Solution to driver rating SR.

  • Thread starter MightyL
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In one sense, sure. In another, PD need to hear that it's not working, and put some serious effort into getting it right. Nothing magically fixes itself between beta and release. I'm not worried about my SR per se, but I am worried that the SR system seems to do very little of what it's supposed to - separate out clean drivers from the dirty and the hapless.
I never said not to give feedback in the proper forums but getting carried away over SR and not playing over SR is just nuts
 
I never said not to give feedback in the proper forums but getting carried away over SR and not playing over SR is just nuts

Yeah, some people forget we are here to test and provide feedback while PD tries different things and see what works and what doesn't.
 
I thought my meaning was clear - it's not the SR itself, it's the fact that we still end up racing against numbnuts.
Something to think about everyone above you (not everyone can be top 10 because there is only 10 LOL)might have the same thoughts. Some people just need to chill and race.Not you personally just in general.
 
Something to think about everyone above you (not everyone can be top 10 because there is only 10 LOL)might have the same thoughts. Some people just need to chill and race.Not you personally just in general.

I don't understand your point there at all. It's not about who's above or below me in terms of pace, aside from the fact that it's way easier to gain SR if you're quick enough to be on pole (or close) and uncatchable - I've been there (I guess the top 10 were in a different lobby...). It's far more rewarding to have to work to gain places though, or to have to drive defensively, so I'd be quite happy to start 8th and be hoping to finish 8th or better. If you're saying that more should be like that then I'd agree, but that's not the point. The SR system is exactly what ought to be differentiating clean from dirty and it simply isn't. (The situation in races isn't helped by matching As with Es a lot of the time, but that's another topic).
 
They just need to penalize the car that is inside the turn only. 100% of the problem is due to cars braking late into the apex and using the exterior car to lean against and pass. It´s not fair that the ext car take penalty too.
I found in GT5 and GT6 you could fool most of these guys simply by challenging on the outsides and doing an over/under passing maneuver by braking a little early while they went too deep and lost momentum after plowing through the corner.
 
I found in GT5 and GT6 you could fool most of these guys simply by challenging on the outsides and doing an over/under passing maneuver by braking a little early while they went too deep and lost momentum after plowing through the corner.
During the race you can do a lot of things to prevent most of those situations defending your position fairly against other racers who generally try to avoid the contact .Of course you will have rarely some dirty drivers.
The problem is at the start on tiny circuit like Brands Hatch for example , if you´re not starting at the inner line ( position 1,3,5....) you have a lot of chances to be rammed outside turn 1 or at the hairpin turn 2. It´s possible to defend your line driving a planted 4WD, but in a MR or FR you will fly away easy and above the rest losing not only positions but also SR points.
I´m sure that PD must have a way to only punish the inside car having contact with another one.
 
I found in GT5 and GT6 you could fool most of these guys simply by challenging on the outsides and doing an over/under passing maneuver by braking a little early while they went too deep and lost momentum after plowing through the corner.

Yep, that's defence #1, since it works with clean racers as well. Not so good at a chicaney track though, like Dragon Trail.

During the race you can do a lot of things to prevent most of those situations defending your position fairly against other racers who generally try to avoid the contact .Of course you will have rarely some dirty drivers.
The problem is at the start on tiny circuit like Brands Hatch for example , if you´re not starting at the inner line ( position 1,3,5....) you have a lot of chances to be rammed outside turn 1 or at the hairpin turn 2. It´s possible to defend your line driving a planted 4WD, but in a MR or FR you will fly away easy and above the rest losing not only positions but also SR points.
I´m sure that PD must have a way to only punish the inside car having contact with another one.

The problem then would be that dirty players would know to turn in on you from outside.

Starts are a real problem, but they are in real races too. The system does seem to punish errors there less than later in the race. I had two races at Willow last night. The first was fine until I spun off at the final corner on the last lap, and SR went down. The second saw me pushed off at the first corner and then just chasing in last pos without errors, SR went up. Both were a long time off track.
 
Yep, that's defence #1, since it works with clean racers as well. Not so good at a chicaney track though, like Dragon Trail.



The problem then would be that dirty players would know to turn in on you from outside.

Starts are a real problem, but they are in real races too. The system does seem to punish errors there less than later in the race. I had two races at Willow last night. The first was fine until I spun off at the final corner on the last lap, and SR went down. The second saw me pushed off at the first corner and then just chasing in last pos without errors, SR went up. Both were a long time off track.
I don´t see how a player could turn on me from outside. When it happen, i try to avoid contact and normally the shorter inside line win.
For sure it´s not easy for PD to program this kind of standard. The solution to penalized the inner car must be simple to do and driviers would think 2 times before entering in a to short gap inside a corner.
 
I don´t see how a player could turn on me from outside. When it happen, i try to avoid contact and normally the shorter inside line win.
For sure it´s not easy for PD to program this kind of standard. The solution to penalized the inner car must be simple to do and driviers would think 2 times before entering in a to short gap inside a corner.

If two arrive at a corner side-by-side, and the player on the outside takes the normal racing line, he could easily hit the inner car (which is on the slower line).

I'm not saying your idea wouldn't help with a lot of the dumb divebombing cases, but then so would a rule that punished when the front of one car hits the side of another, for example.

Apparently PD have said that going off track now doesn't score -ve SR (I couldn't find it in the EU forum, maybe it was US). However, you still don't get +ve for the sector, so it is punished. I think that's wrong, and doesn't help.

I'm resigned to thinking that the decision to punish equally, and not try to apportion blame, is the best that is realistically achievable. But all the other aspects of the SR system have to be right for it to work out over the long term.
 
I'm resigned to thinking that the decision to punish equally, and not try to apportion blame, is the best that is realistically achievable. But all the other aspects of the SR system have to be right for it to work out over the long term.
The problem there is that some drivers dont care at all about their SR rating. They will ram and bump because position is all that matters to them. That is where clean drivers lose because they are then lumped in the same boat as the driver who drives recklessly and thats what their SR rating and matchmaking will reflect. It's a vicious cycle.
 
I had another thought (or two) 💡

Gaining SR just for driving a clean sector is also a really poor way to judge a driver - the leader and last place have no challenge to manage this, and even then it doesn't gain much SR.

Instead, SR gain could come from clean passing (or being passed), or driving close... situations where sportmanship is actually being tested.

That idea came from thinking it's comparatively way easier to lose SR than to gain, when you're mid-field, even if you're trying to be clean, and wondering how that could be addressed. Getting -ve even fairly often wouldn't be so painful if there's more chance to make it up, and after all, we don't care for the actual number if it works to get clean drivers into clean(er) races.
 
This game is starting to piss me off!
At the beginning my goal was to upgrade my level by playing fair and driving fast (like i did in GTPES and some other GTP series). I was highly disappointed after few weeks my ranking is still between C B and C C (My best was B B).
I managed to win a total of 3 races without being crashed when i had the luck to start 1st with around 8 seconds gap, most of the time the race are messy like it was in GT5 or GT6 random room or even worst, it's not possible to race!

For example my only race today was on the Nürb in GT4 with the hyundai, i did 7:35.7xx to qualify, i was 8th at the start the fastest of the room did 7:40 (thx bad ranking) after the start i get close to the 7th he was slower than me but i couldn't overtake (waving and blocking me), i was looking for an option or waiting for a mistake while the 9th, 10th, 11th, 12th catches us, after few seconds i was pushed out of the track from the right during a right turn.
I came back 15th on the track, before the carousel i managed to came back close to the 14th and 13th, i tried to overtake cleanly a few times but i finished on the grass, i came back to them before the straight line and overtook them but they crashed me during the big braking before the 2 lastest corners. i finished 16th....

The result is that i'm not upgrading my levels i did C C(red), i lost a lot of places, next race will be with solwer and messier "drivers" What should i do? :grumpy:
 
I raced a couple of times today. I didn't gain or loose any SR on both races. Brands Hatch was interesting, because everyone's SR was no lower than a B, but the guys at the top were in the Top 10 in Qualifying. I'm like 6 seconds behind that, so naturally I'm near the back, since I suck and no GTR, lol. At the start, there was a guy in front of me that was AFK, when the green flagged dropped. I was paying attention to my throttle, and RPM, and not at the AFKer. I learned my lesson there real quick.

Between Turn 6 and Turn 7. I ended up along the outside side of a guy, for Turn 7. Right when I was getting to my braking zone, for Turn 7. He drifted over to me like, maybe going for the normal racing line, or just didn't know where I was positioned exactly, and I got shoved off into the grass and into the dirt. My SR went down because of that. Two laps later, trying to catch up, another guy in front of me messed up on Turn 6, and I got along side of him, positioned outside for Turn 7, and got shoved off the road, just before Turn 7. Once again, SR went down from that. But I had enough clean sectors, where I just broke even at the end of the race.
 
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