That's fine, but it should not dictate how the entire game develops.
The inability to save to a HDD & other complained about issues seem to be the result of the silly decision that the game needs to be online. This game should have been shipped like every other SimCity instead of trying to be so heavily multiplayer focused.
Until it gets to that point where it can be done right, it need not be done at all. This game so far, has flopped & the online decision is the reason; all the issues I'm reading stem from it. Paying $60 for a game you may not be able to play because of server queue? Ridiculous.It will dictate it though. Constant online is the future of gaming whether gamers want it or not and so is cloud based storage of saves. I think it will get better once companies figure out how to properly build a server that will handle the load, but who knows how long that will take.
I agree, SimCity 5 should have been like the past SimCity games, but it's not and my choice was either not to play it or just accept this is what the gaming industry is to become and just buy it. EA could have botched SimCity 5 much worse than they did and they've said they will allow modding, so the fan community will fix the game the best they can.
Until it gets to that point where it can be done right, it need not be done at all. This game so far, has flopped & the online decision is the reason; all the issues I'm reading stem from it. Paying $60 for a game you may not be able to play because of server queue? Ridiculous.
As far as a server that will handle the load, EA has it. Their servers are run by the same company that runs Netflix's & other company's. This is EA being EA & not being prepared better.
So after being left with a somewhat sour taste after playing last night, I promptly got on and played today for two hours hoping that I'd have a better time, and I did. Getting used to the controls, though the camera is still clunky and vague, and the cities seem easy enough to run, though no matter what I do I can't seem to appease a constant demand for medium-wealth shoppers. Thankfully there were no crashes, though after I got off the servers went down and I haven't been able to get on since. My Origin is Dooglers8 if you want to invite me to the GTP Mayors Club.
For medium wealth shoppers you need to put medium wealth parks (§§) near the residential and commercial zones, with medium density roads and they will start to develop. It took me a bit to figure out that's what it wanted.
GamechupOne user was understandably frustrated with this and tried to ask a refunding citing the official EA press release which said if you regrettably feel that we left you down, you can of course request a refund for your order.
The customer service representative acknowledged the press release but then later added it is also the our discretion to process a refund.
That's unlikely to happen - the limitations of the GlassBox engine demand smaller city sizes.When I can create huge cities without having to switch regions or be online, I'll think about it.
You sound surprised that that happened. Didn't you think to plan for any of that in advance?
The Amazon page for SimCity will no longer allow customers to purchase the game, citing server issues as the reason for pulling it. People all over the Internet are complaining about their inability to play SimCity due to its DRM that forces the player to always be connected to EA's servers.
Maxis has made it pretty clear from the start of development that city sizes were capped because of the limitations of the GlassBox engine. Where previous games simply processed algorithms to produce an accurate approximation of city variables on demand, GlassBox tracks every single variable in real time. If there were any more people in the city, it might be too much for GlassBox to handle.Also, a prediction for the future: if you release an expansion or paid DLC to make the extremely small city areas bigger (instead of making it a free fix for one of the game's legitimate mechanical flaws), people are going to be unhappy all over again. We're all expecting it, and none of us are going to appreciate it when it happens.