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We are in the Audio thread. No one is confused about what the subject is.We are talking about the realism and how true to life the engine and exhaust sounds are.
We are in the Audio thread. No one is confused about what the subject is.We are talking about the realism and how true to life the engine and exhaust sounds are.
"Possibility" in that statement makes it sound like you haven't even played the game and are just trolling.Are you kidding me? I was giving him the benefit of the doubt the possibility of there being a few cars that may have some resemblence of their real life counter parts. Whether it's true or not doesn't change a single thing...
Make up your mind. You say nothing is right, and then you jump to some are right. Your argument is all over and all it's showing is your lack of actual experience with the franchise. It seems like you're trying to just take a stab at something, when you have no idea either way.And the issue is that engine and exhaust sounds are wrong. I have not driven every single car in every iteration of Forza. Perhaps there are few they were able nail. I have never heard them. If they do exist it does not change the fact that the sounds in the Forza franchise are super inaccurate.
Hard to believe.I have played every single forza. Including FH and excluding FH2.
That makes absolutely no sense, whatsoever.By saying everything is wrong Im saying that the few that may be right do not discredit the fact that the engine and exhaust sounds are inaccurate
The only thing that needs to be discredited is you.do not discredit the fact that the engine and exhaust sounds are inaccurate
More like you took a wild guess and over-exaggerated to try to make an illogical point.I rounded up
Then you might as well stop posting now, as all your doing is coming in making a claim, while providing no evidence whatsoever with your claim. How are they wrong if you don't mind me asking?Every single car Ive used. Im not making a list
By saying everything is wrong Im saying that the few that may be right (idk I've never heard them) do not discredit the fact that the engine and exhaust sounds are inaccurate.
What does that even mean?
First it's "They're all wrong and have been since the first game!" which then it turned into "Well some of them might be right, I don't know." to what's now "A few of them might be right... I don't know I've never heard them."?
it isn't even a logical fallacy anymore, it's just a straw man argument that's going up in boisterous flames. While you're continuing to defeat whatever point you're trying to illustrate, use the edit button and not double post.
Please provide an example. I'm sure it'll be easy to find since all of them are wrong... er I mean some of them are wrong.. er I mean... are they wrong?I don't mind at all. They sound nothing like they do in real life.
And Need For Speed has the most realistic sounds, and have been for a long time. What does that say for Pcars? Absolutely nothing.I understand that there are hardware limitations etc but PCars, for example, has more realistic sounding cars.
I've never denied the fact. I'm just asking you to actually try to prove the point you're trying to make. Otherwise you're argument means nothing.This has been a complaint about the series for years. Leave your little bubble and search around you'll see people have the same complaint.
What do you find wrong about the sound?The evidence is in front of you. Pick a car. Let's say any mustang in any Forza game.
Or we could choose any civic.
Ah I see the problem here. You use youtube for your comparisons. No wonder you can't come in with a logical discussion.Drive around with it then either hear one irl or on YouTube.
Never said it was, just asked you to prove your point.If you feel that Forza is accurate
then I say raise your standards or get your hearing checked.
use the edit button and not double post.
Every single sound I've heard has been wrong. Its safe to assume they're all wrong. Even if a few aren't the game still has inaccurate engine and exhaust sounds. Are you understanding this? I'm pretty sure however that they're all wrong.
And there it is again!Every single sound I've heard has been wrong.
I don't think I've ever seen anyone go back and forth so much on their own wording!Its safe to assume they're all wrong.
You're pretty sure? You have absolutely no idea what you're sure of, and it's absolutely hilarious.Even if a few aren't the game still has inaccurate engine and exhaust sounds. Are you understanding this? I'm pretty sure however that they're all wrong.
It's so far from perfect it would be a crime to call it realistic. Maybe a few are realistic (which ones btw?) but as a whole you would call it unrealistic
The problem comparing PCARS is that they did an excellent job of adding in sounds you traditionally hear on a race track; there is more detail there. However, that does not discredit T10's efforts which still remain very well done for a game boasting a much larger selection.
This guy doesn't know what he's arguing.
So because of the few it's safe to assume the sum of all is equivalent to said few, however, in the event the game doesn't contain an entire library of inaccurate-sounding vehicles it is still safe to assume that they're incorrect because you're pretty sure?
What a colossal piece of idiocy that is, good lord.
Not to mention every single turbo and BOV sounds exactly the same.
Why? Why are games not allowed to be better in some aspects than other games? Pcars did a wonderful job with it's audioThere shouldn't be a game in existence with better sounding cars than Forza.
Why don't you try discussing what it is were talking about here and that is that Forza has very inaccurate sounding cars. It doesn't matter if there are some that are good (i. e accurate) or not, something that I just have not witnessed. What matters is that there are very bad(again inaccurate) sounding cars. More importantly, iconic cars do not even come close to reflecting their real life counter parts. There isn't a single old muscle car that sounds like it should. Not to mention every single turbo and BOV sounds exactly the same.
STILL havent gotten it right on any car.
Maybe a few are realistic
I have not driven every single car in every iteration of Forza.
Perhaps there are few they were able nail
Every single sound I've heard has been wrong
I'm pretty sure however that they're all wrong
I was building up an Audi yesterday and swapped in the 5.2l V10. In Forzavista it has that same effect, but it doesn't seem to happen in game :/I like the decel sounds on Project Cars a lot more than in Forza. When you are slowing down in the R8 LMS it gurgles and pops. That dosent seem to be the case in the R8 Forza has.
One glaring sound they got wrong is the helicopters. The usual hollywood/two blade noise. Those are ASTAR'S's flying around and sound completely different.
Where's this outpouring of scorn coming from? It's one of the series' most praised features across the board.
The problem comparing PCARS is that they did an excellent job of adding in sounds you traditionally hear on a race track; there is more detail there. However, that does not discredit T10's efforts which still remain very well done for a game boasting a much larger selection.
This guy doesn't know what he's arguing.
I like the decel sounds on Project Cars a lot more than in Forza. When you are slowing down in the R8 LMS it gurgles and pops. That dosent seem to be the case in the R8 Forza has.
One glaring sound they got wrong is the helicopters. The usual hollywood/two blade noise. Those are ASTAR'S's flying around and sound completely different.
Didn't get that one GameFreak117x did ya
I've played the games and it is true, the engine sounds across the board are pathetic and the worst part is that it seems they do it on purpose.
At a glance, details are either not existent or generic at best, tranny, bov, turbo, supercharger, road noise, wind noise, brake fade, body noise, suspension work, etc.
Then you have ridiculously loud exhaust sounds with retarded amounts of reverb.
Intake noise seems to drown everything else in every view except chase view.
Cars with unique sounds such as the 787B, AM DBR9, and almost any other high pitched V12 or rotary engine is (and I'm being serious) quite literally the worst representation available in the entire genre.
I can see the Youtube crowd praising Forza's sound but to say it is realistic is silly. I would get pulled over if my car was as loud and obnoxious as the game makes it out to be.
Since you mention it, the helicopter background noise in pCars sounds hilariously bad to me. It's the same sample they've used since Test Drive Ferrari.
Well you answer it yourself. The reputation of Forza's sounds is very high, so when you discover that quite a few sounds are not great it's a disappointment which might turn into anger when you see many praising it.
Apart from the sound mix - fixed since - and the odd car, some of which have been observed and rectified, again the sound of 6 has been a highlight of many reviews.
Project CARS has some accurate sounds, but a lot are crap. The straight 6 RUFs all use a need for speed/ TDU sound for exterior cam for example, and it's pathetic. And even the good ones sound like a recording, forza sounds more like you're actually there with the car.