(Spin) Problem Handling Cars list

  • Thread starter Gturbo5
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There's definitely something whacky about the MR cars. Drive the Audi R8 LMS around the High Speed Ring and tell me it's supposed to be like that. BULL. It'll spin out around the first corner every time if you're going over 140. Other cars can do it no problem. If it handled like that in real life it would be an absolute death trap and would have zero competitive advantage in racing.

Thaaats what i mean. Who in its right mind would go inside a car like that? I now... We can't expect it to drive like GT5, we have a new tire/physics model, etc etc... but... I think not being able to execute even the most softer turns without spinning its a bit too much, this is with a G27, not with a ds3

Those of you who say that its a throttle control issue, can you post a GT6 video with an R8 in nurburgring?
 
The real issue is that tires heat up WAY too fast. With the MR cars, it's basically impossible to catch all but the most minor slides because the grip is completely gone by the time you have a chance to try and save it. Heat can be an issue in real life but real tires don't go from normal operating temperature to uncontrollably overheated in the space of one minor throttle lift slide.
 
Why is everyone thinking that EVERY single car should be über easy to drive?

"Hey just bought myself a nice Ferrari but it doesnt handle like my Honda Fit, the car is broken, fix it PD"

This is what we call the uber straw man argument.
 
while we talk about reality vs the game, I can say a few things too, since I've raced my 8-6 a few times and I live on a touge course.

One of the things that really bothered me on GT5 driving FR cars is that when you spin them or rip the E-brake for a handbrake turn, you don't really need to counter-steer, it just kinda slides for you and if you spin out you can recover easily without even thinking about braking most of the time. In 6, when you spin out, you need to really slow down and fight the wheel to get it back, or at least to minimize damage like in real life. Plus drifting in GT5 was easy, you just needed to rip the e-brake and get a slide or just turn in sharply.

Since I've drifted my car, I can say that GT6 is almost scary real, you can't just rip the E-brake and hold the slide, you need careful throttle control and knowing when to mash the throttle or when to brake a bit, or adjust the counter-steering. I even got the same adrenaline surge when I drift! It's uncanny how real it is...

Seriously you guys who complain, just stop and get in a real car, then you'll understand you need to polish your technique if you wanna drive an exotic car.
 
The real issue is that tires heat up WAY too fast. With the MR cars, it's basically impossible to catch all but the most minor slides because the grip is completely gone by the time you have a chance to try and save it. Heat can be an issue in real life but real tires don't go from normal operating temperature to uncontrollably overheated in the space of one minor throttle lift slide.

Exactly, the F40 is a real pain, to such an extent that I had to mix and match tyre compound front and rear 👎
 
Tried the Stratos. Yes it's very nervous, but manageable. I use a G27 though so tough luck if you are stuck with a DS3. The tail breaks away very suddenly, much unlike GT5 which was very progressive -- this is also why I find it much harder to drift in GT6.

Then I did a lap of Nordschleife in a RUF Yellow Bird. It used to be an accomplishment to just complete a lap in that car, but now it is much tamer.
 
I´ve just try the elisse and it seems ok, but too much stering angle with fast realease off of the brakes and you will be backwards.
The same is valid to Megane Trophy
Little steering inputs, slow brake inputs and you will be fine, you can even induce understeer.
 
I did not say the NSX had oversteer. Please check line and lap times at same pp lets say 550.

Why? The car doesn't handle the same as in GT5, we all know this. There's a new physics engine, it'd be pretty stupid if the cars drove identically to the old one.
 
Lemme just throw in my list from my other thread:

Lancia Stratos
F40
Deltawing
R8 5.2
R8 LMS

Note that all of those are MR cars.
try enter corners smoother and dont enter after breaking harder. What happens is since it is a MR, the weight is swung around, so theyre more sensitive to your steering input. On top of that if you brake hard or start trailbraking, the weight is lifted from the rear tires so they now have less grip, and on top of that they have the momentum from the motor swinging around
 
Stratos is fine :) I easily beaten my comfort hard lap in GT5 at Nurb GP/F by over 7 seconds - same tire - no ABS, but I'm using stock 15th Anniversary Stratos in GT6 - 220HP vs close to 200HP in GT5. GT6 physics is much better, allows me to feel more of what the car is doing, I find it to be easier on the limit than in GT5 - I am using stick BTW. Got low 2:39 in less than 3 laps ( 1st time driving - got the game just over a day ago ) with lots of improvement to be had - Nurb GP/F, stock Stratos 15th, CH tire, no ABS.
 
I've found a couple of the MR cars, such as the 91 NSX, that like to swap ends easily on low speed corner exits. But, this is mainly when I do something wrong. If I take the corner properly and modulate the throttle, it's perfectly manageable. I also did a little tuning (minor suspension and toe changes) and it got better.

I haven't driven an NSX IRL (Working on it currently though!), but I have raced an MR2 before. And snap oversteer resulting from improper technique is absolutely a real thing. My experience was a touch different than what I experienced in the NSX in GT6, but it's wasn't different enough for me to call foul on the physics.

See below. At 0:12, I entered the slalom too quickly and I believe I lifted while correcting the steering ... a big no-no in MR. It's a learned habit from FWD/AWD, and it bit me. This was at about 40 mph ...

 
This is why the game starts every one out in a FF car, so you can learn the dynamics of different drive train layouts.

FF cars tend to be understeery when pushed especially in corners but they are the most controllable.

FR are the main car build and are a usually built to understeer at the limit but many powerful FR cars tend to oversteer when pushed.

AWD cars can have either FF characteristics or FR/MR characteristics so you can either get an understeering car at the limits or one that has snap oversteer.

MR cars are mainly a layout used for race motors, main reason is because it places the heaviest part of the car near the center which aids in direction changes which is the greatest weapon when racing a car transitioning between movements. This layout is sharp and is like balancing on a knife edge so you have to balance throttle and steering in corners as you can brake later than any other drive train layout, then as you release the brake you can go on the throttle lightly to keep the wheels planted and as your car straightens up you can increase more throttle. Trail braking is key for controlling an MR car in corners.

RR like the big boy Ruf's this is bit like MR but even more notorious with oversteer, but like the MR cars this one requires delicate throttle control even on slow corners because steering inputs can end in horrific crashes. Once you master their nuances these cars are monster weapons because of late and deep braking into corners allowing you to get back on throttle earlier. Trailbraking works in this layout just as well.

GT2 guide book spoke of trailbraking and they also stressed that racing through corners a driver is never coasting they are always doing something, either braking or accelerating. You guys need to be patient and learn not to on/off drive MR cars, they are not as stable as FR cars especially in corners. Lift off oversteer happens when you ease up off the throttle whilst in a corner, as I said a driver is doing braking or accelerating in a corner almost never coasting. Learn to use the throttle and brakes well, learn to be gentle with steering inputs and throttle and you will see just how joyous it is to drive cars. As in real life different drive train layouts require different techniques in order to achieve that car's full potential.

Don't compare GT5 times to GT6 as GT5 had a more static tire simulation than GT6 does. In fact in GT6 I can drive any car on the stock tires with ease and countering oversteer is a simple thing once you understand what you are doing wrong and you can drill into your mind how to approach corners depending on what layout you car has and it's characteristics. If you car is oversteering or becoming unstable in corners what are you doing that is causing it? Check your throttle inputs and steering inputs, you drive the car the car doesn't drive you. If you go with the cars' dynamics and understand it you'll drive faster instead of fighting it to make it drive like some other car you drove. It's a car not a human, you cannot force it to change by being overbearing, understand it and accept it for what it is.

GT5 tire grip was insane compared to GT6, in GT6 you have a far more progressive grip loss change, it's freaking excellent. I am having so much fun that it reminds me of GT2 so much. Also stick to comfort soft and sport hard tires in GT6 for nearly every car in the game, I drive my NSX '91 on those and it's a joy to drive even when tuned to 500pp it's just too good. In GT5 there would be no way I could handle the car this well, especially with the on/off grip loss in GT5 simulation, street tires don't lose grip like that it's always progressive. GT6 finally recreates that and it's beautiful, PD finest physics/tire simulation with suspension dynamics to date. I can't wait until they really get some power to really push the boundaries of physics in a game for the masses.
 
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I'd like to throw the 458 in on that list, not terrible but it does spin alot at high speeds, alot more of a handful than in GT5
 
Problem handling any cars are spin thread here. (Need report! Need fix)

Problem handling cars list:

-Ferraria F40 by (https://www.gtplanet.net/forum/threads/f40-horrible.293119/page-2#post-9066767)
-Lancia Stratos?
-Audi R8 by (https://www.gtplanet.net/forum/threads/looks-like-the-audi-r8-its-broken.293304)
-Ford GT LM Spec II Test Car (Spin) (found me)
-RUF RGT (Spin glitch +100kg balance weight if rear 50% = Spin, if front -50% = low spin or good?) (found me)
-...? any got? who found?
I was surprised the Ferrari 512 was like that too. Spun around on almost every corner... then I realized I'm not driving an AWD car and should take it easy with the gas while turning. Still... not as as easy to win that way.
 
Funny, spin is not the only problem I mentioned....the line and speed, compare your times from GT5 to GT6 then post.
Why would you expect two games with different physics and tire/suspension models to yield the same lap times? That's about like saying "Hey, this apple I'm having for lunch doesn't taste at all like the orange I had for breakfast. FIX THIS MOTHER NATURE, YOUR FRUIT IS BROKEN!!! AAARRGGGHHH!!!!!"
 
And that right there shows how ignorant all the people complaining are.

R8 5.2 is AWD.

OK so I basically meant that the 5.2 is a rear-engined vehicle. Kind of the same thing. Kind of.

EDIT: As in rear of the seat, so mid-engined. God, I need to know my automobile terms. :dunce:
 
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Cars are not broken, driving fast in real life means being smooth with all your inputs, throttle included. You can't just pin the gas and expect to drive the car out of the corner anymore.

Welcome to true simulation physics gents 👍

Please enjoy your stay :cheers:
 
All those cars will handle fine as long as you drive them properly. Lancia Stratos is such a balanced and well handling car, as long as you brake in a straightline, no trail braking, and don't lift mid corner.

Do those things and it is a very rewarding car to drive.
 
The line has changed and cars are slower. Example use the NSX R 02 at 550pp in GT5 it runs easy high 1:02's and sticks to the top of the high speed curves in HSR, use the same car in GT6 and it only runs 1:06's. Noticable is the street cars spin out very easly. Very disappointing.

Funny, spin is not the only problem I mentioned....the line and speed, compare your times from GT5 to GT6 then post.

Who's to say that GT5 had it right, and now GT6 has it wrong? Maybe it's the other way around.

Unless you've driven every one of the cars your referring to IRL, then I'm curious as to how you can be sure which one is more accurate.
 
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