Sounds recorded at full throttle.

  • Thread starter Heath_1
  • 41 comments
  • 3,308 views

Heath_1

(Banned)
2,079
Australia
a shoe box
GlazeVZ
Not sure if anyone else has noticed this or not.. but going by the videos ive seen of FM3..it seems the cars were not sound recorded at full throttle or full revs for FM3.. just sounds like they're all at least 3,000 revs off. But you play GT and it's realistic, like they test and record the sounds all the way to the rev limiter and 100% throttle open.

Sorry I'm useless at explaining things, you get what I mean though!?

not slagging FM or anything but it sounds like they never recorded and tested them anywhere near the redline. especially noticed this with the V8 Supercars as in real life they can rev to almost 7,000 rpm (or there abouts) but in FM3 it sounds like its only doing 4,500 or 5,000.
 
Just pointing out how PD has put in the extra detail and effort to please your virtual driving pleasure. I mean you want to feel like you're driving it in real life, and they've nailed it.
 
Just pointing out how PD has put in the extra detail and effort to please your virtual driving pleasure. I mean you want to feel like you're driving it in real life, and they've nailed it.
You present that as a fact, when it actually is your opinion. Especially since most people say that sounds are one of the weakest parts of Gran Turismo, your opinion might not find too many open ears.
 
Not sure if anyone else has noticed this or not.. but going by the videos ive seen of FM3..it seems the cars were not sound recorded at full throttle or full revs for FM3.. just sounds like they're all at least 3,000 revs off. But you play GT and it's realistic, like they test and record the sounds all the way to the rev limiter and 100% throttle open.

Sorry I'm useless at explaining things, you get what I mean though!?

not slagging FM or anything but it sounds like they never recorded and tested them anywhere near the redline. especially noticed this with the V8 Supercars as in real life they can rev to almost 7,000 rpm (or there abouts) but in FM3 it sounds like its only doing 4,500 or 5,000.

I still think the cars in Forza 3 sounds better.

GT = Racing with vacuum cleaners

I think that the result is more important than how they did it
 
if somebody is interested to test, use sonic revcounter that some tuning houses use. It should pick up "true revs" from video game nicely.
 
You present that as a fact, when it actually is your opinion. Especially since most people say that sounds are one of the weakest parts of Gran Turismo, your opinion might not find too many open ears.

That, again, is your opinion, I personally think the sounds in Prologue are pretty much spot on, it's usually the people who want the in-car sound to be the same as if they have their ear beside the exhaust that aren't happy.

Try out the Amuse Honda 2000 in all the views in GT5 Prologue and you'll see what I mean.

I feel a Youtube video coming on........................
 
The main problem i have is wind noise in cockpit view! And in my opinion Gran Turismo has never got the exhaust sound on at least 99% of the cars right!
 
That, again, is your opinion, I personally think the sounds in Prologue are pretty much spot on, it's usually the people who want the in-car sound to be the same as if they have their ear beside the exhaust that aren't happy.
It is a fact that a considerable number of people says that GT's sounds are one of the weakest points of the game. Note that I didn't say what I think of the ingame sounds, thus there is no opinion in my post.

Coming back to topic, I find the difference in revving sounds noteable, but I'm not sure whether it is a basis for a thread.
 
Last edited:
That, again, is your opinion, I personally think the sounds in Prologue are pretty much spot on, it's usually the people who want the in-car sound to be the same as if they have their ear beside the exhaust that aren't happy.

Try out the Amuse Honda 2000 in all the views in GT5 Prologue and you'll see what I mean.

I feel a Youtube video coming on........................

I didn't know the sounds in GT5:P sucked until I played Shift. But here is a comparison of FM3 vs GT5:P sound.



I hope they fix this glaring problem in the final version.
 
GT sounds do need improving, sometimes the external view can be acceptable (epecially if u have the bass on ur sound system turned up) but interior view is VERY dissapointing, no bass there at all,ever, lets hope they dont have the BLACK series mercedes' in the game,or the alfa 8C, they will do those cars NO justice at all, then there is the LM cars..they need to be stonkingly loud, and i want loud burbles,pops and flames!
 
hey i think that engine and muffler sound in prologue was good, real problem is with environment (or environment effex) and camera.

Environment mutes almost all lows. I noticed it on eiger nordwand, just before you will go into tunnel in 1st lap in replay, camera is located just before tunnel. Every car for half of second sounds just omg (it's few metters before ! tunnel not into ! ) if you stop there you can hear it.

second problem is with camera on replays. I noticed that this is just too shoort .

when car is far you can still hear it, in gt prologue it's like car is super quiet for eg f430 and only for few seconds near camera engine noise is loud and you hear some muffler sound for only a second next .. i mean wtf ? in real life you hear muffler sound of f430 from a mile ! in gt5p it;s like 100-200 meters..

this is the real problem !

sory for my eng....
 
The noise gets in the way of the realism factor for some, but i don't see how it gets in the way of gameplay. The Physics are outstanding for a console racing sim and the graphics are immense. Out of those 3 the most important is physics and PD have *almost* nailed it.

And on Forza, they nailed some high powered cars, but drive a mini and it sounds like a rocket, even though they have sound insulation, get real.

Yet it is right what most say, the sounds in prologue drastically need improving. But its not a priority to me.
 
Well, as a Supra owner the Forza guys got the sound of that car very, very wrong, way too loud and unmuffled.
 
I gotta say, they both sound amazing, but I can't compare it or grade it, because I've never heard a real ferrari.

Poor guy!

There is a 360 Modena that lurks around my suburb occasionally, and it sounds amazing, so loud and aggressive. Kinda like two big sportsbikes with open pipes.
 
OK, the question in the video was, Which sounds best?

The question surely should have been,Which sounds more realistic?

The in-car sound on Forza sounds as it would if you were standing directly behind the car, not inside it, thats a major flaw in my opinion.

Lets take the Amuse Honda 2000 for example, in GT5P in the exterior camera, the one behind the car, you can hear the full note of the exhaust perfectly, change to in-car view and you hear it as you would expect to hear it from inside the car.

As far as I'm concerned Forza over do the sound in car, totaly unrealistic, unless maybe the windows were open in the car?
 
The sounds in GT5 prologue are rightly criticised for sounding "thin" though - the cars engine sounds lack the depth and bassiness that their real-life counterparts have.
 
It is a fact that a considerable number of people says that GT's sounds are one of the weakest points of the game. Note that I didn't say what I think of the ingame sounds, thus there is no opinion in my post.

Coming back to topic, I find the difference in revving sounds noteable, but I'm not sure whether it is a basis for a thread.

No, I meant it was your opinion that he presented his views as a fact, but I took it as his opinion, I didn't for one minute take what he was saying as being fact, and I doubt if many others did, just my opinion again.
 
I have a hard time understanding the "GT sounds suck" point of view. It's like everyone wants the open flow, non-stock deep growling sound. But GT cars ARE stock, and have stock exhausts. I have seen countless videos with these cars that CLEARLY have aftermarket exhausts on them and compare them to GT5. It's LUDICROUS! You can't take a car with a non-stack exhaust and compare it to GT. You have to take a car with a stock exhaust and then compare it to GT.

Like this.



I don't think I embedded them right, so here are the un-embedded links.

If someone wants to show me how to embed them correctly please do.

http://www.youtube.com/watch?v=-GTdpNcYMdc&feature=related

http://www.youtube.com/watch?v=ucYfq1BYw30&feature=related

EDIT: I figured it out.
 
Last edited:
^^ that is not real in car view, looks like the guy is standing right outside the car. It also sounds like the car is inside a building.

Anyways, sounds are good in GT5P, but I think road noise is too loud. I have to see if there is a way to reduce that. The best sound is when you are in bumper view.
 
The reason the engine sounds in GT aren't great is because they lack the change in tone that an engine has when it is under load. If you just sit there in a car free revving it, it probably sounds much the same as the GT equivalent, but if you accelerate hard through the gears, the engine note gets a richer timbre to it, a bit more bass. GT doesn't replicate this very well, if at all.
 
Maybe I'm wrong but, FM3 sounds like the engine is actually under a hood surrounded by metal, while GT5 sounds like the engine is right beside you.
 
Well i compared a real Impreza i bought, with a straight through exhaust system and compared the sounds at idle speed to an Impreza in GT3 of the same spec.You can't hear the burble from the boxer 4 GT3 Impreza, so that is wrong.
 
No, I meant it was your opinion that he presented his views as a fact, but I took it as his opinion, I didn't for one minute take what he was saying as being fact, and I doubt if many others did, just my opinion again.
Ah, sorry! I read again what he said, and I think one can see it as opinion as well as fact. Nevermind then! :cheers:

I have a hard time understanding the "GT sounds suck" point of view. It's like everyone wants the open flow, non-stock deep growling sound.
Actually, no. Many people suspect people who say the sound is not good enough to want to basically sit inside the exhaust. But they don't. All they, including me, want, is liveliness. When you sit in a Ferrari and rev the engine, the hair on your arms will stand up just because of the sound. It is what makes the internal combustion engine's sounds stand out from many other machine's sounds. Same as a V8-bellow. Or the gravelly panting of a V6 or I6. Or the agressive spitting of a turbo.

Gran Turismo does replicate all that, but it does so without any emotion. It's just there, like "okay, done that, moving on ...". Many other games may not be as close to the real life sound of a car when it comes to tonality and, as discussed here, the pitch of the revs. But at the same time, they offer a much more lively and thus more involving experience.

Classic case in point: Need for Speed Underground. The nature of the game aside, it is a game which offers an aggressiveness in car sounds which leaves noone cold. Sure, they've overcooked it by hours, but it offers what Gran Turismo doesn't: life.

That's the actual problem people have with the sounds, and that's what they are longing for.
 
Back