Should the money/credit system be done away with....

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that is when it come to acquiring a car, yet left in place only for purchasing upgrades, extra, etc?

Why I brought this up...one of the best features I like about Tourist Trophy was the challenge feature because it essentially got you very familiar with the bike and its handling and in some respect I think it would be a great thing to have as it make the game feel fresh.
 
No way in hell, infact I wouldn't mind if we had to buy every car rather than winning a bunch.

Having it like TT would be a big dissapointment for me.

Wheres Amar when you need him?
 
Credit system is a foundation of Gran Turismo something it's built on, it's never going to be removed. As previously said "If it aint' broke, don't fix it"
 
NO.

Unlike other members on this forum, I love the grinding to save up enough for a car on GTs.

Only saving up for upgrades when a car is free is just...so....NFSU2.
 
The system should be significantly overhauled though, I would much prefer the prices of cars to be more closely matched to the real thing!
 
Ideally, you should start with all cars and not have to worry about money. If arcade mode is flexible enough to give you basically infinite race options, GT mode could be kept as is for people who think of it as the core of the game. Online should also be completely open from the start of the game.

IMO progressing through GT mode is something you do after you've done everything else and you find yourself having a particularly boring afternoon.
 
Money is the reason why this world is running.

With no money, how could GT5 work? Especially since its almost close to reality?

The progression aspect isn't all that realistic. People don't become overnight billionaires so easily, and there's no management of cars/race team long term (aside from maybe oil change). Race rules aren't replicated, just a generic set of GT rules.

I feel that driving/racing is what GT does well. And online is the best place for racing. GT mode can be fun, but it feels more like a nostalgic activity than the focus of the game, though I know most people don't agree. But I'll be willing to try a completely online GT mode, money and all (though the downside there is that it becomes possible to lose a race, so the acquisition of money could be slow).
 
No.

I have never played TT, what is the system for getting new cars on there?

I like the system in GT3, the car you start off with is very important, but buying your second car is a big challenge, it takes so long to save up, and you are stuck between upgrading to win the otherwise unbeatable races (every tried winning the 80s sports car cup with a stock 85' sprinter trueno? impossible. you are competing again the shigeno version, which is infinitely better) or saving for that new car that will unlock more races to compete in.

Also on GT3, the cars you win are either the car you entered with, a car worse than you entered with, or a car that is only obtainable in that race (zonda race car anyone?)

I didn't like on GT4 how you seemed to get 700bhp Nissan race car by doing a little tournament in your Evo IV. That was too easy. or getting a car with a sell price of 250k from doing 4 laps of a tarmac rally.

The best way to get the cars you want has to be by purchasing them. This increases the challenge. I think cars won should be unique, but not necessarily better than the car you entered with. Credits are an integral part of the GT career mode.
 
No.

I have never played TT, what is the system for getting new cars on there?

You get new bikes by beating challenges, which consist of beating the bike you are trying to get.(You race the bike as well)

It works for that game but I don't think it would work for GT.
 
Less FREE cars when you win, more money please!
For me, all the cars that I win, I never drive them anyways. I love to buy and expect things I want.
 
I didn't like on GT4 how you seemed to get 700bhp Nissan race car by doing a little tournament in your Evo IV. That was too easy. or getting a car with a sell price of 250k from doing 4 laps of a tarmac rally.
You were not forced to repeatedly race 4 laps of a tarmac rally to get a 250k car to sell multiple times over. If you did that, your problem.
 
The credit system should stay, but I don't feel you should have to buy every car. I'd love to see some racing team system implemented so you can earn contracts and they provide you with a racing car for professional events. You could use your winnings to buy all the normal cars and take them to non-professional events. I felt the GT mode was getting a bit stale after 4 games, it could use some fresh ideas.
 
Keep the money - keep it slow...

Back in the days of GT1 - I often used to restart my game just to play through the early races.

C.
 
The credit system should stay, but I don't feel you should have to buy every car. I'd love to see some racing team system implemented so you can earn contracts and they provide you with a racing car for professional events. You could use your winnings to buy all the normal cars and take them to non-professional events.
I've been harping about a new mode of play called Career Mode off and on. It takes you into the world of motorsports from the ground level, a teenager/20something, starts you off with a certain amount of money to go select one car. This car is now your entry point to the world of motorsports, and you live and die by it as you begin a career ladder through an enthusiast/semi-pro league like America's SCCA. The prizes are cash and sponsorships, and while you have limited opportunities to buy other cars, the focus is on your one war chariot as you use it to beat out other racers in a season of racing.

When you jump up to more serious pro level racing, your car options increase dramatically, and you can select from some seriously powerful machines. Winning that competition earns you the right to enter big league motorsports in whatever discipline you want, from WRC or BTCC to Formula 1.

This would give serious racers something of a taste of real life motorsports, and an alternative to Gran Turismo's usual sandbox style of play. And you could go back to GT or Arcade Mode at any time you just wanted to grab a car and win another with a suitcase full of cash.
 
that is when it come to acquiring a car, yet left in place only for purchasing upgrades, extra, etc?

Why I brought this up...one of the best features I like about Tourist Trophy was the challenge feature because it essentially got you very familiar with the bike and its handling and in some respect I think it would be a great thing to have as it make the game feel fresh.

💡:scared::nervous::ouch::crazy:

Nah, if you don't have the discipline to stick to one car, that's your problem.:lol:
 
You were not forced to repeatedly race 4 laps of a tarmac rally to get a 250k car to sell multiple times over. If you did that, your problem.

If you passed by the most efficient way of making money in that game you must be stupid or ignorant. Buying your first le-mans car for the pro world championships was a pain. That i identified was the quickest way to get the cash (the 4,500,000 you needed was quite a lot). I would prefer it if prize cars were more like classic cars, or prototypes that you couldn't sell.

Anyway on topic, i still think purchasing cars would be the way forward. Although i agree with the notion of career mode, because in reality, the driver races for a team, he doesn't really get to select the car.

The only thing i disliked in past GTs is buying cars that you don't want just to complete manufacturer events. Audi TTs, VW Beetles etc. I think a system of paying an entry fee to enter would work, but for the regular racing events (Where car types arn't restricted to one particular model or make) i think buying your own car is the best way to do it.

The credit system should stay, but I don't feel you should have to buy every car. I'd love to see some racing team system implemented so you can earn contracts and they provide you with a racing car for professional events. You could use your winnings to buy all the normal cars and take them to non-professional events. I felt the GT mode was getting a bit stale after 4 games, it could use some fresh ideas.

I agree. But i still think the main bulk of the game should be sandbox based. With such a huge choice of cars i think only Nascar, WRC and Manufacturer events would work with that system, where you are restricted to basically 1 or 2 cars to compete with anyway. But i think events like the FR/FF/MR/4WD tournaments, and regional events like Japan sports cars etc. should be GT style.
 
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You were not forced to repeatedly race 4 laps of a tarmac rally to get a 250k car to sell multiple times over. If you did that, your problem.

IT was 2 laps at Costa Di Amalfi where they gave you a horrendous Toyota concept "rally\truck\suv\" and the race itself could be done with any car, it was a time trial type thing, took 4:20 on average in a 300-400hp car, but the profit\time ratio was amazing, 4 minutes 250k, its a good way to complete the car collection, since there was no competition on the course it was a race against the clock, and once you found that car that suits it perfectly(i used the Lotus Esprit Turbo '87) it's the easiest way to make dough.
 
IT was 2 laps at Costa Di Amalfi where they gave you a horrendous Toyota concept "rally\truck\suv\" and the race itself could be done with any car, it was a time trial type thing, took 4:20 on average in a 300-400hp car, but the profit\time ratio was amazing, 4 minutes 250k, its a good way to complete the car collection, since there was no competition on the course it was a race against the clock, and once you found that car that suits it perfectly(i used the Lotus Esprit Turbo '87) it's the easiest way to make dough.

Well you had to do forwards 2 laps, then reverse 2 laps. One of the biggest problems in GT4 was that you could repeatedly get a price car by re-entering single races. Not as bad as GT2 was, but it was still quite bad. On GT3 if there was a unique car you won from a single race event, and you sold it, bye bye, you could never get it again (I'll use the Zonda race car as an example again there).
 
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