Should we expect a visual downgrade ?

GT's visuals are a pride and joy for PD. Now that we are in the age of high def and BluRay, they won't have to tone down the graphics like they did for GT4. There is no battle over disc space anymore.
 
I can see this point again and I have to say it's just totally wrong. I don't think at all that texture quality depends on available space on distribution discs. If it was so, why would they include so many ending movies and such stuff and sacrificed game quality? No way. I bet texture quality is limited only by power of actual playstation console.
 
Never owned GT4 Prologue, but have to assume the number of tracks & cars was considerably less than GT4. The graphics in Prologue was what PD intended, but as the track & car numbers climbed & other content was added, fitting all that content on
a DVD Disc(4.7gb) would be difficult. reducing texture quality is one of those items
that can reduce file sizes. Unlike the PS3, most PS2 did not have hard drives, all the
content had to be stored on the disc.

We are in a different world with the PS3,having BD (50gb), Hard drive, DC. etc.

I don't know if it is possible to determine the amount disc space GT5 Prologue occupies,
but if you could divide it into the BD total disc size (50gb) to get a rough
idea of how many more tracks & cars could be added. of course their is a lot of variables
that makes this a guess at best.

But disc size was one of those big limitations that PD ran into. Hardware limitations are
not as much a factor this time, as much as the time to create each car & track. then again
if PD tries to create "all the tracks in the world" the we have a problem.
 
-__- It was been already said. DVD capacity wasn't the problem (GT4 was on DL DVD and was about 5.6GB.. DL DVD is ~8GB so there was over 2 gigs of free space.
The problem was lack of PS2's processing power.
 
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-__- It was been already said. DVD capacity wasn't the problem (GT4 was on DL DVD and was about 5.6GB.. DL DVD is ~8GB so there was almost 2 gigs free space.
The problem was lack of PS2's processing power.

I defiantly stand corrected on the PS2 disc size, but what I am referring to is the PS2 limitations that PD had are not the same that the PS3 system have.

But anything could happen.:)
 
When prologue was created, PD had an idea of what they wanted to incorporate in GT5 and an idea of what the ps3 was capable of (or what they were capable of programming on the ps3). They would have programed GT5P with that in mind. Whether or not there is a downgrade in graphics for GT5 will depend in part on how accurate their predictions were. Did they leave enough power/space to still include weather effects, damage, custom liveries etc. Of course they may decide to leave out things in order to keep the graphics as they are.
 
If they will just eliminate the jaggies from GT5p when they release GT5, I think we will have a visual upgrade this time around to be honest.
 
The original download was around 5 gb plus updates. The only thing the BD had extra were making of videos.

When I went to download GT5p the other day onto my PS3 from the PSN Store, it said 1.6gb. Maybe it "extracts" or "uncompressed itself" into 5gb? Once the download was finished, it installed, then restarted, and was prompted for the Spec III update, installed, and restarted. I didn't look at the final size. I just know the initial download was 1.6gb.
 
GT5:P Spec II was about 2GB after installing (I have BD version, but some of my buddies on friendlist have it from PS Store). 3GB extra is for videos in HD resolution... so data weights less than 2GB.
Well.. in fact even if you have BD version you can delete videos from HDD which gives you back ~3GB
 
We're upgrading in main GT games from PS2 to PS3. Why would there be a visual downgrade? Then Forza would overkill PD's sim.
 
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