- 1,086
- St-Hyacinthe, QC
- GTP_pilmat
- pilmat
I've been playing with a lot of different brake ideas recently. First off, my own rig is G27 pedals with a GTEye spring in the brakes. The two rigs at work are Fanatec CSR-Elite pedal equipped. A good friend has a full CSR-Elite set-up, pedals and wheel. And I just installed a customer rig with stock G27 pedals (the GTEye spring is in transit).
While in a long session at my friend's, on his CSR-E's, he made an interesting comment. He said that the pedal is very "position sensitive". Elaborating, he meant that the brakes lock up at a certain brake position regardless of anything else (like speed). Being the engineer I am, I had to think of a reason why that was true/false. Then it hit me: all brake systems in sims are position sensitive!
How? Easy, look at what the sim sees from your pedals. It only sees voltage. Whether that voltage is from a potentiometer (pot) or a load cell (some form of strain gauge) or hydraulic pressure sensor (another form of strain gage), the input to the sim through our trusty USB ports is a voltage, or more specifically, a quantity of brake applied which is a number of digital steps. This is a percentage of brake application.
What is the pot measuring? The amount you have compressed a spring.
What is a load cell measuring, the amount you have deflected a piece of metal (a very stiff spring).
What is the hydraulic pressure sensor measuring? The deflection of a metal plate that has a strain gauge attached (another stiff spring).
All 3 provide an output voltage to our controllers that is digitized and then given to the computer as a position (# of steps).
My point is that all 3 systems are virtually the same*. Each with a learning curve, but all three require you to move your foot to a certain position to get the desired braking performance, not at all like a real car. The issue is that the controllers do output things like pedal velocity or force, so the sim can only process what it was given.
We are going to have to change our hardware and then have a sim written to take advantage of the new hardware. Until then, you're going to have a hard time convincing me anything more than G27 pedals are required for a "fully immersive experience"!
Oh, and with all the above set-ups, stock/aftermarket spring and load-cell, I turned the fastest lap in the stock G27! It took me a good bit to go faster on my own rig
* I haven't tried a hydraulic system yet. I'm having trouble convincing myself that $300 is going to make any real difference. I'm open to thought though!
While in a long session at my friend's, on his CSR-E's, he made an interesting comment. He said that the pedal is very "position sensitive". Elaborating, he meant that the brakes lock up at a certain brake position regardless of anything else (like speed). Being the engineer I am, I had to think of a reason why that was true/false. Then it hit me: all brake systems in sims are position sensitive!
How? Easy, look at what the sim sees from your pedals. It only sees voltage. Whether that voltage is from a potentiometer (pot) or a load cell (some form of strain gauge) or hydraulic pressure sensor (another form of strain gage), the input to the sim through our trusty USB ports is a voltage, or more specifically, a quantity of brake applied which is a number of digital steps. This is a percentage of brake application.
What is the pot measuring? The amount you have compressed a spring.
What is a load cell measuring, the amount you have deflected a piece of metal (a very stiff spring).
What is the hydraulic pressure sensor measuring? The deflection of a metal plate that has a strain gauge attached (another stiff spring).
All 3 provide an output voltage to our controllers that is digitized and then given to the computer as a position (# of steps).
My point is that all 3 systems are virtually the same*. Each with a learning curve, but all three require you to move your foot to a certain position to get the desired braking performance, not at all like a real car. The issue is that the controllers do output things like pedal velocity or force, so the sim can only process what it was given.
We are going to have to change our hardware and then have a sim written to take advantage of the new hardware. Until then, you're going to have a hard time convincing me anything more than G27 pedals are required for a "fully immersive experience"!
Oh, and with all the above set-ups, stock/aftermarket spring and load-cell, I turned the fastest lap in the stock G27! It took me a good bit to go faster on my own rig
* I haven't tried a hydraulic system yet. I'm having trouble convincing myself that $300 is going to make any real difference. I'm open to thought though!