Sound Off! What Will it Take to Impress Arcade Racers about Gran Turismo?

  • Thread starter JohnBM01
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I just wish there was a company like PD that made arcade racing games, that would kick ass, but if they let us modify our cars, NFSU would go down. IMO NFSU was better than #2...but that's just me :)
 
I dont think its worht spending more money on all sorts of stuff to please arcade racers. They are called arcade racers because they like arcade games, so they wont want a sim. Just like we're sim racers and dont want arcade games.
 
If PD want to reach the arcade racing crowd, they may have to include an interactive driving tutorial. It can have a basic tutorial for newbies, arcade racers etc. containing info on stuff like acceleration, braking, cornering, understeer and oversteer, and an advanced tutorial for people who already played other GT titles, with tips for shaving extra tenths off your lap times, drifting, etc. So that everyone can use it.

Also, the arcade racers have to understand that they can't drive in a game like burnout the same way you would drive in GT. You just can't!

Otherwise, PD shouldn't even bother with trying to impress them, since it just isn't the type of game they like. They can try, though.
 
I've been having a discussion with a couple of NFS:U fans on another forum, and I think some of these people are simply beyond help in this regard.

They define "driving around in a circle" (i.e. "real racing") as "boring". They say it's more "fun" to build a performance car out of a hatchback than it is to simply buy a good car from the start. I pointed out that you could spend a hundred grand beefing up a Civic and still get stomped on the track by a stock BMW M5, which costs quite a bit less. They all thought I was crazy... "what's the fun in that?" Then they proceeded to babble on about spinners, as if they'd make the car go faster or something. And they insisted that NFS:U was a better game than GT. Despite things like crappy framerate, virtually no car selection, etc.

Some people just can't be helped.
 
Mr. Boy
If PD want to reach the arcade racing crowd, they may have to include an interactive driving tutorial. It can have a basic tutorial for newbies, arcade racers etc.

Arcade racers wont want that kind of thing, they just want to jump into "the fastest car in the game, drive into stuff, and complete it in 2 days.

They dont want this:
nissan350z05.jpg

^ Damn she nice

They want this:
sir2.jpg

awr yea son, she hawt! is that a Merc Z4 or sumfin doode?
 
niky
Well, that's a whole different kettle of fish...

You could say the same thing about Ferrari... why do they need to impress gamers? Their target demographic and customers are all 40-50 year old rich businessmen, so why try to appeal to the MTV crowd? But they NEED to.

Cadillac realized this only after the fact, but appealing to kids is good. Appeal to the youth market generates sales. Caddy was lucky that rappers and ballers picked up on their products, making the "old-school" luxury Escalade "hip". Other "luxury" brands, like Lincoln, learned from this... youth appeal = $$$. Plus, it guarantees that your target market stays young... it doesn't just grow old and die, leaving you hanging (re: Oldsmobile, the Camaro, etc... get my drift?)

Take the Camaro. Wonderful car, really fast, really cheap. So why are kids on a speed trip going for Hondas? It's because Chevrolet has let its demographic grow too old. They focused too much on pleasing their core customers, they forgot the fact that those core customers would not always be there. Many of you may disagree, but that's the primary reason musclecars died out.

The reinvigoration of the muscle market (if it ever takes off) depends on impressing the kids. That hinges on the new designs (Mustang -yes, GTO and Charger, sadly, no) and technology (even though some of it is borrowed) to keep the kids interested.

GT4 appeals to the enthusiast, yes... but most of that market is mid-twenty to thirty-something to fifty-something. Yes, I know some of you guys online are 16-21, but that's exactly why you're online, because most of us OGs (Old Guys) don't even know how to use e-mail. If you build a racing sim that's so hardcore that only previous customers and real racing drivers can drive it, you're alienating the pick-up and play crowd.[/b]

Sadly, I think this is probably true. I don't know how old most of the people on this website are, but I'm barely 19, which means that I've been playing Gran Turismo since I was 12 years old. throughout these 6-7 years, I would say that I have met about tens times as many people that play or own arcade racers like NFS, Test Drive, or Midnight Club, compared to the number of people who play or own any Gran Turismo game.(Outside of this website) I have only known one person this whole time who was nearly as enthusiastic as I am about the GT series.

I'm not sure how to explain this, but it probably has to do with the fact that the only kind of racing that ever gets noticed in America is either NASCAR, drag racing, or the phenomenon known as "ricers." I hardly know anybody outside of this website that could appreciate a european car, other than Ferrari, Porsche, or Lambo, more than a Japanese or American car. I only know maybe a few people who have ever heard of Le Mans or WRC; it's not quite as bad for Formula 1 but still pathetic compared to NASCAR or Danica Patrick... I mean IRL.

At least in America, I think that Gran Turismo's style of racing may become a dying breed if it doesn't change fairly soon. I hate to say it, but I have no idea why I ever bought Gran Turismo 7 years ago. I know that I loved the game when I got it, and the all the sequels, but I have been wondering for a while why the game appealed to me in the first place. All I can remember is that I saw some ads in a gaming magazine, and for some reason I thought, "That looks cool. I should buy it." I really wasn't into cars or racing at all at that age, just video games in general. I'm so glad that I did decide to buy that game 7 years ago, but I still don't know exactly why i did. I guess Sony got lucky in my case, but how are they going to be able to appeal to more young gamers in the future, most of whom don't appreciate Gran Turismo's style of racing, and what will happen if they don't?
 
arsenal
Sadly, I think this is probably true. I don't know how old most of the people on this website are, but I'm barely 19, which means that I've been playing Gran Turismo since I was 12 years old. throughout these 6-7 years, I would say that I have met about tens times as many people that play or own arcade racers like NFS, Test Drive, or Midnight Club, compared to the number of people who play or own any Gran Turismo game.(Outside of this website) I have only known one person this whole time who was nearly as enthusiastic as I am about the GT series.

I'm 19 years old as well (nearing 20 this fall). Most of the people I know think that Gran Turismo is the best racing game out there. One of the reason's to that is just the sheer amount of cars in the game. I know some tuners out there and they prefer Gran Turismo because of how much customization you can do to your car. It also helps that a lot of them are BMW M3, Skyline, NSX, Supra, Evo, and Impreza fans.
 
Shadow Fox
I'm 19 years old as well (nearing 20 this fall). Most of the people I know think that Gran Turismo is the best racing game out there. One of the reason's to that is just the sheer amount of cars in the game. I know some tuners out there and they prefer Gran Turismo because of how much customization you can do to your car. It also helps that a lot of them are BMW M3, Skyline, NSX, Supra, Evo, and Impreza fans.

Yes, I know a few people who actually tune their cars in real life, and don't just throw on spoilers and body kits, and they do prefer Gran Turismo. My old roomate and a couple of his friends are big RX-7 fans, and they do actual real work on their cars without ricing them. They seem to enjoy some parts of GT more than I do, such as being able to customize suspension and downforce for the perfect drift setup. While I spend my time trying to conquer every race and get all the fastest cars, they enjoy tuning there RX-7 to the perfect specifications instead. The problem is, there just aren't enough people like this from what I can tell. There are too many people concerned with flashy looks rather than the actual joy of driving on the edge.
 
Woolie Wool (Post #40), some people would disagree with your claim on that being the most creative Audi R8 paintscheme. The best to many is the crocodile-looking Audi R8 raced at the "Race of a Thousand Years" in Adelaide, Australia back in 2000. As far as that Cadillac goes, that's the only Cadillac I wouldn't mind racing in a Gran Turismo game. Well... that and maybe the Cadillac CTS-V raced in Speed GT.

"And that means you get to ding up licensed cars. You can't do that in GT4. And we'd like to smash up a Ferrari or a Porsche, Sony." -"X-Play" co-host Morgan Webb after reviewing "Forza Motorsport"

Why did I give out this quote? I'll explain later in this post. I'm not generating a Forza deal here, but some people just want destruction derbies at high-speed. Apparentely, what some people like out of the "NFS:U" series and the "Burnout" series is what they'd want to see for all or most racing games. It is almost as if some people see games like Burnout games as the benchmarks as to how racing games should be. But people, which came first- Gran Turismo, or Burnout? Look at all the racing games that came out after Gran Turismo- the Sega GT series, Forza Motorsport, Burnout series, Project Gotham Racing series (with the beautiful third installment forthcoming), Flatout, the RalliSport Challenge series, you go from there. I tried to include significant games and game series, so all the intermediate and bad games were excluded. Then too, that's the mark of being the best racing game on the market. Every box or case of a Gran Turismo game features a bulls-eye, because if you're going to be the best-ever racing game, you have to beat Gran Turismo. GT is sim racing, so obviously, there's no real competition except Forza. What kind of p*sses me off are the arcade racers proving they are much more better than a sim racer. All racing games aren't created equal. Racing games should be categorized.

Now why did I include that quote earlier in this post? There are some people so critical that racing games are all boring- no damage, no big-name cars... I'm not like that because I know what I want in a GT-type game. I'm not testing for car damage, so I've been happy with GT even without damage. Some people though, must be completely bored with games that something new has to come around. You agree?
 
Car damage, like I previously mentioned, seems to be the fad nowadays. People want blood... errh... debris. But there are a lot of successful games without violence. And what does violence get you? Top of the stands one day, terrific sales, then out the trash bin the next.

I personally don't give a flying finagle whether GT5 has graphic damage or not. What would matter to me as a GT'er is whether or not the damage would affect the car dynamically, as opposed to being merely cosmetic, as in NFSU. Altered dynamics after a crash would make it necessary to the gaming experience. Having the car drive showroom perfect after one even with pieces hanging off would just make it senseless.

It's a bloody shame calling Burnout a racing game... it's not. It's an action game, and it should be classified that way. Best selling? Hah! My brother has Midnight Club 3 (Dub Edition), Burnout 3, and GT4. Two weeks and he's sick of Burnout, another two and he's sick of Midnight Club. Four months later and we're still playing GT4.

But then, how would we classify the difference? Racing games aren't the entire market. For example, whay right have we to call a game like NBA Live a "sports sim" and a game like Ballerz a "sports-arcade"? By what definition? Also, where do you draw the line between a hardcore squad strategy FPS like Rainbow Six (and its countless sequels and derivates) and a full-on arcade shooter like the "Serious Sam" series? Is that line above or below Counterstrike?

Clearly, the judges at G-Phoria had a tough time, but they chose what was satisfactory AT the time. If they'd played the games for... oh, say two months, they'd still be at it in GT, and would be totally sick of Burnout. But ONLY if that kind of thing appealed to them. And we're.... back at the same question. The lack of a glitz factor to keep the superficially minded interested long enough to become out-and-out fanatics. The horrible thing about the choice of Burnout is the total lack of consideration for replay value. GTA (horribly incorrect game, but fun for most) draws people in through its shock factor, but keeps gamers inside due to its immense depth and replay value. NFSU 2 also had some depth (but not much)... that award was just plain.... WRONG.
 
Let's face it, people are different. Physically and more importantly, mentally.

Us, as Humans, were given destructive natures, there is nothing wrong or shamefull about that. It's just that different people have different levels of resistance for that.

Uh! It's hard to say without sterotyping, but Arcade Racers have low level of resistance of their destructive nature. We are lucky that they found this safe and peacefull way to show it. Sim racers, on another hand, have relatively high resistance. But heck, when I cannot pass a test without getting the damn gold after 3 hours, I sometimes just want to smash the car towards the wall when going 200 mph!

And that's something that you cannot change. You cannot change other people's way of life, trace of thoughts, or even their anything!

To me, Gran Turismo doesn't have a definite definition anymore. It's blended, blured, like a tree 1000 meters away... Sad to say but, GT's charm is fading...

One advice to PD: Make 2 games, one "arcadier" to earn money and popularity, and a sim one to reserve it's ledendary!
 
JohnBM01
Woolie Wool (Post #40), some people would disagree with your claim on that being the most creative Audi R8 paintscheme. The best to many is the crocodile-looking Audi R8 raced at the "Race of a Thousand Years" in Adelaide, Australia back in 2000. As far as that Cadillac goes, that's the only Cadillac I wouldn't mind racing in a Gran Turismo game. Well... that and maybe the Cadillac CTS-V raced in Speed GT.
I said the Gulf colors were the coolest colors ever, not the most creative.
 
NSX-R
And that's something that you cannot change. You cannot change other people's way of life, trace of thoughts, or even their anything!

That's true. I agree with most of what you said, BUT: Landmark games like Gran Turismo, The Sims (as much as I hate it, I have to admit that it's revolutionary... Tamagotchi for the 21st century!), Dance Dance Revolution and the like... have made their mark by NOT giving the customers what they think they want... instead, by giving them something new. And when they catch on, they unalterably change the landscape of the video-gaming industry.

Although there were many driving "simulations" before Gran Turismo, it was GT that broke the market open and made driving "sims" cool. Before GT, we had to suffer through "Test Drive" and other such limited "sims", which didn't offer the involvement of GT. Without it, there wouldn't be a thriving sub-genre which houses the likes of Forza, Enthusia, and TOCA. Yes, they'd be there, but the market wouldn't be as big... and the features as good. Because they are all striving to outdo GT. GT made driving "sims" cool for the kids, and drew in non-gamers like no arcade racer could.

Same as with The Sims and DDR. Most people didn't "get it" at first, but when they caught on, they caught like wildfire, because they opened up a whole new realm of gaming to twitch-type gaming-geeks, and brought a wider audience to video-games.

You can't change people per se, but by opening up new vistas to them, you can show them a different way of life or thought. That's why this question of attracting arcade racers is important: because after the initial attraction fades away, many will go back to the penny races, but some will be converted to the GT way of life. And the only way to maintain that is to have more young 'uns come in... constantly. :)
 
I think people talk about games not being long enough, or not really satisfying for a while, I often question something like Gran Turismo games. When I played "Burnout 2: Point of Impact" on my GameCube, I had it as a 5-day rental. I think I was nearly halfway done with the Season deal. As far as Crash Mode went, I can't really get into it much because I'm not that indulged into racing games. Of course in a Burnout game, you're encourage to slide your car around, get mad air, drive the wrong way in traffic, all to get enough boost to blast through traffic and... oh yeah. Win the race. It's like you're doing things (and maybe I'm thinking like a real racer, but) outside of racing, in additon to trying to win the race. To me, you can win a race in such a game without having to do things like drive in the wrong lane in traffic or drift out of control.

You mention Midnight Club. I have Midnight Clubs 1 and 2. With MC1, I was about to clear the New York races, but the final race had me frustrated. Same went with MC2. I was frustrated with the last race in Los Angeles. I stopped playing both games after a while, considering selling MC1 and keep MC2. That's another thing about some arcade-type racing games. Some races can get quite frustrating. Even for me to say that I raced the Cohete bicycle in MC2, still had to keep restarting the race. In addition, finding the correct route around the Los Angeles finale was tough, so I couldn't be able to race in my favorite cities of Paris and Tokyo.

As far as attracting arcade racers go, I often question how it's possible for arcade gamers to get into and stay attracted to a racing game like any Gran Turismo. I think if you can be committed to one racing game that can be completed in a couple of weeks, you can be committed to a game that may be completed in a month or two. If I am playing a game that I'd love to just BEAT and has a big prize of some kind to acheive (even if it's glory), then I'll play that bad boy until my hands are damn near broken. I can personally play a Gran Turismo game for days, weeks, and even months because there's so much to do, and I love the experience. How anyone can dismiss a GT game (like how someone said in his signature that he wasn't even near 50% and played Forza, recovering from boredom) and can't give the game a chance is beyond me.
 
JohnBM01
As far as attracting arcade racers go, I often question how it's possible for arcade gamers to get into and stay attracted to a racing game like any Gran Turismo. I think if you can be committed to one racing game that can be completed in a couple of weeks, you can be committed to a game that may be completed in a month or two. If I am playing a game that I'd love to just BEAT and has a big prize of some kind to acheive (even if it's glory), then I'll play that bad boy until my hands are damn near broken. I can personally play a Gran Turismo game for days, weeks, and even months because there's so much to do, and I love the experience. How anyone can dismiss a GT game (like how someone said in his signature that he wasn't even near 50% and played Forza, recovering from boredom) and can't give the game a chance is beyond me.

Personal confession also: I have never finished an arcade racer before NFSU 1 and 2. The sheer lack of variety in car selection and gameplay bored me to death before I even got halfway through. That applies to NFS: Hot Pursuit (which I really liked), SRS, any of the Midnight Clubs, Burnout, etc.. Arcade racers have an artificial ramp-up of difficulty that is simply too easy for some and too difficult for others. GT, on the other hand, doesn't baby starting players and doesn't hobble experts. It's fair and evenhanded to a fault. Which turns off starting players. Whereas the arcade racers start out ridiculously easy to draw you in, and ramp up the "difficulty" by cheating (speed boosts for opponents) to make it hard for you to finish (ensuring "replayability", I guess... :indiff: ) instead of providing inherently difficult challenges in the first place... which turns off long-time players.

GT is the more desirable play ONCE you're in. Now if GT had a ridiculously easy and fun arcade mode/version, more people would likely realize it.
 
You know what? There are two extremes when it comes to being a racing game fan. There's the arcade racing fan, who hates Gran Turismo because its too realistic. There is also the hardcore sim racing fan, who also hates GT because when they compare it with games like Grand Prix Legends and GTR: FIA GT Racing, they find that its too arcadey. So all PD needs to do to please both of these sets of gamers is to do like GTR and have 3 different physics engines for people to choose from: Arcade (with physics akin to Need for Speed, Burnout etc.), Semi-Pro (with the current physics engine) and Simulation (for hardcore racing sim fans).

Its as simple as that.
 
lol, ive been playing need for speed underground 2 today and boy does it suck. The only thing that interests me about it is the visual modifications you can buy for your car. Ive been building up a Nissan 240SX to try and make it look like a drift car. But the main problem I came across is that there arent really any non ricey parts you can get, and the power upgrades are just named in stages, not by parts.

I dont think its worth trying to please people that really enjoy this game, I dont think its even possible to please someone who likes it without taking away what we race sim fans love abotu gran turismo.
 
As a small unimportant update, as of last week or so, I finally cleared a city in a Midnight Club game, as I finally cleared the Los Angeles stage in MC2, now kind of in trouble against two other racers in beautiful Paris.

Like people said in my Sound Off! called "How to Silence the Critics," people said that GT4 is really the best game out there. If GT4 is really the best out there, why is it that not a lot of the arcade type not really enjoying or respecting GT4? As far as I know, I can think of a few certain mathmetics expressions based on many people I've heard say about Gran Turismo 4 in relation to other games:

GT4 > NFS games after NFS2:SE,

...but then...

GTR > GT4.

Just think. If PD made Gran Turismo games so realistic that they'd blow GTR right out of the water, a lot of people would get frustrated trying to race a car in a Gran Turismo game. So in terms of realism, it may best be said that the driving physics is even tougher that many people will want to go with games like a Burnout or an NFS game. People, I'm not saying that playing such games is a bad thing, just that I often question what people really want out of racing games. Do they want a game they can play for a month or so and complete it easily, or do they want a game that balances arcadish driving with precise handling and physics? So for the hardcore racing fan (while not what this topic is about) who rags on GT4 saying it's not so realistic, maybe it's semi-realistic for a reason. If you're going to have a racing game that you want to appeal to as many audiences as possible, you have to make things simple for newcomers and keep veterans handling a car on the edge of a knife. There may never be such a harmony to allow for hardcore sim racers and hardcore arcade gamers to reach a compromise with a Gran Turismo game. I have no answers to any of this. So I'll leave things up to you all.
 
I am currently playing both GT4 and "Juiced" and while I'm having alot of fun with Juiced, I still love GT4 for its sheer realisim. Not to say that the car in Jucied don't drive like the real thing, the car models are more realistic than I would say NFS:2 was and WAY more than crash'em games like Burnout and Flatout, which I have played and while fun, thought was silly.

Why is it so important that you can crash your car and have people flying out of it?

Because if you did it in real life you would be dead??? or at least have the shhhh sued out of you by somebody.

GT sales are good enough to not try and attract the "casual" gamer into the game. But obviously the people that buy GT are "Car Guys and Gays" and most of the people that think burn out is cool, drive SUV's, Hoopties or Compacts with alot of stickers, wings and very little going on under the hood or suspension.

Those are people I rather not have the game anyway, GT is special series for special people on this planet and we understand it. If they don't then its too bad for them...
 
We all agree that the GT series is far better driving than the other games. As to why so many people prefer the other games I think it is a question of "target audience". It is going to be very hard to satisfy new audiences without disappointing your core audience.

The GT series core audience is typically a bit more mature. They prefer a challenge. They like to accomplish. Yes, we horse around too, but that is more the exception than the rule.

Of course the issue is more complex than that. Some people consider realistic physics and AI behavior the Holy Grail and are willing to ignore the other factors. Others want great graphics. Others want pizzaz... damage graphics, smoke, etc. Others like crashes and gore (I suspect that -in average- this one is probably more common here in the US than in Europe... just compare the type of races that are popular... Nascar with lots of packed cars in a circle track and frequent accidents vs Formula 1with complex and challenging tracks - ooops got sidetracked). Others want to tweak and customize - some from the cosmetic standpoint and some from the mechanical. Yet others like having lots of different tracks and collecting cars new and/or old.

The challenge for PD is satisfying all the audiences without confusing, boring or alienating the others. For example, in GT4, we got lots of tracks and cars. That is wonderful, but how many people now gripe (me included) about getting lame prizes that aren't any better than what you already have or worse that you can't run in races. Or, a bit more serious, how many beginning players have trouble figuring out what races they already have licenses/cash/cars for? These issues are easy to fix, but they can blind-side you when all you are doing is "adding more of something that people already like".

Long live GT!!! :cheers:
 
To think about what may or may not work in arcade mode, first we need to look at what currently is available and what it had in the past. This time around you can use just about any car once it is unlocked in arcade mode. For somereason not sure if it is just me, but single arcade race you can not use cars from your garage. As said many times before, single view replay is missing while doing two player battle. Well that has really killed arcade mode for me. I can not even imagine how something as fundamental as that could be left out, especially when replay mode is an important aspect of the game. The following are the ways that I would improve the arcade mode.

  1. Single view replay mode while doing two player battles
  2. Save replays while doing two player battles
  3. Have same tuning capabilities as in GT mode, except maybe
    you can only install in packages, sports package, race 1, race 2,
    pro race etc. The modifications to arcade cars would not be saved.
    If there is paint shop etc., in GT mode make sure it is in Arcade mode
  4. Allow players to change all vehicle settings before the race
  5. This is a must increase number of opponents in two player battle
    to at least the same as in GT mode, but you have the option
    of changing the number of opponents before each race
    * This could be a major factor for increasing arcade mode use *
  6. To go with item no. 5, allow players to choose the opponents
    cars while in two player battle. Pick from arcade cars or from your
    garage. Maybe have so player 1, picks half the field then player
    2 picks other half.
  7. allow all or most two players settings to be made at the start of each
    race and not only in options menu.
    a. Set number of laps for at start of each race
    b. If items no. 5 & 6 happen then allow 4 lap max qualify
    except long tracks might be only a few sectors
  8. What if arcade mode was a mini GT mode or if you could do multi
    player in GT mode . Meaning two players or more can race in
    the same event and you get cash. Most likely if there was a mini
    GT mode built into the Arcade mode would be the best.
    If that is the case go ahead and have different accounts etc.
    for the mini GT arcade mode save to your memory card etc.
    Then you could use the credits to buy parts and tune your cars etc.
  9. Have many more race features in Arcade mode
    a) allow series races to be set-up for two player battle
    pick no. of tracks, pick no. of laps per track, and variuos other
    settings.
    b) have a variety of interesting competitions.
    1) Here is one ideal, race one players pick relative equally matched
    cars. Loser of race one gets to pick a car with maybe 25 more
    horsepower, while the winner keeps the same car. Goal: how
    many races can you win with the same car. Then with the
    variety of settings, should allow this to be very interesting.
    Would even work for multiple players or network or online races
    2) Drag races, so close but yet not fully implemented. Would be
    great for mutiple player events, even mini tournaments.

    3) Race events where one player races at a time would also be okay
    as long as the race is over it automatcially is set up for the next
    player to race. Time Trials would be a blast also, and could be
    set up for an unlimited no. of people. Pick category, player one
    chooses vehicle, player two then chooses etc. could basically
    be an unimited amount of players, each player might have like
    a few minuets to set the car up before they start the time trial.
    Then they get a pre-set no. of laps to try and get the fastest
    times. The Ghost Car is automatically saved and used. I could
    see this working well with online or network modes also.
  10. If a point system is used in the next GT.
    Have points awarded for fastest lap, most consistant laps,most laps
    led. Deduct points for having 4 wheels off the pavement, deduct points
    for bad driving ( constant ramming, constant early breaking etc. )
  11. I would also like to see records be kept for every lap that is made.
    There could be a pre-set no. of categories, then users could maybe add
    there own catergories. Anyway records are automatically recorded for
    every legal lap ( meaning generally any lap that would be considered good in a full lap licenses test ).
  12. Allow thumbnail images on the vehicles in your garage while in arcade mode. Multiple images, comparioson charts -- select maybe 4 cars
    and compare the numbers. Option to pick (1) car then have the cars
    that are the nearest match go to the top of the list.
    Maybe allow profile pages to be made for a certain amount of favorite cars, use image or photo picture, then choose technical info, then maybe some background info such as short artical on why it is your favorite.
  13. Allow "B"-spec mode to be used in Arcade. Mainly would allow family
    members etc. who may not very good or experienced to still be able
    to race somewhat competitive with an experienced player. I for one
    would use this alot, set-up two player race, pick my car and 2nd players car, then have player two use "B"-spec and then set to level 3 or 4 with
    pass mode on. Should make for some great practice. Also would or should be a good way for those that do not know much about GT to
    learn and enjoy the game.
  14. Allow photo mode to be used in arcade mode. I am sure on those hard faught grudge races between you and your best friend that you might want something to treasure the experience with.

In conclusion the core of the game is rock solid, great cars, good tracks, amazing graphics, okay to poor sounds. They need to make sure that the basic features are dialed in and perfect, single player replay and allow most settings to be done for each race, make sure that when you drive a car in arcade from your garage that it performs and drives the same as in GT mode.
I believe that most of the elements are there and all they need is tweaked and arranged to make for amazing, incredible, fresh, and breath taking, heart pounding, palm sweating race experience each and everytime the game is loaded.
 
What it would take to impress arcade racers......

- A great set of edgy music, maybe your own aswell
- Cars that drift uber easy
- Cars that stick to the track like glue
- Road point to point stages
- Obsticals......maybe like traffic (not gonna ever happen in GT!)
- Huge level of customisation (talking like nfsu / forza stuff)
- In race commentry like on ridge racer
- More ways to play arcade, different methods, prizes challenges.....similar to what PD have been trying to do with mission hall......but make there be an arcade mission hall.
- Online support with loads more cars on the track (as promised in GT5 anyway)
- A good advertising campaign by sony to not only market it as "the real drving simulator" believe it or not it can put some people off (NOT ME!)


or.....maybe a miracle because arcade is not really what GT is about I know many people that dont like it because its too real!

That my 5 cents......

Robin
 
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