So 1.06 didn`t bring option to save game in mid-championship or endurance?

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A save tied to the XMB clock won't allow you to repeatedly do the same sections over and over. Or at least, tie the XMB logged save time to a diminishing XP and cr. reward system. The game KNOWS what time it is. The XMB KNOWS what time it is. Why can't this be used to cut down on cheating?
 
I'm very happy with all the goodness that 1.06 brought, but yes, I still very much want a save mid-championship and mid-endurance.

If I can get about an hour to play consecutively, that's a lot. We use the PS3 a lot for whatching movies and shows in the evening, and I'm not going to stop doing that to be able to finish any races...

I've done all A-spec apart from the FGT and Endurances, and as long as I can't save them in between, I'll never do them. I'm sure I'm not the only one. PD can either add the option so everyone can enjoy them, or decide they don't care about a large portion of the players not being able to do those races. It's up to them, but I know what the better business decision is... Sure, it might not be easy to implement, I can understand that, but I won't believe that it's impossible.

Regarding "cheating" by saving in between: yes, in a championship, you can restart from the save when you mess up. So what, who cares, really? This only applies for championships, and the only challenging one is the FGT. Of course, one could argue that it's "reallistic" to have bad races, and it's part of the simulation that you need to compensate them by winning others. This is true, but if that would be the reasoning, there are a lot of other things that aren't simulating real racing championships that they'd need to change.

Oh and GT4 had it in championships (although you could not play anything but the championship then, but still, you could at least turn the PS off). I wonder why they let it go in the first place...
 
I must say I suspect the foremost reason why saves in endurance and championships have not been implemented, is that PD wants to avoid that myriads of cheaters will try to exploit that possibility. They will save, make a mistake, go back, make a mistake, go back, etc. I know, there's lots of other loopholes PD didn't close (and easily could have), but I think that's their main reasoning. They won't just come out and say it, because they don't want to call their buyers "cheaters", but some of them (some would say quite a lot of them) are, if given the chance.

BUT, I think there would be an easy solution to keep the cheaters at bay. You could let people save, but only load each game-save once. That way, if you make a mistake after continuing, you have to continue.

Such a solution would definitely suffice for me.

I think the only possible reply to this is "why would they care?"
 
I think the only possible reply to this is "why would they care?"

👍 Well said.

Why would anyone care? It's just a game. People have paid money to play this game and some folks still feel it necessary to tell others how they can play their game. If someone wants to cheat their way through GT5, WHO CARES! Why should it bother anyone else? Are they afraid they will be tempted to cheat? The folks taking the easy way out would know how they completed the game and if they feel ok with that, what's the big deal? Just because a feature may provide an unintended exploit, doesn't mean you shouldn't include the feature.

If someone wants to use the save function so they can rectify a mistake, WHO CARES! Forza 3 and Grid (I know, I know... Grid is arcade) have both implemented an "in race" rewind function to allow people that have made mistakes to rewind their progress a few seconds and do it over if they so choose. Of course, Forza has an adjustable level of AI, easy, medium and hard (or whatever they call it) so that you can actually set the AI to a level that is much more competitive than that of GT5 (which is perpetually on easy). GT5 really doesn't need a feature like this but if the save feature in the endurance races allows for something similar, that doesn't bother me or prevent me from enjoying the game.

Based on some of the remarks in this thread from the so called "Purists", maybe PD should just remove the ability to pause the endurance races instead of adding the save feature. Hit pause and the game dumps you into GT Life, forcing you to start the race from the beginning. Force the "Purists" to pit if they want a break and let the AI continue on, that's much more realisitic. If PD implemented something like this, 99% of the so called "Purists" would participate in a thread here on GTPlanet to complain that their "pause to save function" had been removed. Those of us that have a life and don't have the time or inclination to sit in front of a TV for 24 hours, and don't want to (or can't) keep our PS3's running for days, would just be out of luck. Much like right now. :rolleyes:
 
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My friend, I doubt that youre able to race 24 hours in one go in a videogame.
Check out this thread. The driver did take pause breaks every few hours so it ended up taking him longer than 24 hours but he did the race solo, without sleep and otherwise without interruption. It can be done.

It's also a pretty fun read.
 
Check out this thread. The driver did take pause breaks every few hours so it ended up taking him longer than 24 hours but he did the race solo, without sleep and otherwise without interruption. It can be done.

It's also a pretty fun read.
Still silly because he paused the game. This whole thread is a no win situation.
 
Isn't the whole point of endurance exactly that? Where is the endurance part of being able to save it and walk away at your leisure?

A REAL LIFE outside of GT5, you know Family, job, food, shopping, partying, sex (in no particular order), all that kind of stuff.
 
Check out this thread. The driver did take pause breaks every few hours so it ended up taking him longer than 24 hours but he did the race solo, without sleep and otherwise without interruption. It can be done.

It's also a pretty fun read.

I think I've read enough stories by complete morons who think they've done something remarkable to skip that one... >.>

Is it an accomplishment to not sleep for 24 hours? Is it fun to do the same thing for 24 hours? Is it in any way, shape or form "emulating" a real 24hr endurance race to do it this way? Is there any reason, other than lazy programming or misguided ideas about what good gamedesign is, to not include a save-feature?

"It can be done" doesn't mean it should be. The world would be a better place if people realised this more :D
 
Unless you have never pressed a pause button during 24hr A-spec endurance race, you have no right to say there shouldn't be a save, because save and pause are practically same things, except one save electricity.
 
The reality is you guys only care because it means you cannot get a 100% complete on this game. You don't really have a leg to stand on when you criticise those people who do think it's fun to do a 24 hour race.

Me personally, I don't care. If it had a save feature i'd probably play it, if it never gets updated i won't, and I won't care. That 100% means nothing to me. You should take a step back and look at yourselves getting worked up and obsessive compulsive over a completion ratio.
 
You don't have to read the whole thread

every page is basicly the same argument over and over again.

Quite sadly, I've come to the same conclusion myself.

While it was topical as 1.06 came out, it's now just another debate on whether or not we need mid-race saves.

Goodbye thread. We will miss ye sadly.
 
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