how about more?pd should always have been focusing on consistency and quality.
I personally can't believe this is even up for debate. Considering the strides & improvement other 'racing-genre' games have made & are still making today, PD has a lot of work - and catching-up to do if they wish to remain relevant in the 'Simulator' category.
As I said in a prior news article, "The rebirth of GT starts with the developer, not the sounds"
Totally agree with you buddy. Granturismo fell behind and all we have to do is simply move foreward like we do with everything else in our lifes.True at this point GT is Apple everyone else is Android that's how I've been looking at them for awhile now.
Everyone at one point was completely hooked to GT, and then things changed.
But it's up for debate because people don't believe GT has actually fallen off, and me personally they're only fooling themselves if you think GT6 at this point was even a "Video Game".
What was the general response to GT5 Prologue? They featured 6 tracks, started with a small number of premium cars, and in concept, was very emulative of a "quality over quantity (read: tech demo)" exercise. Not to imply that it was anything more than what it was, but I'm curious. Hopefully I don't derail the thread too far in asking this, but I do think it is a relevant point to bring up, and I promise that I bring this up in the best of faith. I know that in PS3 era PD really met suitable contenders with GT5, but around the time when GT5P was launched, how did we feel (I was not there; was out in the middle of nowhere playing GT3 probably)? Did that approach work, and was the quality there?
I think PD needs to have is 100 modelers.
The more modelers, the better, granted.In all honesty, that's probably about right.
That's about 200 cars a year, of which 100 can be sold straight up as DLC and the other 100 can be put aside for the next major release of Gran Turismo. They can choose to sacrifice 4 cars for one track at any time, so 75 cars/6 tracks for DLC would be fine too.
Edit button at the bottom right of your post, after it's posted. Mods don't like double posting.
Didn't know how to edit a photo into it, I tried the camera button after hitting edit but it didn't workEdit button at the bottom right of your post, after it's posted. Mods don't like double posting.
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If you're on a pc you can drag and drop into a post, copy and paste or use the upload a file (if you have it saved to your harddrive) button from the bottom right. You can also right click on a picture, hit "copy image URL" and then use the photo hot button above and paste the link in there.Didn't know how to edit a photo into it, I tried the camera button after hitting edit but it didn't work
P.S. Your avatar goes great w/ your post
Wow I don't know how I forgot about thatIf you're on a pc you can drag and drop into a post, copy and paste or use the upload a file (if you have it saved to your harddrive) button from the bottom right. You can also right click on a picture, hit "copy image URL" and then use the photo hot button above and paste the link in there.
Other than this favourable comparison, who is comparing these games in this thread in the last 6 months that are on this page?If Project CARS, Forza 6, Asetto Corsa, DriveClub, Need for Speed or anything else was being released on PS3, many of you would have awesome and very valid points... But you guys are comparing PD's work on an inferior machine to the works of deveopers ho have released their works on systems that gave them a lot more space and power to work with, and that is downright ludicrous to me. My opinion? Wait until PD releases ANYTHING up to current gen standards and THEN cast judgement. Otherwise, we can also debate why the details in Top Gear aren't on par with the graphics in DriveClub and all of the various reasons behind that?
I definitely agree that there should not be any cars without interior in GT7. Exterior modelling for many standard are pretty good though. Just remove the bad ones. They must have semi premiums with cockpit including VGT