Shortcut keys in GT4

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I can't believe the mood in here over the sarcasm (way too funny by the way) what is the button sequence to remove the long stiff objects from some of your a@@@s and thanks for all the really helpful info.....

Quit your cryin and laugh a little........
 
Hypoxiaicon
In the License Tests, if you press the Right Anologue Stick in (R3?) it Displays a Guide of where you should be, Blue Lines for Accelerations, White for none and Red for Braking.

Okay, I tried that and it didn't work. When exactly do you press it in?
 
fiend
umm i don't see anyone mentioning this yet.......

but during gameplay... press START to PAUSE the game then press SELECT which changes your speedomoeter and hud with your DFP steering wheel and a digital tachometer.....

not really a shortcut, but its in there :P

Doesn’t work in PAL version.
R1 for boost doesn’t work too.
 
Schue7683
Doesn't work past A license tests

Tony

Ah...thanks. I must have tried it in the higher licenses. It worked in B for me yesterday, so that was helpful. I'll just chase my ghosts in the others. :)
 
For the people that use Auto, I found this out in GT3 and I think it still works: If you hold L2 or R2 the car won't change gear. May be useful to stop wheelspin.
 
This was mentioned in another thread, but it may be useful here.

During a licence test that has a ghost car, press UP to toggle it on and off.
 
Schue7683
Great thread! Accidently exited out of a 10 race championship today because it was too long and I wanted to skip the last couple races.......so I've not found a way to do that yet either, haha. Can you do that?

Tony

Yes, there should be a button called abandon race.

Edit: I've also updated the first post with all the info from this thread.
 
Yesterday we played some fine races in 2-player-splitscreen. In all pervious GT-games it was possible to switch the two replay screens into ONE screen. Now in GT4 we found no button to do this, too. Does somebody have any idea to use this feature? Is this funktion implemented at all? :ill:
 
Talking about shortcuts, where on earth is the oil change ?
I bought the game yesterday, (UK / Europe version) imported the 100K' s from my GT3 data, bought and maxxed out a 1500 HEMI but could not locate the oil change anywhere... I lost some 30-40 HP' s but the truck is a whopper !!

Driving is unrealistic and not as thrilling as GT3 I could say. Especially comapring with my car, it is nowhere close to the behavior of it. I would kiss my sweet butt g'bye if I did such cornering. (I especially used stock tyres and the truck corners like an F1 car !!
 
modik
Talking about shortcuts, where on earth is the oil change ?
I bought the game yesterday, (UK / Europe version) imported the 100K' s from my GT3 data, bought and maxxed out a 1500 HEMI but could not locate the oil change anywhere... I lost some 30-40 HP' s but the truck is a whopper !!

Driving is unrealistic and not as thrilling as GT3 I could say. Especially comapring with my car, it is nowhere close to the behavior of it. I would kiss my sweet butt g'bye if I did such cornering. (I especially used stock tyres and the truck corners like an F1 car !!

Go to GT Auto just left of "Home" to change oil.

Not as thrilling?? Just take a Lemans car to Circuit de le Sarthe with the Driving force pro wheel then tell me its not thrilling.
 
When you press start in the settings screen and bring up the horsepower and torque curves, I found the lack of labeling very annoying. I like to set up my gear ratios so that each consecutive gear falls into the torque band but I couldn't find out where my peaks (or plateaus in some cars' cases) started and ended.

In the chart we are given 3 known reference points. The game labeled a low and a high RPM. Also, HP & TQ are supposed to cross at 5252 RPM. Another given is the width of the black box; at least mine is 8.5" If your box isn't 8.5" wide, don't worry I will explain how you can work with your dimension. We're going to find out power bands with percentages and math.

Now the good stuff: How do we really find out what RPM everything happens at? Measure the black box from left to right; as mentioned before, my box is 8.5 inches. For simplicity's sake, suppose we are in a vehicle with a low RPM of 1000 and a high RPM of 7000. Put a ruler, or other measuring device on the screen. If you have a curved TV screen, the pliable ruler that a tailor/seamstress uses comes in handy.

Take a measurement on the line where you are interested. For example's sake let's say that I see a torque peak 3 inches into the box. The total measurement of the box is (your distance here) 8.5" for me.

3 (the measurement taken) divided by 8.5 (distance of overall box length) is 0.3529 or 0.352 rounded down. Thousandths are fine for our purpose. This is a percentage of the distance into that box.

Remember your difference in RPM? If not, subtract the low labeled RPM number from the high RPM. For this example our result is 6000 (7000-1000); that is the 6000 RPM span of unlabeled space in the black box. If you multiply 0.352 by 6000, you end up with 2112. This answer is the RPM where we took the measurement.

We can now deduce that at 2112 RPM, we have found the torque peak we were interested in. Why is this helpful? Cars have listings of their power peaks (317 HP @ 5600 RPM for example) but more often than not there is more usable RPM that the game doesn't mention. Many vehicles from Audi (and some turbocharged cars) have flat power bands. These are great because in their case, power is usable through a wide range of RPMs and we don't have to answer the question we just solved for. We can set our gears up to match the power that the game lists.

Hope this helps people.
 
krikit
Heres one a lot of people I race with tend to not know about:

If you press down on the right analog stick or the square button during the race, you can slow your car down using something called "brakes" This is especially useful when your going into a turn or aproching a wall. Using these "brakes" can actually give you better lap times. Rather then slamming into walls or swerving uncontrollably off the track as previously thought...

Hehe good one, and it's actually true also...

follow this tip people!!
 
Solid Lifters
When in for a pit stop, you can hit the X button to stop refueling. It's handy when you don't need a full tank, but need some fuel.

Does having less fuel mean your car is lighter? Does the game take that into account?
 
Sorry this is a lil late to post about this, but the thing that fiend mentioned about pausing the game and pressing select will turn your steering wheel into the DFP and you'll have a digital tachometer doesn't work for me. I've tried pausing the game in all sorts of races and pressing select doesn't change anything. I'm using a PS2 controller, so might that be the reason why it doesn't change the view?
 
Does having less fuel mean your car is lighter? Does the game take that into account?

I asked this same question about a couple of weeks ago. Do a Search for a post called "Fuel and weight ratio" and that should hopefully answer your question.
 
Anyone know about the DFP turning to digital tachometer thing that fiend is talking about? Does it work if you're using a plain analog controller? If so, I've pressed pause all over the place with different views and select doesn't change anything.
 
What a fantastically useful thread....

Keep it up.

I like the fact that after i have posted this, the thread will jump to the first page for me, so i am posting to ensure that more and more people will benefit from reading it.

but that krikit guy......
 
Not sure if this is a shortcut or not, but it is pretty cool. My buddy Norm showed me that when you're racing, if you just tap the ebrake button it puts you in neutral. Then to get out of neutral, just hit the gas again.
 
63AvantiR3
When you press start in the settings screen and bring up the horsepower and torque curves, I found the lack of labeling very annoying. I like to set up my gear ratios so that each consecutive gear falls into the torque band but I couldn't find out where my peaks (or plateaus in some cars' cases) started and ended.

In the chart we are given 3 known reference points. The game labeled a low and a high RPM. Also, HP & TQ are supposed to cross at 5252 RPM. Another given is the width of the black box; at least mine is 8.5" If your box isn't 8.5" wide, don't worry I will explain how you can work with your dimension. We're going to find out power bands with percentages and math.

Now the good stuff: How do we really find out what RPM everything happens at? Measure the black box from left to right; as mentioned before, my box is 8.5 inches. For simplicity's sake, suppose we are in a vehicle with a low RPM of 1000 and a high RPM of 7000. Put a ruler, or other measuring device on the screen. If you have a curved TV screen, the pliable ruler that a tailor/seamstress uses comes in handy.

Take a measurement on the line where you are interested. For example's sake let's say that I see a torque peak 3 inches into the box. The total measurement of the box is (your distance here) 8.5" for me.

3 (the measurement taken) divided by 8.5 (distance of overall box length) is 0.3529 or 0.352 rounded down. Thousandths are fine for our purpose. This is a percentage of the distance into that box.

Remember your difference in RPM? If not, subtract the low labeled RPM number from the high RPM. For this example our result is 6000 (7000-1000); that is the 6000 RPM span of unlabeled space in the black box. If you multiply 0.352 by 6000, you end up with 2112. This answer is the RPM where we took the measurement.

We can now deduce that at 2112 RPM, we have found the torque peak we were interested in. Why is this helpful? Cars have listings of their power peaks (317 HP @ 5600 RPM for example) but more often than not there is more usable RPM that the game doesn't mention. Many vehicles from Audi (and some turbocharged cars) have flat power bands. These are great because in their case, power is usable through a wide range of RPMs and we don't have to answer the question we just solved for. We can set our gears up to match the power that the game lists.

Hope this helps people.

One just have to admire your method man (not to be consfused with the MethodMan though).
 
Kaotik_Kamikaze
Sorry this is a lil late to post about this, but the thing that fiend mentioned about pausing the game and pressing select will turn your steering wheel into the DFP and you'll have a digital tachometer doesn't work for me. I've tried pausing the game in all sorts of races and pressing select doesn't change anything. I'm using a PS2 controller, so might that be the reason why it doesn't change the view?

I hate my Gt Force but I found it useful to get the digital tacho playing with the Dualshock: starting with the wheel, then unplugging it - no need to pause - and going on with the controller (as you touch the left stick the wheel will disappear from the screen but the digital tachometer will remain).
 
63AvantiR3
We can now deduce that at 2112 RPM, we have found the torque peak we were interested in. Why is this helpful? Cars have listings of their power peaks (317 HP @ 5600 RPM for example) but more often than not there is more usable RPM that the game doesn't mention. Many vehicles from Audi (and some turbocharged cars) have flat power bands. These are great because in their case, power is usable through a wide range of RPMs and we don't have to answer the question we just solved for. We can set our gears up to match the power that the game lists.

Uhh...3,112rpm :)

Nice idea though 👍
 
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