Yes, a computer can only read voltage. But that's where pressure transducers/loadcells/pots come in - they convert force/pressure/position into electronic signals that computers can compute. The creators and programmers of racing sims spend hundreds of hours to make sure the in-game car responds to the input just like a real car, and that is no problem for us.
The initial idea of this thread was not actually about how a computer sees the input, but what is the best way to make a brake pedal that would be easy and natural to modulate (focusing on the hardware part of sim racing, not the software). Pilmat put our attention on whether you use a hydro/loadcell/pot setup you can acheive similar feel under your foot and that the worshiped loadcells and hydraulics are not the only way to produce a quality realistic brake pedal.
- Hydraulic setup measures force using a linear sensor and has a realistic dampened feel. Worshiped on iRacing forums, costs around 26 fortunes.
Well, it's a good option but the cost is astronomical if you use other than refurbished/junkyard parts.
- Loadcell also measures force in a linear manner but setting it up to make the pedal feel realistic is a bit more hassle. Is kind of affordable.
IMO CSP V2 is the best design that's using a lc, though there's still things I'd do differently.
- Potmeters/hall sensors. If you want a realistic brake using these, you'll need some creativity and ingenuity. It's not impossible but is a bit more complicated than with a loadcell. Really cheap in comparison.
MrBasher's skateboard bushings mod to T500RS pedals is probably the best example of this to-date.
IMO Hydraulics' feel would probably be rated 9 (from 1 to 10) but the price is worth 3, so that's an overall of 6. If one would make a pedal using pots that would have the feel of 7-8 and the price of 10, it would be a pedal with 8.5-9 overall. That makes it a better pedal in my book.
Ofcourse for people who take the pricetag out of the equasion, the expensive set makes a better pedal.
Short version:
The computer interface isn't the problem. Our focus is on the feel of the brake pedal.