Should the time be taken to update every track with weather and time progression?

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When I drive across the top of Mount Panorama and head down Conrod Straight, I do appreciate PD for including the night skies. However, the lighting missing from the other 9 or 15 cars just ruins night racing and replays for me. Hopefully PD experimenting with night time racing in 6, leads to a great experience in GT7.
 
I think the OP question is not the right one.

The fact that PD has to patch its track individually to make it rain/time compatible is an issue itself. Moving to PS4, the GT engine should be upgraded so that weather and day cycle are embedded in it.
 
I would like to think PD are going to have time and weather progression, with the new games coming and already out pushing the genre forward, PD have to compete for gamers.
A time and weather along with event creator I feel is a must have feature.
 
When I drive across the top of Mount Panorama and head down Conrod Straight, I do appreciate PD for including the night skies. However, the lighting missing from the other 9 or 15 cars just ruins night racing and replays for me. Hopefully PD experimenting with night time racing in 6, leads to a great experience in GT7.
On La Sharte AI cars lighting is visible on road and environment and its look good in replays... :) I don't cnown why that is not case on other track with day/night transition... Probable track that will be updated (graphic update) will receive time, weather or both feature... And my prediction are that updated circuit will be most outdated, lake Trial mountain. GVS, Deep forest, Laguna Seca and some city circuit...
 
PD really needs to look at the HQ environments PCARS has. Photo from PCARS

2641509-8243232623-B2pVX.jpg

No thanks. Those trees don't look convincing in the slightest if they're striving for realism. Just compare the track/vegetation detail of Bathurst and Willow Springs between GT6 and pCars, GT comes out as the clear winner. The trees in pCars Bathurst are terrible looking.

pcars:
gt6:

pcars:
Project-CARS-Bathurst-Alpine-A450-2014.09.01-235.jpg


Driveclub is currently the champion in high-res textures with realistic shaders and specular maps and something I hope PD can rival.

vchkqtarsd.jpg


The problem with Gran Turismo is it seems like PD puts in very little effort in recreating the legacy tracks and bring them up to the same standards as new additions.
 
...

Driveclub is currently the champion in high-res textures with realistic shaders and specular maps and something I hope PD can rival.

vchkqtarsd.jpg


The problem with Gran Turismo is it seems like PD puts in very little effort in recreating the legacy tracks and bring them up to the same standards as new additions.

Wow, that is pretty amazing. Maybe I should grab Drive Club at some point, just for the eye-cookies.

I think specular is already handled well in GT6, what'd be "new" in that shot is the self-shadowing, back-lighting and sub-surface scattering on the leaves (although I've read of a couple of ways to cheat at it).
 
Driveclub's graphics are ridiculous. In another league to every other racing game I've ever seen, and by a long way too. Project CARS barely looks better than GT6, and in some aspects, as noted above, the trees at bathurst, it actually looks worse. I can forgive it for that because it's a lot more realistic than GT6, and was originally developed with ps3 in mind.

I'd love to see GT7 with Driveclub's graphics, but I would much prefer realistic physics and a stable 1080/60.
 
Driveclub's graphics are ridiculous. In another league to every other racing game I've ever seen, and by a long way too. Project CARS barely looks better than GT6, and in some aspects, as noted above, the trees at bathurst, it actually looks worse. I can forgive it for that because it's a lot more realistic than GT6, and was originally developed with ps3 in mind.

I'd love to see GT7 with Driveclub's graphics, but I would much prefer realistic physics and a stable 1080/60.

Drive Club does impress graphically, but GT will be limited by imposing only half of Drive Club's render budget on itself by running at 60 Hz. The "realistic physics" (or at least most people's expectations of it) aren't really a performance concern these days.

pCARS was originally developed with PC in mind; the console versions were kind of a "stretch goal", and the PS3 was likely dropped because it's not like a PC in terms of hardware architecture; the PS4 and XBone are, very much so.

The "advanced features" of the PS4 (i.e. its true heterogeneous computing power) have not been totally embraced by all developers to best effect, but rest assured PD will be all over it. That will play to their strengths, given what they've done with the tricky heterogeneous hardware in the PS3, and how the PS4 is a better heterogeneous system design overall, including the balance of each "type" of computing power and associated bandwidths, which the PS3 lacked.

Why is there a comparison between an 8th Gen video game and a 7th Gen video game?

This is a thread about GT7, it was used to show that PD are already on the right track. (arf) :)
 
Why is there a comparison between an 8th Gen video game and a 7th Gen video game?

Once GT7 is released then we won't have such comparison for good.

Pcars has nice track detail and otherwise is a good benchmark except the car models. DC obviously is the best looking game at 30fps. I do not think tress detail is that big of a deal. But on PS4 we can expect nice shadow quality and good textures too along with more detailed gfx.. As GT6 otherwise is a pretty good looking game anyways.
 
PD should take the time. The night racing has always been top notch in GT. We were given SS 11 in GT1, Rome in GT2, Paris in GT3, Le Mans in GT4, Route X in GT5, Spa in GT6. More time change and night racing through updates. PD can't stop now.
 
Remove the duplicates and update as many tracks as possible. I can see PD doing this for tracks like Indianapolis and Laguna Seca but maybe not for tracks like Deep Forest.
 
And of course you understand why. It's not just that these are classic tracks. Cars may be the body of a racing game, but race courses are the life blood.

Bolded for emphasis. Track such as the Gran Turismo classic courses are one of the reasons I keep playing Gran Turismo. In a world where a racing fan can find a good game on every corner, it's going to be the tracks that set one game apart from the crowd.

"Real" tracks are great and all, but give me Apricot Hill any day of the week.

VBR
Evolution Studios have done it with DRIVECLUB, & so has SMS with Project CARS. Full weather & time change for all tracks is where the bar has been raised to, & is now standard.

I am 100% content with losing some visual fidelity in the landscape in order to have my track reflect various times of day. It's 2015, don't force me to drive on a course with pre-baked lighting, weather, and "puddles".
 
I think it would be a real treat if they presented any of the night only tracks - SSR11/SSR5/CSR5/Rome Night/SSR7 - with 24hr time so you could see, for instance SSR5, in the daytime, Also I think time of year is a good changeable, as seen in PGR, ie bare trees and drab fields or leafy trees and flowers
 
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