Solution to driver rating SR.

  • Thread starter MightyL
  • 74 comments
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If you really want to rank drivers, do it by TTs.

The thing about TTs is that there is too much opportunity with which to get the one good lap. Qualifying for races should ideally be done live within a set number of laps because the conditions provide a fair opportunity for a driver to deliver the lap time he will consistently do come the race.
 
They need to sort something out spent the last week driving the genesis gr.4 trying to get a feel for tuning and have been swamped by GT-R's at the start everytime so my DR has gone nowhere. Had hoped when my SR increased there would be cleaner racing but nope not just yet been going up and down from 50 - 54 the past few days because of push's from GT-R's underbreaking. Noticed one guy who pushed me off gain SR at the end of a race even with a 1sec penatly.

I'm starting to think GTSport is a joke or at least sportsmode is, Can't wait until the full game is out and we can get some GTP series running.

SR goes to 99 max

This need's to change 99 is not high enough needs to be higher. 99 is to small of number for averages 999 or 9999 would be better.


Edit: (yes mistakes in grammar etc, was angry writing this GTSport beta just seems to do what quick match did to me make me :mad: )
 
My solution to SR/DR.

Get rid of it altogether.

It works exceptionally well in iRacing.

SR needs to have a purpose, and it seems to me that in GTS it's currently only an attribute of the players' profile that has absolutely no game-play effect. If SR is just a number, players won't care if their SR drops due to crashing into other racers. For SR to become something valuable, it needs to become an entry requirement for online races with faster cars to weed out the intentional idiots and the unskilled rookies.
 
@monkeywall
A scheduled Q session with a set number of laps (eg 3-4) on your tod just before a scheduled race I think would work well in order to get consistent drivers together; enough laps available if you get one wrong but enough to get a banker lap plus your flying laps. A lap consistency rating gathered over races could also be added to your driving rating that would further help with the matching. Or if scheduled qualifying is an issue for the servers, perhaps the lap consistency rating could be part of the Time Trial qualifying regardless of how much time you spend doing the TT, because many drivers are much better on some circuits than others.

This would help prevent those that are fast in, and slow out of corners from taking part in your race. The higher SR seems a good idea too from what I've read.
 
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I see there are some improvement in SR for example I got rammed of track on Brands Hatch but had a relatively clean race and didn't lose SR just remained the same rating so there's a chance it will be better but will never be just right because of all the different scenarios
 
It works exceptionally well in iRacing.

SR needs to have a purpose, and it seems to me that in GTS it's currently only an attribute of the players' profile that has absolutely no game-play effect. If SR is just a number, players won't care if their SR drops due to crashing into other racers. For SR to become something valuable, it needs to become an entry requirement for online races with faster cars to weed out the intentional idiots and the unskilled rookies.
I could see some events having SR requirements, but suspect most of the time the game will bucketize the available players into multiple servers for a given event based on combination of SR, DR and qualifying time where applicable.

I would like to see an identifier on screen for what server you're bracketed into. So for example if 350 people were online and actively trying to enter the 19:20 Race B, there would be roughly 350/18 servers, maybe 20 or 21 servers. At the race introduction screen and event winner screen, where is says "Daily Race B," right under the date your server would be noted by "Server 7/21" meaning you're in the 7th fastest of 21 severs in terms of the competitor bucket. This would set another goal for improvement, you'd want that fraction to be as small as possible.
 
They need to sort something out spent the last week driving the genesis gr.4 trying to get a feel for tuning and have been swamped by GT-R's at the start everytime so my DR has gone nowhere. Had hoped when my SR increased there would be cleaner racing but nope not just yet been going up and down from 50 - 54 the past few days because of push's from GT-R's underbreaking. Noticed one guy who pushed me off gain SR at the end of a race even with a 1sec penatly.

I'm starting to think GTSport is a joke or at least sportsmode is, Can't wait until the full game is out and we can get some GTP series running.



This need's to change 99 is not high enough needs to be higher. 99 is to small of number for averages 999 or 9999 would be better.


Edit: (yes mistakes in grammar etc, was angry writing this GTSport beta just seems to do what quick match did to me make me :mad: )

haha just had two races @Brands Hatch Indy. GT-R's everywhere and I decided to take the Corvette. Two times total carmageddon party, ofcourse bumped off the track. Then I stayed on the side of the track to wait and continue last place. Result disqualified and SR-/-. Too funny this SR system. The guys who do everything besides clean driving get SR+/+

The third race (which will start in about 6 minutes) I will for BETA test purposes also adapt this reckless driving. Wouldn't be surprised if SR raises :)
 
I see there are some improvement in SR for example I got rammed of track on Brands Hatch but had a relatively clean race and didn't lose SR just remained the same rating so there's a chance it will be better but will never be just right because of all the different scenarios
Actually after playing some more there is still the problem of being pushed off track from behind and the side this was at front of a grid with every1 on 39+ SR and the bad sportsmanship is still there is there any guarantee that you can avoid idiots. I would like mechanical damage that way they will be worse off for ramming into you
 
I could see some events having SR requirements, but suspect most of the time the game will bucketize the available players into multiple servers for a given event based on combination of SR, DR and qualifying time where applicable.

I would like to see an identifier on screen for what server you're bracketed into. So for example if 350 people were online and actively trying to enter the 19:20 Race B, there would be roughly 350/18 servers, maybe 20 or 21 servers. At the race introduction screen and event winner screen, where is says "Daily Race B," right under the date your server would be noted by "Server 7/21" meaning you're in the 7th fastest of 21 severs in terms of the competitor bucket. This would set another goal for improvement, you'd want that fraction to be as small as possible.
Just like the splits in I-racing?
 
haha just had two races @Brands Hatch Indy. GT-R's everywhere and I decided to take the Corvette. Two times total carmageddon party, ofcourse bumped off the track. Then I stayed on the side of the track to wait and continue last place. Result disqualified and SR-/-. Too funny this SR system. The guys who do everything besides clean driving get SR+/+

The third race (which will start in about 6 minutes) I will for BETA test purposes also adapt this reckless driving. Wouldn't be surprised if SR raises :)

For my blood pressure it is better to avoid short tracks like the ovals and Brands Hatch Indy. If you want to drive like a maniac for test purposes even then the pro wreckers know how to push you off track right after the start.
PD needs to work out the SR system otherwise I'm afraid a lot of friendly clean drivers will also avoid this kind of multiplayer racing. If PD somehow can confirm you have to work yourself a way through the first period of SR increasing and then you get cleaner races then this is acceptable too. Would be nice if PD mid beta gives some heads up and some further explanation to keep us on board.

BTW going into the pit lane during the race also gets you a SR-/- :lol:

Sounds like I'm very frustrated isn't it? Well I am :yuck:
 
For my blood pressure it is better to avoid short tracks like the ovals and Brands Hatch Indy. If you want to drive like a maniac for test purposes even then the pro wreckers know how to push you off track right after the start.
PD needs to work out the SR system otherwise I'm afraid a lot of friendly clean drivers will also avoid this kind of multiplayer racing. If PD somehow can confirm you have to work yourself a way through the first period of SR increasing and then you get cleaner races then this is acceptable too. Would be nice if PD mid beta gives some heads up and some further explanation to keep us on board.

BTW going into the pit lane during the race also gets you a SR-/- :lol:

Sounds like I'm very frustrated isn't it? Well I am :yuck:

For anyone reading, it's worth noting that this was with SRs of about 60 :(

I had an OK time in the first two races, started second and held it. Third race was a LOT more bashy after the start and I fell back into the reach of a "pro wrecker". I held 4th because there was no sense in trying to take 3rd back; I'd be pushed out.

Can't say I condone taking the wrecker route. I've only given in to revenge once, and made sure there were no civilian casualties :D
 
I believe SR influences matchmaking. If you're a driver with high SR you'll most likely get matched up with other high SR drivers and in theory have a cleaner race.
I think you need higher DR aswell as SR to get cleaner race
 
Stay away from a guy PSN : Cold ... He play very dirty and the result is a lost of your SR points, even if he slam you out of the road, and for sure he will any oportunity. Very dirty unfair racer if i can name it like this.
 
Stay away from a guy PSN : Cold ... He play very dirty and the result is a lost of your SR points, even if he slam you out of the road, and for sure he will any oportunity. Very dirty unfair racer if i can name it like this.
Ok thank you
 
To be honest this raking system have to be improved, in almost every race that i do I'm crashed from the back or by the side in the first turn, i'm often pushed out of the track or blocked when i want to overtake.
Except when i'm lucky to start in the top 3 of the grid the races are so messy, it's really disappointing!

I didn't manage to upgrade my rankings for more than a week, even worst my level are decreasing...
 
There is quite an impact on the SR of players by other drivers pushing them off, involvement in tracks like online Tokyo and other things that are not always helping to separate the cleaner drivers from the lesser clean.
The solution: make the SR build not only in sport mode but everywhere. From track practice to arcade races to qualifying. Anything. That way you ll get a much clearer picture which drivers take this seriously and deserve a really high SR ...
If I understand the premise correctly I cant say I agree with this. If this was to be implemented, Sportsmanship rating would essentially be a measurement of how much time a player has to spend playing the game. That doesn't sound like a very accessible way of doing things. Not only that but sportsmanship has nothing to do with merely participating in game modes. If I can only drive in one race a week, yet when I do so, my driving is clean and I respect other racers then my SR should still reflect that.
 
To be honest this raking system have to be improved, in almost every race that i do I'm crashed from the back or by the side in the first turn, i'm often pushed out of the track or blocked when i want to overtake.
Except when i'm lucky to start in the top 3 of the grid the races are so messy, it's really disappointing!

I didn't manage to upgrade my rankings for more than a week, even worst my level are decreasing...
I have been having the same problem it's happened to me even from first place and I see the same racer in other races because of system ranking
 
To be honest this raking system have to be improved, in almost every race that i do I'm crashed from the back or by the side in the first turn, i'm often pushed out of the track or blocked when i want to overtake.
Except when i'm lucky to start in the top 3 of the grid the races are so messy, it's really disappointing!

I didn't manage to upgrade my rankings for more than a week, even worst my level are decreasing...

I noticed a pattern. Mostly after online races, the drivers that are top 3 will have blue (increased) SR. The more to the back the more red. It's obvious that when you start somewhere mid pack, you are very unlikely to see your SR go up by the end of the race. No matter how clean you drive yourself. There s always someone ruining it.

So

1. Drivers change your attitudes!! Stop going for first place no matter what. But start aiming for good battles. It's not the finishing position that matters or gives satisfaction, it's the experience of having a clean competitive race...

2. PD please refine the system. Find a way to punish the ones that are to blame so they end up in their own leagues and leave the clean guys apart. I know this is hard to do and maybe it might include have a few guys monitor races live. Or set up a volunteer based system of people that monitor driving. I will be happy to spend time doing so... for instance make a detailed report system so one can point out bad behaviour and upload it for analysis. 'contact between driver #3 and #78 will be investigated after the race' Make the report system well worked out so the stewards don't have to go through the whole race to find the issue... Implement the report button in the replays, with marking start and end of the situation. I'm a volunteer. send me the incidents. I'll be happy to analyse...
 
SR and Sport mode is complete and utter bollocks.

I get rammed all over the place because I qualify near the front and my SR is continually decreasing, people are overtaking me by just going steaming into corners and ghosting through me.

So I'm stuck in D category DR, because I qualify well but either get punted off or cars ghost through me to overtake and then if one of the cars doesn't ghost I get run off the track and then my SR drops.

Just had a race now and a car dive bombed on a manoeuvre that had no chance at all of sticking, ghosted through me as I was already on the apex and I got notification my SR had dropped.

I was at the stage I wasn't a launch purchaser but I was considering it if/when the price drops. I've had enough, they can shove it.
 
Joined 5 races today, 3 N300 and 2 Gr.4 and my SR fell from B to D.
Come on.
(I'll post a video soon about that)

Edit: I've just finished the last daily Gr.4 race, and I was very pleased. No dirty driving. :)
 
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Much like the SR concerns, much of these issues regarding other clowns and BOP will only be fully resolved in the full version; assuming the current standard room options are present. You aren't going to fix clowns driving poorly, nor are you going to fix broken BOP with a hero tune. These are issues inherent in the format that the beta utlises and will continue to be present until the ability to host independent rooms is available.

The beta races are, in effect, a giant public-lobby. Worse so, as the BOP is terrible.

I cannot comment on how the effects of this update relate to these matters as I stopped playing the beta weeks ago. What is certain, however, is that neither BOP nor poor drivers are concerns for the established room/lobby format used in past GT titles. I have hopes that these room parameters will return in the final version.
 
Fully agree with the topics above

4 out of 5 races I started on the front row and in the first corner (Brands Hatch and Dragon Trail) bumped out of the race. Totally no fun anymore. One race decided to join the 'life or death' club but seriously I don't like that kind of "driving" or better said ruining the fun of the game for others and myself. I'm getting too old for that. If the SR system doesn't improve I will avoid online (open public) multiplayer. (I know probably no one cares :rolleyes:)

I like competitive and sometimes aggressive racing and like to lose the race to someone who fairly fought for the position. But what happened over the past days at GT Sport has nothing to do with a 'real simulator' race game behavior. I will follow this forum and if the SR system improves (yes it is hard to have a system to improve the behavior of the player without penalty system) in this beta I will gladly rejoin the multiplayer. For now it is hot lapping, earn a daily new car, watch the replays and read all the posts in this great GT Planet forum.

If you eventually see my psn BrainsBush online it is not me but my 16 yr son who is a very skilled GTA player...

To finalize: I know when reading my whining or even complaining post again I doubt to post it or not. I hope for good respectful discussion about this to further improve the final release of this racer.
To get it clear I really like GT Sport and want it to be the best real race sim on PS console. Still hoping for a soonish release date so my pre-order will arrive.

Hopefully already within this beta period we will get a very good explanation of PD how to convince me/us we have nothing to worry about the DR/SR system and a good filter system is in place.
 
Fully agree with the topics above

4 out of 5 races I started on the front row and in the first corner (Brands Hatch and Dragon Trail) bumped out of the race. Totally no fun anymore. One race decided to join the 'life or death' club but seriously I don't like that kind of "driving" or better said ruining the fun of the game for others and myself. I'm getting too old for that. If the SR system doesn't improve I will avoid online (open public) multiplayer. (I know probably no one cares :rolleyes:)

I like competitive and sometimes aggressive racing and like to lose the race to someone who fairly fought for the position. But what happened over the past days at GT Sport has nothing to do with a 'real simulator' race game behavior. I will follow this forum and if the SR system improves (yes it is hard to have a system to improve the behavior of the player without penalty system) in this beta I will gladly rejoin the multiplayer. For now it is hot lapping, earn a daily new car, watch the replays and read all the posts in this great GT Planet forum.

If you eventually see my psn BrainsBush online it is not me but my 16 yr son who is a very skilled GTA player...

To finalize: I know when reading my whining or even complaining post again I doubt to post it or not. I hope for good respectful discussion about this to further improve the final release of this racer.
To get it clear I really like GT Sport and want it to be the best real race sim on PS console. Still hoping for a soonish release date so my pre-order will arrive.

Hopefully already within this beta period we will get a very good explanation of PD how to convince me/us we have nothing to worry about the DR/SR system and a good filter system is in place.

I understand and agree with your thoughts but for a beta, I think just play it and have fun (need to change mindset) there is no reason to worry about SR and all that stuff for a beta
 
I understand and agree with your thoughts but for a beta, I think just play it and have fun (need to change mindset) there is no reason to worry about SR and all that stuff for a beta

In one sense, sure. In another, PD need to hear that it's not working, and put some serious effort into getting it right. Nothing magically fixes itself between beta and release. I'm not worried about my SR per se, but I am worried that the SR system seems to do very little of what it's supposed to - separate out clean drivers from the dirty and the hapless.
 
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