yourself how realistic or 'sim' is it for pretty much anyone to be able to easily win almost any event in GT5? Where is the challenge?
[
Side rant comming on!!]
I am also tired of people saying how the physics are the most realistic of all console games. I don't think you can consider the driving physics separate from the collision and damage physics when talking about driving games.
After all the difference between a real racing driver and your average joe is that the racing driver can drive fast
without smashing the car up. Damage is the natural constraint on racing.
Racing without damage, is like golf without holes, or darts without a dart board.
GT5 has only implemented 1/3 of the equation required for it to be a good racing game.
Playbility (driveability if you like) + competition (AI) + constraints (damage & rules) = good racing.
GT5 is better at the driveability and the bling, but lagging a long way behind on the rest.
[
end rant]
Conclusion:
Like most driving games S2U takes a little time to get used to, but if you miss some challenging offline racing against reasonable competition you may well find you can really get into Shift 2.
It is certainly the only NFS title I have ever come close to enjoying, being less garish than most of the series and providing 'adequate' and challenging driving physics with more realistic AI.
Just my opinion, no flaming required