- 548
- Newport Beach, CA
- TurismoSlayer
You're right. But like others have said before, this is their game and we play it.Do PD even listen to the fans? I mean, there hasn't been anything added to the game because of popular demand...
You're right. But like others have said before, this is their game and we play it.Do PD even listen to the fans? I mean, there hasn't been anything added to the game because of popular demand...
That's what they call it, never understood why PD still uses the term Arcade mode since it's basically select and play, but it still has everything and then some from SP. I prefer arcade because the AI can be turned up to max, and I can get realistic damage, tire wear and fuel consumption and choose the amount of laps, time of day/weather(on certain courses). Arcade mode is pretty much online minus the human opponent element.The point I make is not they are wrong for not doing it my way .. but just
There are so many basic simple things that are wrong with GT that could & should be attended to before these kind of things are tackled. after all I am paying them for this.. lets not forget that ( and that does entitle me to a small opinion on things )
I am all for immersion and getting it as real as possible .. and PD are doing a very very good job .. but if your going to be claim " the real driving simulator " surely the basics are pretty important.
Pc simulators as in GTR2 / RFACTOR / don't consider air temperature in the equation .. why .. because physics are far more important to the realness they are after and once those are correct .. then tackle the likes of nature.
I did also ind it interesting you stated you like to play the " arcade mode " to see how far the simulation goes ..![]()
I forgot to add, I wonder when they will start taking into account the weight of the driver? Perhaps we can use our own vitals for our drivers and have our weight directly input in the game. It may not seem like much but weight of the driver factors in to racing, there aren't many heavy drivers out there if any at all. Hey it's something to think about especially with lightweight cars like Lotus' and Karts.
We'll they should all be fired lol.Working on audio, not atmospheric changes, time, etc.
I forgot to add, I wonder when they will start taking into account the weight of the driver? Perhaps we can use our own vitals for our drivers and have our weight directly input in the game. It may not seem like much but weight of the driver factors in to racing, there aren't many heavy drivers out there if any at all. Hey it's something to think about especially with lightweight cars like Lotus' and Karts.
No, fix the engine sounds first!![]()
Except I'm only 4'8" and 78 lbs...Yep, everyone will be 100% honest.
In GT6 I will be 5' - 100 pounds.
I was thinking this last night. Especially the height. Might give a different perception in interior view. I noticed my driver in the interior view on a replay was sitting at least 6 inches forward from the seat back and his knees were almost touching the dash. What the hell? Grandpa Bob must have been driving.I forgot to add, I wonder when they will start taking into account the weight of the driver? Perhaps we can use our own vitals for our drivers and have our weight directly input in the game. It may not seem like much but weight of the driver factors in to racing, there aren't many heavy drivers out there if any at all. Hey it's something to think about especially with lightweight cars like Lotus' and Karts.
Simulating Everything” feature theme detailing atmospheric changes: time, temperature, humidity, clouds, dispersion of the atmosphere.
Thoughts? What is it?
Have they not already re-done the tire model??It looks they're focusing on eye candy like they always do - I don't think temperature will have much of a realistic impact on performance without completely redoing the tyre model.
Have they not already re-done the tire model??
New tire model, in cooperation with Yokohama Rubber Co.? I may be wrong but I think they have completely redone the tire model.I don't believe so. I've heard nothing about tyre pressures either.
I don't believe so. I've heard nothing about tyre pressures either.
What we will likely get is 3-5 canned weather changes per track or the whole game. You'll then have to memorize the starting conditions and then know what the game will change it to. Kaz isnt going to put the feature in and not have it be noticible. I suggest everyone research all the PC game NASCAR Racing 2003 game articles and how setup tuners modify their setups for weather. In the league I raced that game in, weather was locked at 70 degrees because if you're not a NASCAR crewchief, you are clueless on how to chase the weather and changing track conditions. People have the game now, is anyone noticing a difference in car handling from beginning of race to the end yet?
I haven't seen it specifically mentioned, but does anyone think they will consider the effects of elevation? At Eiger or Matterhorn, engines should produce less horsepower, and there should be less drag and less downforce. The incorporation of just a standard atmosphere table would be a very simple thing to do. They need to get this right if we every want to see Pikes Peak modeled correctly as potential DLC (Given all the new Pikes Peak cars, I'm hopeful). There is a reason that Pikes Peak cars have a massive amount of horsepower.
http://autos.yahoo.com/blogs/motoramic/peugeot-pikes-peak-racer-packs-875-hp-taking-174743494.html
Regarding the humidity, I think one of PD's main objectives is to affect the lighting. The dry desert environment of Willow Springs should look very clear with intense sunlight, while the Florida humidity of Daytona should produce a slightly hazy effect. Other tracks are likely somewhere in between with high probability of fog in places like Spa and Nurburgring. Secondarily, high humidity will produce denser air, which should increase drag and downforce.
I hope PD improves the sound as GT6 receives updates and GT7 eventually gets released because it is a very important factor for immersion, but I'm very happy they're digging deep in the the atmospherics. I just hope they get it right.
Atmosphere and temps are part of physics so it is more important than aural sound pressure![]()
Atmosphere and temps are part of physics so it is more important than aural sound pressure![]()
Looks as though you're from Georgia, you would know the difference. :-)Do I take this as a joke or seriousness? I'm quite sure sound pressures will destroy my ears, rather than humidity...
Tacoma is just as wet from what I hear.... No pun intended..Looks as though you're from Georgia, you would know the difference. :-)
Haha! Yeah, mixed with cold and you got yourself a perfect recipe for an atmospheric changing race at the Seattle circuit...or maybe not.Tacoma is just as wet from what I hear.... No pun intended..
That is a joke right? NASCAR and weather in the same sentence? No, invalid argument...
The average human consumes 7 liters of air every minute, where as a car (say a 3 liter v6 at 1.5 gpm and cruising in 6th at 3000 rpm .. A four stroke too..) will consume an average of 450 liters with a steady foot. Note, this is under the assumption that the oxygen in the air is at 20% levels.
The car has more oxygen that it can loose than the human, as asphyxiation will occur resulting in death. With a decrease in available oxygen, as you mentioned, a car will lose power due to the efficiency decreasing, causing excess exhausts. Just about every car past 1965 has an O2 sensor, controlled by the computer which will determine how fast to rotate the camshaft to allow for more or less oxygen. The fuel injectors are also limited or increased, adding more gasoline to the cylinders. The spark plugs a re also measured to determine optimal firing ranges, in the measurements of pico-meters I would assume. So with an increase in altitude, your o2 sensor is controlling how much power will be created.
And I didn't even get to the second or third stage o2 sensors....