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rocketcaron I wouldnt expect much more graphically from fm4....with fm3 they already had to remove alot of the tyre smoke and dirt effects, and completely drop the brake dust and dirt build up on the cars to maintain the target frame rate. I think the x360 is prettymuch at the peak of what it can do with fm3![]()
I whole heartedly disagree... Forza 3 was rushed to retail. The smoke and dirt effects were some of the casualities of Microsofts impatience, not a system limitation.
I am willing to bet that FM2 worked the 360 harder than FM3 did. And the graphics on FM2 are nowhere near as impressive as FM3. But when you look around in the both of the games, you can see where Turn 10 unessarilally used details in FM2 and on the same track in FM3, you can see how they used a more efficitent solution and got better results (most of the time). Plus with all of the known omissions in the game, like night time (Take a good look at the New York circut's lighting... Especially the bilboards) it's easy to see that FM3 had a bit more planned and in place at one point or another.
The smoke, after fire (or exhaust flames) and dirt effects were probably last on the list of finishing touches that will most likely be seen in FM4.